Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Naval Rework
170 Comments
V.A.L. Commorby 23 Sep @ 10:57pm 
fix steppe ong
MrPunk  [author] 23 Sep @ 3:03am 
@Линад Блажкевич
not seen
The mod breaks aircraft components, jet engines for heavy and medium aircraft disappear, and it is impossible to select them
phoenixfryre 21 Sep @ 12:21am 
It's not a hard fix - but it gets undone every update, please add this to the terrain file -


steppe = {
color = { 255 127 0 }
movement_cost = 1.0
attrition = 0.02
ai_terrain_importance_factor = 0.1
combat_width = 70
combat_support_width = 35
match_value = 0.5
sound_type = plains
buildings_max_level = {
bunker = 5
coastal_bunker = 6
}

supply_flow_penalty_factor = 0.04

truck_attrition_factor = 0.1

}
marc defranco 19 Sep @ 2:01pm 
+1 for steppe terrain issues.
Gamemisto 19 Sep @ 11:23am 
kaiserRedux just update and this mod dont have the steppe terrain this make a impossible attack that terrain
seems like this mod deletes steppe terrain
Johnny the boy 10 Sep @ 5:16pm 
Minor detail I observed: duplicate V25/V125-class destroyers S 155, S156, and S 157 are present in both the "Aufklarungsgruppe III" squadron in GER OOB and the "Camranhgeschwader" squadron in the GEA OOB
sexbomba72 30 Aug @ 11:32am 
Hi dude. I was asked to translate your mod into Russian, and I created a localization (by the way, it’s also compatible with Kaiserreich Naval Rework). I’d like to ask you to add a link to the Russian localization in the description of your mods. Here’s the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558994109
doctoxic 30 Aug @ 8:43am 
T hanks
MrPunk  [author] 30 Aug @ 8:14am 
@doctoxic
decision
doctoxic 30 Aug @ 7:57am 
Playing as GER how to remove "recovering from the naval race" spirit
MrPunk  [author] 25 Aug @ 4:49pm 
@kiankier
get those ships through decision
kiankier 25 Aug @ 10:06am 
sad to see this mod remove the revenge class BB and HMS Warspite from Canada
Spirit Wolfy-sama 18 Aug @ 6:54am 
oh yea uh sorry about that i was stupid and forgot to change the version of game in family share so i played without any dlc my bad
MrPunk  [author] 18 Aug @ 5:53am 
@Spirit Wolfy-sama
unable to reproduce
Spirit Wolfy-sama 18 Aug @ 4:24am 
it crashes, pls update if possible
Tal'Raziid 3 Aug @ 9:27am 
Does this touch air techs?
шaмиль бacaeв 26 Jul @ 6:23am 
nice mod
Saftschluerfer 20 Jul @ 10:40pm 
seems to clash with "autobahn nach 56" or something
sombertownDS 17 Jul @ 6:24pm 
oob?
General Castor 12 Jul @ 9:43am 
Ah i missed that, thanks
MrPunk  [author] 11 Jul @ 11:05pm 
@Lamic
kxnr only has oob migrated from kr, other nations won't be supported

@General Castor
use decision to remove it
Lamic 11 Jul @ 10:29pm 
Fiume's naval OOB seems to be broken; on creation, it spawns multiple base-game hulls with no modules and unlocks all of the advanced VNR hulls (despite them not being researched).
General Castor 10 Jul @ 12:07pm 
How does Germany get rid of the Recovering from Naval Race spirit?
Themadgamer041 10 Jul @ 4:44am 
Hey man when i try to play with the american civil war factions they don't have any ships, also they don't inherit the designs from the federalists, i tried with only this mod and kx active, the problem still remains
FreeShadow 29 May @ 5:54am 
@RedSpyders You can make the CDB by using Coastal Defense hull.
Star Heinzboi 23 May @ 2:10pm 
It even seems to happen on the Kasierreich naval rework as well
Star Heinzboi 22 May @ 2:39pm 
There seems to be a problem with the Ships names. The game forgets the names I chose for the ships later in the building queue. Is this a known bug with the mod or is it with Hoi4 itself?
RedSpyders 22 May @ 7:44am 
is there a specific way in the mod to make gunboats? ive stuck to making destroyers with the "destroyer leader" tag to increase gun damage and decrease speed.
Skylord17 14 May @ 7:52pm 
@sombertownDS make sure it has Kaiserredux Naval Rework as a dependent in its descriptor file
sombertownDS 26 Apr @ 12:11pm 
I am trying to make a submod that adds a custom shiplist name to new england, but I cant get it working, any advice? (it works in vanilla)
MrPunk  [author] 1 Apr @ 4:23am 
@Mutsu Ara Ara~
Russian economy almost recovered after the dreadnought race, it was pointless to finish something backward even compared to WWI designs
Mutsu Ara Ara~ 1 Apr @ 4:19am 
Is there a reason for Russia losing their two Izmail class BCs?
_Sun_Man_ 30 Mar @ 1:45am 
is it compatible with 1.16*?
󠀡󠀡VitorThauma 16 Mar @ 9:36am 
@MrPunk oh ok my bad
MrPunk  [author] 16 Mar @ 9:09am 
@VitorThauma
1.16 not supported yet
󠀡󠀡VitorThauma 16 Mar @ 8:56am 
crashing. fresh install. only this and KX installed. tried resubbing, didnt work.
MrPunk  [author] 12 Feb @ 10:48pm 
@ThatOneGuy
mod conflict
ThatOneGuy 12 Feb @ 5:37pm 
Like some of the others said below, whenever I first boot up a fresh game, it just crashes once I continue from the intro pop-up, is there any way to fix this?
MrPunk  [author] 7 Feb @ 12:40pm 
@shipwreckRAC2
have you paid attention to the results of the project? it gives you a module, not a hull
shipwreckRAC2 7 Feb @ 12:33pm 
it donest apper in the list of ships i can consturnt
MrPunk  [author] 6 Feb @ 11:40pm 
@shipwreckRAC2
define "not appear", is it completely missing, or in the list but locked, if it's completely missing, there must be something wrong on your side
shipwreckRAC2 6 Feb @ 6:16pm 
i was olny also using the kasierredux main mod and nothing chaneding
shipwreckRAC2 6 Feb @ 5:56pm 
k
MrPunk  [author] 6 Feb @ 10:12am 
@shipwreckRAC2
it's a special project, if you can't find it, check if you have any mods overwrting mine
shipwreckRAC2 6 Feb @ 5:30am 
Battlecarrier wont apper for me
kyselacek 8 Jan @ 3:16pm 
anyone in few years does your game crashes? I tried to search for issues in folders and found name of some ships but idk if thats the reason
Sr. RoyalDoge 20 Dec, 2024 @ 11:33am 
Having crashes with this mod once I load into a nation. Once I click on the Naval Rework intro pop-up, it crashes - Probably from spawning the fleets. Is anyone having a similar issue?
Kreah 26 Nov, 2024 @ 3:43am 
If anyone's having crashing issues during loading that vanish when you deactivate this mod, try closing game and unsubbing, then resubbing 30 seconds later. For some reason steam's not been updating peoples mods properly after 1.15, causing all sorts of issues. Mod certainly works and is up to date.