Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Morrows Deep (6-Man Party Version)
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1 Apr, 2023 @ 10:45am
30 Nov, 2024 @ 7:42pm
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Morrows Deep (6-Man Party Version)

In 1 collection by Artyoan
Artyoan's Campaigns
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Description
The Rundown: This is Morrows Deep rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness

Substantial changes have been made to the campaign including:
-Every encounter contains more enemies
-The original Morrows Deep has 154 custom monsters, this has 229
-Some areas have additional prop changes

Morrows Deep original 4 man version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914649745

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The recently established trade city of Morrows Deep has been locked away from outsiders for unknown reasons. Your party has escorted a caravan across the badlands seeking entry, only to be denied. As a region known for old remnants of manacalon civilization buried below its surface, you will brave the underworld to solve this mystery.

Details: This is a full campaign and is a 'soft' sequel to The Forsaken Isle (link down below). You do NOT need to have played that campaign in order to follow the story here, but there are recurring plot elements, some returning characters, and it will be a better experience overall. The player party is an entirely different set of characters starting at level 1.

Link to The Forsaken Isle : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867325315
Link to The Forsaken Isle (6 man version) : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942835978

Duration: Should last roughly 50 hours on average. A lot of content is optional. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 15 depending on optional content completed.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. Since this requires the Unfinished Business mod, using the capabilities of the mod are expected. Many of these are quite powerful options.

Suggestions: A balanced party is likely best but nothing is necessary. I would strongly advise at least one high ac tank character (sentinel fighting style works excellent for them as well) and taking increased defensive options from spells/feats/subclasses for all characters. Another highly durable melee character and/or summons to hold the line is also a good idea. Buffing spells such as bless or debuffing/control spells like blindness, dread omen, and hypnotizing pattern were very valuable in my personal playthrough as well. Some decent ranged damage capability is also recommended. Be prepared to make use of consumable items. Good party synergy will go a long way.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-A periapt of the master enchanter (enables crafting if attuned) is available on a vendor as well.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Save often, especially prior to entering teleporters
-This can be played without UB for a super hard difficulty if desired

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

Mod.io version: https://mod.io/g/solasta/m/morrows-deep-six-man-party-version

Enjoy.
145 Comments
Artyoan  [author] 19 Sep @ 3:34pm 
Thanks for playing them, fenter. Appreciate it. :steamthumbsup:
fenter 19 Sep @ 1:36pm 
Finished it and I am glad I got your help that was a heck of a battle I would have missed. After that battle I went back and did the final battle and saved my party. Now, on to the Red Crow. Thanks, again
Artyoan  [author] 19 Sep @ 7:53am 
No problem. It's kind of an awkward area and transition point honestly.
fenter 19 Sep @ 7:45am 
Thanks for helping me out. My senility caused me to forget to check out that whole area. Thanks again.
Artyoan  [author] 18 Sep @ 3:19pm 
@fenter, that particular teleporter only works at the end of a side quest called The Bearer of Bad Tidings. That quest is started in the small cabin/forest area just north of the starting Eastern Forest area with Maribeth and her entourage. The sequence for the quest is to talk to them there, then in graveyard above Legion's Respite, then down in that room.
fenter 18 Sep @ 3:02pm 
I am replaying all 3 of your 6 man games. I got to the end of Morrow's Deep and finished the final battle and saw the exit going to final road and I had not done respite yet so went back to an earlier save to do it.

Now, I have a problem on the lower floor. I finished Isilda's Chamber and went to the teleport room next door. It took me to a small room with a camp fire and six teleporters. The teleporters are not active and I can't figure out how to activate them. There are four teleporters that will take me back to Isilda's Chamber. So, I am not trapped, but I can't go forward either. Any help would be appreciated.
Artyoan  [author] 1 Jun @ 5:44am 
Unfinished Business has an option to set a keybind which allows you to teleport the entire party to the party leader. I think it is now in the actual Solasta settings menu, possibly in the keybinds section. You can use that to get the other two to join the party.

I'm not sure why it would do that as I did check the entrance last night and it does have two extra cells away from the door to provide clearance for six party members. Weird.
johndewitch 31 May @ 10:01pm 
I went to the sewer entrance by the inn and went down and back out and that worked fine but when i went back to the door to the Noble District same thing, only the first four party members were moved into the district.
johndewitch 31 May @ 9:54pm 
It's not disallowing it, it only moves the first four party members into the district and leaves the last two party members outside the door.
Artyoan  [author] 31 May @ 9:12pm 
@johndewitch, it isn't allowing a transition to a new location? How is it stopping you?