Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Dwarf Planets
   
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Tags: Mods
File Size
Posted
Updated
2.465 MB
26 Nov, 2022 @ 3:39am
10 Sep @ 1:47am
11 Change Notes ( view )

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Mineable Dwarf Planets

Description
Adds a mineable dwarf planet to each system.

Essentially a gigantic asteroid containing custom resource nodes dropping mostly Iron AND Copper, but often also some Tritanium, Carbon, Uranium and Gold, it requires considerable effort to mine down if only due to the sheer size of the dwarf planet compared to standard-sized asteroids.

It spawns in a somewhat similar way that other rare asteroids are spawned in so finding it goes in a similar fashion. Once you approach a dwarf planet close enough, a question mark will appear just like with any other discoverable asteroid so you can get to its exact location. (Unfortunately it is currently impossible to add customized exploration missions to the game, so this is the best I can do for now)

From update 1.4.2 there are 3 types of dwarf planets featured by this mod: A standard type, a type which has a more sandy outer layer and a type which has a rocky core.

I've set it to spawn somewhat outside of the asteroid belt, a bit out of the way of where most of the default stuff is happening. I aimed to find a balance between the asteroid's massive size and keeping the graphics nice along with optimizing its core gameplay features. Default asteroids are not affected in any way.

Mining the dwarf planet can offer a new, challenging and profitable mining experience :). Or if you want you can perhaps just go dig a hole in it and build a space station inside of the dwarf planet. Or go dig a larger hole and put 10 space stations inside the dwarf planet if you want to. Download the mod, find the dwarf planet and go wild :P

[postimages.org]

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I've created 2 add-ons for Mineable Dwarf Planets:

Mineable Dwarf Planets - Pirate Addon
Adds an extra Mineable Dwarf Planet with a spawn chance of 50%. If it spawns, it will be guarded by a pirate station and up to 24 defense platforms. This dwarf planet will have its location marked with a question mark as soon as you enter the star system.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968765697

Mineable Dwarf Planets - Beacon Addon
Adds an extra Mineable Dwarf Planet with a spawn chance of 50%. If it spawns, it will be accompanied by a hyperspace beacon.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968765069

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Mineable Dwarf Planets works well together with Mineable Megaroids, which can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2888986724










Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
Popular Discussions View All (1)
0
2 Jul, 2024 @ 1:26am
PINNED: Feedback and other remarks.
SirCampalot
75 Comments
SirCampalot  [author] 10 Sep @ 11:05am 
For people who are having issues with their modlist and prefer to stay with Cosmoteer 0.30.0 for the time being (becuse not all of their mods have been updated yet), I've added the previous version of this mod as a legacy version.

This legacy version will not work with the live version of Cosmoteer and is provided as-is.

I uploaded this version as a service for the people using my mods.

You can get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565815328
segelnhoch3 10 Sep @ 2:51am 
After unsubscribing and re-subscribing to the mod to force it to update, everything works again. Thank you for your quick work, the mod is really fun!
SirCampalot  [author] 10 Sep @ 1:50am 
@Admiral Salvo & @Speecker: Yeah, this update hit at 1.15am local time, so I had just gone to bed! xD
I had the fix ready to go, but due to the nature of this Cosmoteer update I had to wait for this update to go live before I could patch MDP (impossible to support both this update and previous updates).

Thanks for reporting though, it really helps me keep these mods running :)

If there are any more issues, then please let me know.
SirCampalot  [author] 10 Sep @ 1:48am 
Version 1.5.0

Updated for Cosmoteer 0.30.1.
Older versions of Cosmoteer no longer supported due to the nature of how Cosmoteer 0.30.1 changed how asteroids work.
Speecker 9 Sep @ 8:37pm 
same here unfortunately - gv0.30.1a broke this mod as well :/
Update/Fix will be apreciated ;)
Admiral Salvo 9 Sep @ 8:02pm 
game just crashed, suspecting it was this mod

Main crash report listed this as the error:
Unable to find node at path "<./Data/ships/asteroid/base_part_asteroid.rules>/Part".

Thank you for the amazing mod, I hope it's fixed soon
spycats 5 Aug @ 12:20am 
good to know. anyways goodnight and i wish you a future in which you dont have to do any more patching 6 hours after you updated your mod
SirCampalot  [author] 4 Aug @ 11:55pm 
@spycats: -_-
So all the patching I did the previous days essentially got annulled and I have to do it all over again.
Hence I also prepatched it so I don't have to do this again again every time a micropatch gets released.

This was a common trick back in 2022 to prevent every single micropatch from causing issues with mods getting disabled, even if these mods were functioning normally. This was from before Cosmoteer went to have fewer, but larger updates.
spycats 4 Aug @ 10:42pm 
planning to start modding in airships conquer the skies and i sure hope that game won't throw a tantrum if i dont write that this specific version is compatable with my mod lol
SirCampalot  [author] 4 Aug @ 10:36pm 
@spycats: yw