X4: Foundations

X4: Foundations

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X4 - Personal Mod Collection
   
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Description
I'm also using mods from nexusmods.

testing these:
- https://www.nexusmods.com/x4foundations/mods/85
Items (32)
Autotrader Skill Rebalance
Created by Luca
Working on 7.1 Autotrader & Autominer order skill requirements reduced to 0 stars. Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by eithe...
Beam Enhanced
Created by Medina
You're heading to the shop and bought the most expensive, cool-looking beam turrets because you thought beam lasers were so cool, and guess what? It turns out that you gave the enemy a light show, and the gun is an absolute piece of crap that can't even ki...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Capital Ship Loot Magnet
Created by Assailer
Capital Ship Loot Magnet Version 1.05 Player capital ships will be gathering inventory loot from a large distance. This mod should help clearing sectors from debris boosting your FPS and simulation speeds. Class-L ships will catch a single item from 200 km...
Civilian Fleets: Mimicry Extension
Created by Vectorial1024
OBSOLETE FOR X4 7.0+, PLEASE READ EXTRA INFO (e.g. what to do next) https://github.com/Vectorial1024/v1024_civilian_fleets/blob/master/CLOSING.md ; thank you all for your support! ------ Create trading fleets and mining fleets to help manage traders and mi...
Escape Teleport
Created by Mysterial
This makes it so that if the ship you are in is destroyed, but you have a ship in range of your current teleport research, you will be instantly teleported there instead of receiving a Game Over screen. Now you can play a smaller ship in a big battle witho...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Factory Transporter
Created by takaoka
This mod is trade AI behavier. It helps to your transport between many factory/tradewares stations. If you select many stations, ships will search needs and supplies from them. Ships are less to be idle. If you manage your many trader ships, I highly recom...
Formations Unlocked
Created by Luca
Removed skill requirements for setting fleet formations. Continuing my quest to rid X4 of poorly implemented aspects of the skill system. This time featuring, formations! Ever thought it weird that a pilot apparently was skilled enough to fly in a Line Abr...
Ginger Bun - Najia (Terran Start 2)
Created by KO
What does this mod do? This mod changes the hair of the second Terran start's character to a ginger bun. It is designed to be used with my other mod that changes her clothes. Enjoying my mod? I'd really appreciate a thumbs up or favorite to show me that pe...
Honshu Sail Removed
Created by Axeface
Updated for X4 6.0 Honshu Sail Removed There was some debate before Cradle released about the large sail on the Honshu. I was never quite sure about it, so out of morbid curiosity I lopped it off to see how the ship looks without it. Turns out I prefer it ...
Improved Defense Drone
Created by rovermicrover
Buffs defense drones to be faster and more agile to try and catch up with their commanding ship. Also decreases hull points but gives them shields to make up the difference. This should slightly increase their survivability, while removing the need to have...
Improved Scouts
Created by rovermicrover
Scouts serve no purpose beyond being a starting ship. They are out classed in every way except for the Pegasus because of its speed. This mod aims to fix that by giving all scouts a 50% boot to their radar range. Hopefully making them a useful part of any ...
Improved Trading Time
Created by Galahad
This mod is not incredible in any way compared to some mods we see out there, but it makes some changes that I think should be in the base game. It essentially changes the time a ship stay docked executing the trade, for this, it basically takes into accou...
Improved mining operations
Created by arshiba
The game creators, starting with version 4.00, implemented a new behavior of miners and gas collectors, which significantly reduced their efficiency. The mod improves the behavior of all miners in the game as follows: 1) <obsolete>; 2) All miner ships will...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
MapColors
Created by FAIL! Chapi
Changes the Color of Shipsnames, Stations, Borders and other Stuff on the Holomap. - Support for Split Vendetta no more white Zyarth Patriarchy or Free Familys Names - The Jumpgate Color is Blue - The Highway Entry and Exit Point Color / Entry(Green) Exit(...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
No repair drones in battle
Created by thelich
Repair drones will not be deployed if ship was attacked in last 10 sec. If ship is attacked, while drones are deployed, they will be withdrawn. This should help drones to not be shot during heavy battles. Note - if you are on a ship, drones are not withdra...
Player Restock Subordinates
Created by Mysterial
NOTE: As of game version 7.5, Egosoft has added an implementation of some of this functionality. As their version does not currently support buying from NPCs, this mod will continue to be maintained. For now, it works by completely replacing the Egosoft im...
Reaction Force
Created by I.C.E.
So because steam is annoying I had to push the update back on the OG link as it won't let me update this one despite being listed as a contributor. Please unsub here and resub at the link. All the thanks to I.C.E. for keeping this thing going in my absence...
Remove Station Dock Glow
Created by SirNukes
Remove the blue glow from around station docks...
Sane Office Ambience
Created by draeath
Office Audio Sanity v1.00 https://www.nexusmods.com/x4foundations/mods/858 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2783283086 ----------------------------- Audio edits for the player's private office: Removed the beeping from the overall amb...
Sanity - Sector Miner
Created by A*
Overview This is a simple mod that adds a new Sanity - Sector AutoMine job to X4 Foundations, which allows for ships to harvest more than one resource and sell its wares in external sectors. Reasoning In the original game, the ship executing the default Se...
Sanity - Sector Miner - Civilian Fleets Compatibility
Created by A*
Overview Compatibility patch for Civilian Fleets and Sanity - Sector Miner. Simply use the job added by Sanity - Sector Miner as you would any other mining job within Civilian Fleets. Requirements Civilian Fleets Sanity - Sector Miner...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Starbright: Variable sector sunlight levels
Created by Allectus
Adds sunlight variation across the X universe determined by star class and environment (nebula etc). Should provide a bit more texture to solar power plant efficiency across the universe. Starbright: Variable sector sunlight levels by Allectus Mod effects:...
StationAutoCreditTransfer
Created by JanPanthera
~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_StationAutoCreditTransfer" do? ~ ---------------------------------------------------------------- ~ Will do money transfers like from station account to your account or from St...
X4 Fire and Smoke
Created by KungFury
Compatible to all versions of X4 and all DLCs. Savegame compatible. This mod is also compatible to other mods as long as they dont change explosions (I think there exists no other mod that does this right now in 2020 so every mod works). This mod introduce...