Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Morrows Deep
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8.186 MB
7 Jan, 2023 @ 8:33pm
30 Nov, 2024 @ 7:40pm
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Morrows Deep

In 1 collection by Artyoan
Artyoan's Campaigns
7 items
Description
The recently established trade city of Morrows Deep has been locked away from outsiders for unknown reasons. Your party has escorted a caravan across the badlands seeking entry, only to be denied. As a region known for old remnants of manacalon civilization buried below its surface, you will brave the underworld to solve this mystery.

Details: This is a full campaign and is a 'soft' sequel to The Forsaken Isle (link down below). You do NOT need to have played that campaign in order to follow the story here, but there are recurring plot elements, some returning characters, and it will be a better experience overall. The player party is an entirely different set of characters starting at level 1.
Link to The Forsaken Isle : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867325315

Duration: Should last roughly 35 hours on average. A lot of content is optional. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 15 with all possible experience accrued.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. (If you are using the Unfinished Business mod with the level cap raise, consider raising difficulty parameters after you reach the level cap.)

Suggestions: A balanced party is likely best but nothing is necessary. At least one class capable of area of effect spells would be highly recommended but there are wands and magic artifacts on vendors and in exploration to help with this as well.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-A periapt of the master enchanter (enables crafting if attuned) is available on a vendor as well.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Save often, especially prior to entering a full party teleporter

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

A follow up campaign to Morrows Deep is here. The Red Crow: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3074665840

There is now a six man version of this module: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956040726

Mod.io version: https://mod.io/g/solasta/m/morrows-deep

Enjoy
Popular Discussions View All (1)
2
31 Aug, 2024 @ 4:38pm
Can't load existing save from disk
Brightsoul
406 Comments
Artyoan  [author] 23 Sep @ 8:21am 
Thanks Chris. Not sure about the display issues as that sounds like something bugging out for Solasta in general. Can't do anything to affect that within the dungeon maker.

The final fight is supposed to be a continuous fight where enemies reinforce mid-fight rather than a bunch of separate encounters. I'd guess that your party isn't within line-of-sight to a newly spawning creature from that corner and so they don't get 'pulled' into the fight properly. That's typically why I try to spread out newly spawning enemies so at least one of them can see the player party and pull the entire group into combat. But even in testing over thousands of hours I had a couple times where new spawns didn't pull even with line-of-sight unfortunately.
chris.hill.11heath 23 Sep @ 8:10am 
Very good and I completed it on normal settings with everyone as level 15 Ranger, Paladin, Cleric and Sorcerer.
One problem in the last fight. I had everyone on a corner and protected by Blade Barrier and Spike Growth - makes life easier as it works down the enemies. Ended with 5 separate fights.
1. No problem, and killed Morrow at the end. Save and potions before the next fight.
2. Just the same and took out the lich. Again save and potions, no quick recover as it wipes out the protection.
3. Quick fight against 3 Soraks. Save and potions again, but then the display decided to rotate, and could not be stopped, until the next fight.
4. Easy one again but again after the end it decided to rotate the display. But this time it managed to move my team through the Blade Barrier before starting the last fight with the dragon.
5. Not too difficult but again left the display rotating after the fight. Needed to quit out completely and reload the last save to stop it. Your problem or TAs?
Artyoan  [author] 21 Aug @ 8:35pm 
Thanks again, Anne. Good to hear. :)
anne_gwynnerobson 21 Aug @ 8:23pm 
Enjoyed this one too! Thanks again for all your hard work!
Artyoan  [author] 12 Aug @ 12:05pm 
Thanks, Waves. The 'door' transitions are much smoother than the blue squares. The square is possible to use in six man campaigns but requires pausing the game, moving everyone into the 2x2, then unpausing. Which is a pain.

These are better but sometimes harder to see they are there.
Waves 12 Aug @ 11:59am 
Your transition points have been great, we really appreciate them. (Especially for 6 player groups!)
Artyoan  [author] 1 Aug @ 8:27pm 
No problem, Waves. The transition point there isn't the easiest to see. The outdoor locations within the dungeon maker don't have the greatest assets to mark transitions. Mostly caves but the paths leading out of a forest area never look quite like a proper path. :steamthumbsup:
Waves 1 Aug @ 8:12pm 
Ah, we managed to skip that transition point! Thank you so much, sorry for the dumb moment. Also, love how well you wrote that party's dialog, maybe too good lol... :stress:
Artyoan  [author] 27 Jul @ 7:20pm 
She won't be behind a locked door, just within a cabin. Look for a transition on the northern side of the Eastern Forest zone and the cabin is close by after entering a new area.
Artyoan  [author] 27 Jul @ 7:18pm 
If you've met her before then the quest should be started after her initial dialogue. There is a Cabin in the Woods area just north of the Eastern forest. It's a different location but accessible on the north side of that forest (which is the starting zone area). She is within the cabin, alongside a few other NPC's that travel with her.

The quest is called The Bearer of Bad Tidings.