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The final fight is supposed to be a continuous fight where enemies reinforce mid-fight rather than a bunch of separate encounters. I'd guess that your party isn't within line-of-sight to a newly spawning creature from that corner and so they don't get 'pulled' into the fight properly. That's typically why I try to spread out newly spawning enemies so at least one of them can see the player party and pull the entire group into combat. But even in testing over thousands of hours I had a couple times where new spawns didn't pull even with line-of-sight unfortunately.
One problem in the last fight. I had everyone on a corner and protected by Blade Barrier and Spike Growth - makes life easier as it works down the enemies. Ended with 5 separate fights.
1. No problem, and killed Morrow at the end. Save and potions before the next fight.
2. Just the same and took out the lich. Again save and potions, no quick recover as it wipes out the protection.
3. Quick fight against 3 Soraks. Save and potions again, but then the display decided to rotate, and could not be stopped, until the next fight.
4. Easy one again but again after the end it decided to rotate the display. But this time it managed to move my team through the Blade Barrier before starting the last fight with the dragon.
5. Not too difficult but again left the display rotating after the fight. Needed to quit out completely and reload the last save to stop it. Your problem or TAs?
These are better but sometimes harder to see they are there.
The quest is called The Bearer of Bad Tidings.
Once spoken to there, she should move again to that room with the portal that won't work. Once spoken to there again, the portal will be active and the large room in the center of Legion's Respite will be accessible.
So her quest sequence should go: (1) Start quest at the cabin north of the Eastern Forest. (2) Speak to her in the Northern Highlands, (3) Speak to her in Legions Respite
Revisiting this campaign again and I'm a bit curious what was an 'intended' order of fights early on.
I feel like I might be doing something wrong as all the encounters down the sewers seem tough for level 3 party. Or maybe its just me and should have picked more early game focused characters.
You could potentially download the json file from mod.io and then add in a book in a treasure, change the version, and it will update even if you started on steam. I've used that to fix some people's campaigns when weird stuff occurs.
Good to hear, Czechurself. ;)
Found it thanks for the help! These maps are amazing!
If you're interested in finishing the sidequest then it should go as follows: Starts with talking to Maribeth and company north of the starting forest (which you would have already done). Then they are found again in the graveyard in the northern highlands north of Morrows Deep and north of the noble district. After talking to them there, they should move down into Legion's Respite and a portal is activated there after talking with them again.
A lot content, great story. The zones were well made, had their logic and coherence.
Only sidequest we didnt finish was the girl to find, at the end we still had one door which we didnt manage to open.
Help! I cant find the Key to the Keep I assume is needed to get to Dax
Any hints on where it is?
I've been running TTRPGs for decades and a valuable lesson I learned was to vary the pacing. have a couple easy fights that don't chew a lot of resources, but maybe have interesting terrain features to exploit. Or a single interesting ability to contend with. Then later stack a few of those things together. Then finally hit em with the kitchen sink. Point is, when every fight has a lot of enemies and they all take a lot of beating to take them down then the whole things becomes a bit of a chore. My critique is only about how to take it to the next level for engagement. If you vary the pacing then when a momentous fight happens the reward of survival feels more satisfying.
One of those 'I want a special big dungeon' things but awkward fitting.
The note from the Witch is referencing the Forsaken Isle party having trounced everything that was on the isle. So it was an island in which a plague ravaged it once, and then the player party ravaged it yet again. She regards the FI party as particularly dangerous.
Good to hear. Glad you're enjoying it.
This is by far the best custom campaign I've played, thank you!
Some times it happens with targeting as well (which *normally* works as expected). I do wish the folks at Tactical Adventures would release some updates to the game that fixes some of these glaring issues that have been exposed in the last 3+ years. This is such a superb 5E game that just needs finishing tweaks (that UB doesn't have access to).