Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
2,386 Comments
dannyhuynh 6 hours ago 
i wonder can bomber have a button dropping bomb like drwaf heli? cus i didn't see they drop any bomb when on top of enemy
Aibreann L'ancien 17 hours ago 
Is there any submod that adds these units to a vanilla building tree? Would love to be able to play a campaign alongside all the other vanilla units
Kristjan0209 5 Sep @ 3:24pm 
What does the emperor of mankind skill do? it doesn't fit on my screen because of all the units it effects
Star1337_online 5 Sep @ 2:33pm 
Really nice
Jensehc  [author] 4 Sep @ 5:28pm 
@Krazium VR
We are still working on update 1.7. If everything works out, this should roughly double the number of units for the Empire. Once they are finished, we will start to work on Bretonia.

@Falsum
Yes, Bretonia will receive content after the Empire is finished. Kislev is on the list after them.

@The 7 Spiders of Hip-Hop
The Bretonia units are still prototypes and will be properly reworked later. For now, they are just there to have some fun and as a preview what will be worked on in the future.
artedox 4 Sep @ 1:27pm 
@Moriarty
I would recommend playing with something like SFO. This mod isn't balanced for it, so your units have way less health than anything else. On fully maxed ai bonuses, orc boys mulch any and all infantry you have if they make it into melee (which they might because of far higher health pools)
Krazium VR 4 Sep @ 1:01pm 
I DESPERATELY need more of this mod ! I can’t believe how amazing it plays out I could care less if it’s today’s modern or modern for warhammer universe the way that you went for this mod is amazing and I congratulate you on it ! I love the early 1900s fantasy aspect of it ! Truly feel like it fits in the warhammer verse
Moriarty 3 Sep @ 6:35am 
Great mod but i agree with many here, it makes it way to easy and op for empire, all fun is lost after a couple of battles when you notice how easy it is to win and never loose. Tried on hardest settings but does not matter.
Godlike 3 Sep @ 2:30am 
This mod works with SFO or Radious?
Red_Snuffy 30 Aug @ 1:14pm 
I can confirm that Bretonnia has, as of this comment, three different modern units added to it.
Star1337_online 28 Aug @ 3:32pm 
they are planed as updates to this mod i think
Falsum 27 Aug @ 9:26am 
have you thought of doing a version of this mod for either Kislev or bretonia making the both imperial russia and ww1 france?
tiananmen_free_tibet 23 Aug @ 7:35am 
Is it only me experiencing crashe when I have massive battle during AI turn?
The 7 Spiders of Hip-Hop 22 Aug @ 4:04am 
just realized you added modern bretonnia troops at some point? this is awesome, thank you so much!!
YarickL 21 Aug @ 11:36am 
Is it possible to make more standalone units mod? I really wish I could use them alongside the vanilla empire troops.
Mistallaneous 20 Aug @ 1:33pm 
Killing AI Commander Zeppelin crashes game during siege. Is this just something to avoid?
Flamingo Hunter 19 Aug @ 9:59am 
found it thanks!
Jensehc  [author] 19 Aug @ 3:17am 
@ThatOneShinigami
The Maintenance Depot has the ability to repair nearby vehicles. We can't let it spawn tanks, vehicles or aerial units, since this would be a guaranteed crash of the game. This was the original plan and we really tried everything we could to make it work, but it is just not possible.
Jensehc  [author] 19 Aug @ 3:12am 
@Flamingo Hunter
You need a certain technology from the military tech tree. Most units are unlocked with one of the techs, just check the descriptions in the tech tree.

@[†] Generalseal
It works without problems for me. Do you have any other mods that change vfx effects or something like this?

@MACACO BOBAO
We plan to finish the Empire with the next update and work on Bretonia and Kislev after them.

@Darius
There will be balance changes with the next update, keep in mind though that we plan to balance modern factions against each other. It is basically impossible to balance them against vanilla units, due to their modern nature and the unrealistic balancing system of Warhammer itself.
Flamingo Hunter 18 Aug @ 7:21pm 
Love the mod! Small question, how do I recruit early assault infantry? I have the building but the unit doesn't show up and I cannot figure out what I am missing
[†] Generalseal 15 Aug @ 7:23pm 
the 42cm artillery causes a ton of framerate drop like 2fps when using it
MACACO BOBAO 11 Aug @ 8:54am 
There should be a mod like this for other factions and races too. That said, very good mod!
LittleSisterLover 11 Aug @ 12:39am 
The Company of Heroes 3 I've always dreamed of...
Motivated_Guy 6 Aug @ 1:09am 
Meanwhile I am here struggling with siege after siege in the endgame crisis cos the garrisons are powerless against most end game armies.
Darius 5 Aug @ 5:59am 
Nice mod lots of cool units but the imperial faction is way too overpowered. Artillery is covering almost the entire map. For example I had an army of 4 artillery and 4 light and 6 heavy tanks 2 medium tanks. I put them in a line and destroyed 4 full enemy armies + 1 settlement garrison with no casualty and most of the damage done was by friendly arty fire... Also if any other enemy except imperial is attacking one of your settlement the garrison is able to handle it with no problem (if you take control). I would like to come back to this mod later if they fix the balancing part, otherwise is clearly no challenge playing the empire and no chance if you play against them.
VioletGrey\\ 4 Aug @ 5:18am 
@2B from my experience pretty stable.
2B 4 Aug @ 2:31am 
How stable is this in MP?
ThatOneShinigami 3 Aug @ 11:58pm 
are the base engineers able to construct tank depots or anything, the maintenance depot doesnt really do anything for me
Bone daddy. Ainz Ooal Gown 3 Aug @ 1:48pm 
there should be a building that lets you have the classic units
Pojuliene 31 Jul @ 8:23am 
Late assault infantry in battle trucks so that we can have proper panzergrenadiers?
Deacon the Woofman 30 Jul @ 12:48am 
Can't wait for Bretonia
DozerMcSmash 29 Jul @ 2:38am 
Great mod, really made me wanna play the empire again.
MrSigSauer 28 Jul @ 2:13pm 
This may be a silly question but, would it be possible to have the deithland (with the reiksmarines and power armor units) be able to work along side this mod? I'd like to test compatibility and see what works best depending on unit compositions.
Kenshin7 27 Jul @ 2:36pm 
Fantastic mod, just stumbled across it and am greatly enjoying my current play through. I have noticed a bug, the artillery barrage army ability doesn't appear to function, though that could just be an incompatibility with another mod, I haven't gotten around to testing it yet. I did notice it was working when I had it as a general's ability, but once I did the research for it, it stopped working entirely. Still an excellent mod, 10/10.
Pala 25 Jul @ 7:23pm 
Fantastic mod really loving it. Is there a release date for update 1.7 ?
Nightsaber  [author] 25 Jul @ 5:48am 
@Outback_Pancake

Not a dumb question at all, actually. This was a constant debate while developing the deployable system. The problem was, to get all functionalities we wanted to include, we had to make them a unit. And it is not possible to create a unit in Total War and not have it appear in the unit bar.

But since then more than one probelm has come up with them and the army clutter is one of them. I'm reworking them right now, as part of the 1.7 Update. I hope to at least decrease the amount of clutter.
Outback_Pancake 24 Jul @ 9:55pm 
Going to start by saying, I really love this mod. I got back into playing Warhammer 3 purely for this mod.

Time for a dumb, dumb question now. Is there any way to get it so sandbags and etc. aren't added to the army bar during a battle, it makes a lot of clutter and if you put enough down, like I generally do, it restricts bringing in all your units when you have multiple large armies.
Dipper315 Mahiru 22 Jul @ 6:27pm 
LORE OF METAL
Star1337_online 21 Jul @ 7:47am 
you need the last or one of the last research
具志堅用高 21 Jul @ 7:28am 
The 42cm gun doesn't appear in the conscription queue.
tubacka 21 Jul @ 2:30am 
can't seem to get this mod to work : /
Jensehc  [author] 20 Jul @ 4:42pm 
@RaionKrieg
For the base engineers you need the highest infantry building as well as their tech. As long as they work they are very strong and sometimes breack the game so they are unlocked pretty late.
Regarding Karl Franz, last time I checked he worked fine for me.
Jensehc  [author] 20 Jul @ 4:38pm 
@MergingApollo
Special city buildings like Altdorf don't count for the tech. You will need another province capital to unlock it.
MergingApollo 20 Jul @ 4:33pm 
This might be a dumb question, but for some reason I have research that is locked because I
supposedly don't have the "Town" building. I do have tier 3 and 4 settlements, is there some other prerequisite that I am missing for them? To be specific, it is the Civilian section, everything above Imperial Patriotism - Women's Suffrage - Legitimization of Unions.
Hashbrownman04 20 Jul @ 1:58pm 
Great mod I hope to see more bretonnia content on the side in the future.
monky123415 19 Jul @ 7:46am 
can you add more bretonnia stuff?
RaionKrieg 19 Jul @ 5:57am 
and i have a question: which buildings do i need to build imperial base engeneers. I have resercht everything and build every building but i cant recruit them...
RaionKrieg 18 Jul @ 11:19pm 
hey ho folks. i like this mod alot and it makes more fun for me when you declare war to every faction you meet xD but since the last update i have the problem that in every battle with karl-franz the battle is lagging and the fov of all troops is minimal dont now why but with any other commander the battles are normal
AudaciousDuckie 17 Jul @ 10:58am 
I have just had the first large scale battle with time and imperial fortress pioneers, and watching ogres charging trenchlines, machineguns, AT rifles, under steel rain, was absolutely awesome. Snow added to the ambience of the Western front in the winter. I would just like to thank the lot of you for the good work you lads are doing.
VioletGrey\\ 14 Jul @ 3:52pm 
also works just fine here.