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It's been a long time since I've checked which Xavorion mods could work as standalone,
at this point I'd suggest either using all of them, or none.
I think, in your case, is that shield component(custom code added by X), throws errors in some cases - due to missing X mods.
That would explain your issues, but that's just a guess.
I am working on a 3.0 version now, which will be just one package instead of 17+ mods, but it also means current version will stay as it is.
as well as the fact that I only had xavorion class system (this mod) installed.
Doesn't sound right, if it got disabled you would see missing icons as big black-yellow squares.
Not sure what's going on there - M4 takes around 45 seconds to fully recharge, with 25 second cooldown after damage. And even Heavy M8 Capital takes around 5 minutes max.
Did you have full Xavorion (17 mods) installed on new save? Or some other mods that could cause issues?
Editing ShipDatabase.lua values to your liking is the way to go. It's been used for servers and personal tweaks.
Keep in mind, values there are not "caps", but "base values" for each ship class.
Don't go any higher than M1-Scout speed, or below M8 - valid functional speed range has been used by default.
Removing Class System is not possible