Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
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Update: 2 Sep @ 9:11am

Hotfix 1.6.8
- Fixed the firing animation of Imperial Mountain Infantry and Imperial Pioneers
- Fixed ammo amount of certain character mount versions
- Added wedge formation to Imperial Cuirassiers
- Removed the missile block chance reduction from machine gun suppressing fire
- Fixed the building construction time not getting reduced by the corresponding technologies
- Updated the different Transport Truck models

Update: 18 Jun @ 2:01pm

Hotfix 1.6.7
- Fixed Demolition Corps not receiving their abilities after research in campaign
- Fixed units disappearing from the Imperial Supply pool after researching them in the tech tree.
- Added lots of missing skill descriptions provided by Admonitor
- Added effects to certain landmark buildings to work with modern units

Update: 26 Mar @ 11:07am

-Reuploaded the regular mod version
-Everything should work with 6.1, please report any bugs or problems as usual

Update: 25 Mar @ 2:25pm

- Accidentally uploaded the WIP version of the mod
- Normal version will be reuploaded later today

Update: 12 Dec, 2024 @ 1:35pm

Hotfix 1.6.6
- Updated the mod for game version 6.0
- Fixed the missing missile damage of Battle Wizards standard shot
- The Master Engineer in his tank can now be repaired.
- Theodore Bruckner’s second unlock phase can now be completed by Imperial Cavalry Units.
- Elspeth’s Pale Scythe quest should now count the kills as intended.
- Elspeth’s special items (Frostbite Gem, etc…) can now be equipped by other Lords & Heroes

Update: 3 Nov, 2024 @ 11:54am

Hotfix 1.6.5.2
- Mod now works in “The Realm of Chaos” campaign
- Fixed some of Boris skills not being exclusive to each other
- Fixed missing ranged weapons for heroes

Update: 1 Nov, 2024 @ 10:36am

Hotfix 1.6.5.1
- Fixed the Imperial Dragoons not using their rifles
- Fixed some missing descriptions
- Made the Bretonian modern units available for players in the campaign

Update: 31 Oct, 2024 @ 2:27pm

Hotfix 1.6.5
- Updated the mod for game version 5.3
- Updated models for most artillery pieces with more realistic wheels
- Changed names and descriptions of artillery pieces to be more historical accurate
- Reduced infantry movement speed to more realistic values
- The first line of infantry in square formation will now fire while kneeling
- Adjusted infantry spacing to be more evenly spread out
- Slightly reduced range for all rifle infantry units
- Adjusted precision of rifle infantry units to better reflect their different training levels
- Slightly reduced damage of rifle infantry units, but increased their damage against infantry
- Removed the reloading ability for infantry units due to better AI behavior without it
- Added the missing upgrade effect for the Emperors Decrees to the technology “Establish the Imperial Senate”
- Fixed some Huntsmarshal skills not being exclusive to each other
- Fixed a missing Skill for Boris Todbringer
- Fixed the garrison of Imperial T4 cities
- Fixed a bug where the UI would not show the effect of a skill or technology due to too many units being affected
- Added reduction of technology time again. (It was accidentally removed)

Update: 20 Aug, 2024 @ 1:24pm

Hotfix 1.6.4.2
- Updated the mod for game version 5.2

Update: 6 Aug, 2024 @ 10:17am

Hotfix 1.6.4.1
- Updated the mod for game version 5.1.3
- Fixed some effects not applying to modern units
- Fixed the flying spotter ability for the Imperial Scout Zeppelin