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Oh, I didn't realize that those subsystems were removed from the game completely. Thank you for clarifying that! Can you tell me the locations of the Lua files that (1) remove those old subsystems and (2) specify the new subsystems so that I can take a peek? I literally spent two hours trying to figure this all out yesterday, but I got lost so badly :(. Thank you again! Your insight was very helpful.
If you're looking for vanilla upgrades specifically - those don't exist anymore.
Instead of energy-to-shield converters, we've got a bunch of Shielding Modules for different classes, and impenetrable shields are a perk of a Defender Core module. Other shield boosting upgrades exist too, like frameworks or even boosters that recharge shields instantly.
In terms of features, nothing was removed - but upgrades changed massively.
Rift DLC upgrades are still as they were - since those cannot be modified.
As for weights, as long as you're in relevant tech level area - upgrades will show up. Not much to tweak here.
I appreciate your timely reply! Sadly, I have never seen any shield impenetrator or energy-to-shield converter at those stations even though I have gotten into the upper 30s in tech levels, so I am wondering whether my installation is bugged. I am looking in the "Class Upgrades" code but haven't been able to figure it out completely yet. Can you tell me how I could, for instance, adjust the weights of those two subsystems so that I could test whether my galaxy will allow shops to sell them at all? Thanks in advance! I greatly appreciate your work in this mod and your time here with me :).
You'll find shielding upgrades at Civil Defenses Market, Combat Equipment Market, Military Outpost, and faction Headquarters.
Special upgrades that also boost shields at Shipyards and Repair Docks ( Framework / Core modules ).
Those are available regardless of distance to center, but M class availability depends on sector tech level.
( Which means, if you've got M6 Cruiser sized ship, you need tech 25+ sector )
As for code logic, X was developed over years and major updates were released as modules.
Shops and upgrades are currently in "Class Upgrades" mod, which overrides some code parts found here.
This isn't possible right now, only single type of economy can exist per sector.
But - Xavorion 3.0 will be coming this year, with overhauled player economies.
Solar Power plants are not available in "dusty" sectors (nebulas).
Toxic Waste Power Plants are used there instead.