Solasta: Crown of the Magister

Solasta: Crown of the Magister

340 ratings
- The Forsaken Isle -
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4.436 MB
24 Sep, 2022 @ 6:13pm
28 May @ 2:44pm
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- The Forsaken Isle -

In 1 collection by Artyoan
Artyoan's Campaigns
7 items
Description
The Lord of New Shorehaven has called for aid from anyone who will risk their lives for riches and renown. An abandoned island housing the remains of his ancestral castle appears to be occupied by an unknown guest. As war approaches, all threats must be dealt with.

Details: This is a full campaign with a balance of storytelling and encounters throughout.

Duration: Should last roughly 30 hours on average. A lot of content is optional.

Levels: Starts at level 1 or 2 and ends at 11 or 12 max level. You will easily reach level 12 if you are thorough in exploration.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher.

Suggestions: A balanced party is likely best but nothing is necessary. At least one class capable of area of effect spells would be highly recommended but there are wands and magic artifacts on vendors and in exploration to help with this as well.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

*If you still have an old subscription to 'The Forsaken Isle' that does not have the two hyphens, one on each side, please unsubscribe and sub to this new one. That is an old version that was necessary to be put to rest due to a nasty bug. You can unsub from the list of your subscribed items on the workshop.*

There is now a 'soft' sequel to The Forsaken Isle called Morrows Deep. Details and download here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914649745

And yet another follow up to both The Forsaken Isle and Morrows Deep. The Red Crow is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3074665840

There is now a six man party version of this campaign: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942835978

Mod.io version: https://mod.io/g/solasta/m/the-forsaken-isle1

Enjoy
Popular Discussions View All (12)
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8 Apr, 2023 @ 7:55pm
1.3.14 Boss Patch Changes
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21 Dec, 2022 @ 11:12am
1.3.12 Changes
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13 Dec, 2022 @ 11:09am
1.3.11 Changes
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641 Comments
Artyoan  [author] 25 Sep @ 2:36pm 
Thanks Penitent. I did change the Witch Hut in the six man version entirely due to feedback on puzzles. Some people loved it, some not so much.
Penitent Pilgrim 25 Sep @ 11:35am 
Review: 4 out of 5 stars
This module is very well made and a lot of fun, however if you're not a fan of puzzles then the end will be frustrating. The final dungeon (aka the Witch Hut) has this web of teleport and door puzzles that, even with the map provided by the designer, was too much of a chore for me to decipher. It simply wasn't any fun. I'm not a fan of puzzles and I am not good at puzzles. If you love puzzles then you will probably love this module.

The quality of work on this module is amazing and the story is a lot of fun. Even if you bounce off the final dungeon like I did it will still be a lot of fun playing up to that point.
Artyoan  [author] 24 Sep @ 6:07pm 
There is an odd bug with default Solasta where it will switch difficulty back to something previously set on a different campaign. I have no idea why it happens, but it's probably that bug.
Cpt. Tinman 24 Sep @ 5:37pm 
LMAO, nevermind, the game was set to story mode
Cpt. Tinman 24 Sep @ 5:04pm 
Alright, so I've played this campaign before and it was great. But now I'm playing in a game with some friends, and we're level 3 and it seems like all the enemies are only rolling minimum damage thus far? does anyone know anything about this issue?
Artyoan  [author] 19 Sep @ 4:46pm 
I personally prefer the six man campaigns to the regular four. They are harder overall but I find the battles to be more engaging even if they are also lengthier. :steamthumbsup: Also nice to just have six characters for the novelty of it.
Penitent Pilgrim 19 Sep @ 4:40pm 
Thank you very much, I am really enjoying the module and have already gotten the 6 man Morrow's deep campaign for my next run.
Artyoan  [author] 19 Sep @ 4:32pm 
This is a map of the Witch Hut from within the DM: https://i.imgur.com/THKa4hj.jpeg

The green circles are the only necessary portals to take, also noting where they place you after stepping on them. The bottom yellow rectangle is where you enter the Witch Hut at. The three red circles are encounters that must be completed in order to finish the area. The blue circle denotes the door that opens when the red circles are complete.

There is an optional puzzle with a lot of teleporters that gives people trouble. Here is a map with the red numbers denoting the order to solve it. https://i.imgur.com/6r6AS61.jpeg

Don't need to complete that puzzle in order to beat the area though.
Penitent Pilgrim 19 Sep @ 3:57pm 
I'm bumbling around the Witch's Hut and have gotten lost with all the teleports. I read on Reddit that there is map of this part of the campaign but can't find a link, can you help with that? Thanks.
Penitent Pilgrim 14 Sep @ 5:15pm 
Thanks a lot!