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Got an idea for a future mod maybe?
Saw another mod that reduced velocity of all weapons down to 1/5th of the original for slower, more involved combat. But Firerates stayed the same.
Now, im wondering if you can make a compatiblity mod for it that works with Xavorion, OR, make your own that mirrors that mod, or does the opposite effect ---> such as 1/5th or 2/5th firerate, but normal velocity.
These ship never become hostile to you even if you attack them or capture them, they never shoot back at you and the rest of those ships in system do not bother you no mater what
a way to exploit this is you go to that system attack a station until those ships warp in as reinforcement, (but do not do anything). And you can capture the biggest ship that your crew can take, go and repair it , delete it for a good amount of profit. rinse and repeat
If you repaired it at the repair station that you used as your reconstruction site, the repair are free
No risk taken, the only loss are some of the boarders that died capturing the ship
Swoks spawn was left as Vanilla, not sure about a mission?
AFAIK that boss was always a random encounter in empty sector.
If a mission fails to spawn over and over, server error logs would be needed.
In that case, I'd need some details posted at "[Bugs] Report Thread"
Upgrades module [data/scripts/systems/*]
coresubsystem.lua @ Line 359 (Core Module: Hauler)
lootrangebooster.lua @ Line 104 (Transport System: Collector)
transportersoftware.lua @ Line 104 (Transport System: Trading)
You'll find lines:
FMath.Lerp( _Alpha, 0.1, 0.5 ) * Unit.KM
which read as "from 0.1 km at Petty to 0.5 km at legendary"
We have the mission with the pirate boss, but as soon as we jump into the target sector, no one is there.