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Main mod page has a "Mod Compatibility" discussion. "All Turrets Independent" is something i'd expect to fail, but weapon mods should (in general) work fine (as long as they only add weapons, instead of overhauling weapon generation system)
3128349555 Cruise Missiles + Rocket Launchers
2069352309 Cruise Missile Launcher (2.0)
These 3 mods cause issues with Sector Generator
Hello,
this indicates either missing X modules, or some other mods conflicting.
I'm working on new Xavorion version that has all 17 mods merged (it's really easy to miss something critical right now),
until then - try enabling either Quick Install or eXtended Preset collections and create new galaxy.
All the best,
Bash
If there were any conflicting or missing mods during first generation of save file, then that save will be corrupted, and any changes in modlist wont fix this. You need to start new galaxy.
Even if you've just misclicked single mod ( it happens, 16+ checkboxes to click on ).
Both "Quick Install" collection and "eXtended Gameplay Preset" collection work without issues.
If you see empty space - that's corrupted save file due to missing mods or conflicting mods from other authors.
It's a shame, since extended looks like it would be fun to play!
Note this was a brand new install (all dlc) with only the extended framework and all the listed supported official extended add-ons only.