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This module is very well made and a lot of fun, however if you're not a fan of puzzles then the end will be frustrating. The final dungeon (aka the Witch Hut) has this web of teleport and door puzzles that, even with the map provided by the designer, was too much of a chore for me to decipher. It simply wasn't any fun. I'm not a fan of puzzles and I am not good at puzzles. If you love puzzles then you will probably love this module.
The quality of work on this module is amazing and the story is a lot of fun. Even if you bounce off the final dungeon like I did it will still be a lot of fun playing up to that point.
The green circles are the only necessary portals to take, also noting where they place you after stepping on them. The bottom yellow rectangle is where you enter the Witch Hut at. The three red circles are encounters that must be completed in order to finish the area. The blue circle denotes the door that opens when the red circles are complete.
There is an optional puzzle with a lot of teleporters that gives people trouble. Here is a map with the red numbers denoting the order to solve it. https://i.imgur.com/6r6AS61.jpeg
Don't need to complete that puzzle in order to beat the area though.
First of all, great mod, I really like the story thus far. Speaking of far, I did not get very far :) The first quest from the lord, made me go to the tavern and accept a quest there, so I went west, to fight the orcs, I did clear that whole map, did the quest for the dwarf and the vengeful woman. But ... I still cannot finish the orc quest. There seem to be some missing.
In the abondened fortress was nothing, so maybe those Orcs did not spawn.
I did also travell through the sewers, there was no oger
Any ideas what I could do
I'll be playing your other maps now...looking forward to it!
The final stone right next to the witch hut is just adjacent to it behind a tree just to the left of the hut itself.