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But whatever fixed your issue, the most important thing is it is working again now.
I've also made changes to the updates now to help prevent similar issues in the foreseeable future.
I've spend the last 2 1/2 hours patching my mods again.
Silver means the game probably disabled Extended Tech Tree Mod on your modlist. Please make sure it is activated.
Updated version number to prevent Cosmoteer from complaining about supposedly incompabible mod, even though the mod works just fine.
Also prepatched this mod to prevent Cosmoteer from complaining again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
The reason why it went from 1.4.2 to 1.4.3a is to remain synchronous version number with the non-ETTM version of Mineable Dwarf Planets.
The standard MDP will have a spawn chance of 50% with the sandy type and rocky type each having a spawn chance of 25% (for 100% total).
I'm happy to have brought more diversity to the Mineable Dwarf Planets mod, the new added types will help make career mode a bit more interesting and diverse :)
The addons for MDPs will have to be modified separately though, so until then these will spawn just the standard MDP types.
All 3 types of MDP have the same name, so if you want to identify which type it is you'll have to use Mark 1 Eyeball
The new MDPs feature more prominent stratification (meaning they have multiple layers of different materials).
One of the 2 MDPs is like the standard one, but its outer layer consist of softer more sandy material that is somewhat easier to mine, but the outer layer contains fewer rare resources.
The other new type of MDP is the same as a standard MDP, but features a 'small' rocky core which has increased rare resources.
So if you find a sandy MDP you'll get a bit less loot and if you find one with a rocky core you'll get a bit more :)