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With one of the recent updates from CA, we might be able to increase the compatibilty with other mods again in future versions. Until then you can simply add the building chains yourself by opening the packfile of the relevant mod with the RPFM and change all "wh_main_bas_emp" to "wh_twm_base_emp" in the db/building_chain_availability_sets_tables.
We replaced all vanilla units and buildings with update 1.6. Other Empire mods will most likely not work and need a compatibility patch.
To some extent it's the edited textures, but most of it are our custom models. The largest ones are the battlefield buildings from the Base Engineers with roughly 1,5 gb. The rest are the other vehicles, aerial units, artillery pieces, etc.
Well...Did you read the mod page? The FAQ maybe? It's kind of not far above your comment. Someone told me this might help.
Jokes aside, the answer is yes. We already have some prototype units for Bretonia in the mod.
Heraldry makes it that you can't recruit units and the Techtree messes with the well techtree