Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Forsaken Isle (6-man Party Version)
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5.480 MB
5 Mar, 2023 @ 11:33am
28 May @ 2:42pm
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The Forsaken Isle (6-man Party Version)

In 1 collection by Artyoan
Artyoan's Campaigns
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Description
The Rundown: This is The Forsaken Isle rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-Do not turn on the option to 'Hide exits and teleporter visual effects if not discovered yet' as *I think* this will make a certain door transition within a wall unable to be seen. This is under Interface > Game UI

Substantial changes have been made to the campaign including:
-Every encounter contains more enemies, some encounters are changed entirely
-The original Forsaken Isle has 43 custom monsters, this has 163
-Significant area and prop changes to accommodate six players, the Witch Hut is now an entirely new area
-All blue square transitions save for the final export have been made into highlighted doors for ease of use

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The Lord of New Shorehaven has called for aid from anyone who will risk their lives for riches and renown. An abandoned island housing the remains of his ancestral castle appears to be occupied by an unknown guest. As war approaches, all threats must be dealt with.

Details: This is a full campaign with a balance of storytelling and encounters throughout.

Duration: Should last roughly 40 hours on average. A lot of content is optional.

Levels: Starts at level 1 and ends at 11 to 13 depending on optional content completed.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. Since this requires the Unfinished Business mod, using the capabilities of the mod are expected. Many of these are quite powerful options.

Suggestions: A balanced party is likely best but nothing is necessary. I would advise at least one high ac tank character (sentinel fighting style works excellent for them as well) and taking increased defensive options for any melee characters. Buffing spells such as bless or debuffing spells like blindness were very valuable in my personal playthrough as well. Some decent ranged damage capability is also recommended. Good party synergy will go a long way.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-This can be played with less than six characters for a challenge (UB is not required)

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

Link to the original version off of which this is based: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867325315

Mod.io version: https://mod.io/g/solasta/m/the-forsaken-isle-six-man-party-version

Morrows Deep, a 'soft' sequel to The Forsaken Isle: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914649745

Morrows Deep 6 man party version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956040726

Enjoy.
245 Comments
Artyoan  [author] 25 Oct @ 1:57pm 
@OhNoes, misty step should work if you are close enough. Might need to be on a particular cell/square as I can't remember the distance. But it's meant to be gotten through that way.
OhNoes 25 Oct @ 1:54pm 
There is an orc cave in the swamps and chest behind wooden wall (not far from friendly orc's tribe leader). Cant get to it - tried flight, misty step, etc. How to get to it?
Fanner 7 Sep @ 2:18pm 
Cheers, thanks for explaining!
Artyoan  [author] 7 Sep @ 11:48am 
Thanks Fanner. Forsaken Isle and Morrows Deep require Lost Valley only. Red Crow requires Lost Valley and Palace of Ice. Grave Rush requires Lost Valley, Palace of Ice, and won't work without Unfinished Business mod installed. :steamthumbsup:

Inner Strength items do drop in all the campaigns as well but the lack of it is supposed to filter those items out. There is a Lightbringer Edition of Solasta that should have all DLC at a discount, I believe.
Fanner 7 Sep @ 10:57am 
Thanks for your mod collection! One question - which DLCs are required please? I only have the base game but will buy the DLC just for your campaigns.
Artyoan  [author] 20 Aug @ 6:36am 
@Vapore, you'll head to the sewers eventually but level 3+. :steamthumbsup:
Vapore 20 Aug @ 5:20am 
@Artyoan well i did say i was dumb. I actually didn't talk to elswulf. Was able to go through the gate now (after getting my ass kicked from the first encounter in the sewer. What level are you supposed to be for the sewer btw? enemies got like +8 to hit QQ)
Artyoan  [author] 19 Aug @ 7:35am 
@Vapore, what does the quest text say? Should just need to talk to Elswulf in the manor, then talk to the tavern owner inside the inn, and then the west exit should unlock.
Vapore 19 Aug @ 6:57am 
Alright i'm probably dumb but i'm stuck in the beginning...I can only enter the two manors, the tavern and the sewers...I'm supposed to be able to travel through the west town exit right? It's not interactable
Artyoan  [author] 27 Jul @ 4:09pm 
@LeonidasRey, glad you're enjoying it. When you say you've 'killed everyone' does that mean you fought the midwife and won that battle (which is optional depending on a prior choice) or that you've fought Thaefen/Eldon? A stairway leading down should be accessible after beating the midwife but after the final fight you need to go back upstairs and leave the same way you've entered the mirror.