Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare
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units
Tags: mod
File Size
Posted
Updated
4.066 GB
23 Aug, 2022 @ 7:11pm
18 Jun @ 2:01pm
41 Change Notes ( view )

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TW Millennium: Modern Warfare

Description
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs. Additionally depending on the type of battle and other currently unknown factors the buildings will sometimes not be able to spawn units as intended.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies, The Broken Vox for providing descriptions for most of the new buildings and Admonitor for providing most of the skill descriptions.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Imperial Railways

Unofficial Elspeth Patch (Nuln Gunnery School)

Submod pour la Traduction Française

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

UI Slider

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
Popular Discussions View All (31)
283
17 Aug @ 11:27am
PINNED: Bug Reports
Nightsaber
187
31 Jul @ 3:21am
PINNED: Suggestions
Nightsaber
19
3
14 Jul @ 10:51pm
what about a warhammer II version?
*[TR2]*Tacticvs
2,374 Comments
tiananmen_free_tibet 23 Aug @ 7:35am 
Is it only me experiencing crashe when I have massive battle during AI turn?
The 7 Spiders of Hip-Hop 22 Aug @ 4:04am 
just realized you added modern bretonnia troops at some point? this is awesome, thank you so much!!
YarickL 21 Aug @ 11:36am 
Is it possible to make more standalone units mod? I really wish I could use them alongside the vanilla empire troops.
Mistallaneous 20 Aug @ 1:33pm 
Killing AI Commander Zeppelin crashes game during siege. Is this just something to avoid?
Flamingo Hunter 19 Aug @ 9:59am 
found it thanks!
Jensehc  [author] 19 Aug @ 3:17am 
@ThatOneShinigami
The Maintenance Depot has the ability to repair nearby vehicles. We can't let it spawn tanks, vehicles or aerial units, since this would be a guaranteed crash of the game. This was the original plan and we really tried everything we could to make it work, but it is just not possible.
Jensehc  [author] 19 Aug @ 3:12am 
@Flamingo Hunter
You need a certain technology from the military tech tree. Most units are unlocked with one of the techs, just check the descriptions in the tech tree.

@[†] Generalseal
It works without problems for me. Do you have any other mods that change vfx effects or something like this?

@MACACO BOBAO
We plan to finish the Empire with the next update and work on Bretonia and Kislev after them.

@Darius
There will be balance changes with the next update, keep in mind though that we plan to balance modern factions against each other. It is basically impossible to balance them against vanilla units, due to their modern nature and the unrealistic balancing system of Warhammer itself.
Flamingo Hunter 18 Aug @ 7:21pm 
Love the mod! Small question, how do I recruit early assault infantry? I have the building but the unit doesn't show up and I cannot figure out what I am missing
[†] Generalseal 15 Aug @ 7:23pm 
the 42cm artillery causes a ton of framerate drop like 2fps when using it
MACACO BOBAO 11 Aug @ 8:54am 
There should be a mod like this for other factions and races too. That said, very good mod!