Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
2,451 Comments
Jensehc  [author] 10 Oct @ 7:52am 
@GhostDragonz2000
With one of the recent updates from CA, we might be able to increase the compatibilty with other mods again in future versions. Until then you can simply add the building chains yourself by opening the packfile of the relevant mod with the RPFM and change all "wh_main_bas_emp" to "wh_twm_base_emp" in the db/building_chain_availability_sets_tables.
GhostDragonz2000 9 Oct @ 8:02pm 
Concerning the replacement of vanilla buildings, do you guys think that Landmarks and consequently mods adding landmarks could be re-added? I just think that having them in the game would be better then without.
Jensehc  [author] 9 Oct @ 4:03pm 
@DocHolliday
We replaced all vanilla units and buildings with update 1.6. Other Empire mods will most likely not work and need a compatibility patch.
DocHolliday 9 Oct @ 3:56pm 
Yeah my bad I've had this mod downloaded for I while I didn't think to reread the description for some reason. Thanks though, also do you perhaps know why I cannot get any heraldry mods to work? I thought I remembered using them just fine with this mod but now they seem to cause a weird bug where non of the troops show up in recruitment buildings, only vanilla spearmen.
Mr Devious. 8 Oct @ 11:35pm 
is Kislev version next? In the name of the Tsar i wish to unite all of Kislev with the modern Tsars army :D
Jensehc  [author] 8 Oct @ 6:25pm 
@[ Force ]
To some extent it's the edited textures, but most of it are our custom models. The largest ones are the battlefield buildings from the Base Engineers with roughly 1,5 gb. The rest are the other vehicles, aerial units, artillery pieces, etc.
[ Force ] 8 Oct @ 6:10pm 
may i ask..why is this mod 4 gb like isnt it models maybe sounds and animations..how are they that big
Jensehc  [author] 8 Oct @ 5:36pm 
@DocHolliday
Well...Did you read the mod page? The FAQ maybe? It's kind of not far above your comment. Someone told me this might help.

Jokes aside, the answer is yes. We already have some prototype units for Bretonia in the mod.
DocHolliday 8 Oct @ 5:20pm 
I feel like I might have asked this but it was a while ago so I don't remember unfortunately, do you guys plan on overhauling any other human factions down the line when your finished with the empire itself?
LOLOlex 5 Oct @ 5:33am 
Discovered that the mods ie: Heraldry by Robinhat and the Techtree Compilation New version are incompatible with TWM. So if any of you are like me downloaded a bunch of mods then notices it late or if you want to play with these two mods here you go
Heraldry makes it that you can't recruit units and the Techtree messes with the well techtree
Jensehc  [author] 4 Oct @ 5:56am 
If anyone wants to still be able to recruit the vanilla units in our modern buildings, there is now a submod for this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579728944
rustydragonling 4 Oct @ 3:08am 
@Jensehc Thank you for the answer. :)
Naughty Mouse 4 Oct @ 2:20am 
I dont post very often. But this Mod deserves a praise. The amount of work you had to put into it is staggering.
IronWatchmen 3 Oct @ 9:57pm 
@BastingLeech yeah that is a glitch its mainly funny cus you dont suffer that casualties but yeah its a funny bug
BastingLeech 3 Oct @ 6:52pm 
Um i had 269 troops with many being motorized infantry with 4294965473 casualties
Jensehc  [author] 3 Oct @ 1:29pm 
@rustydragonling
A certain amount of units should be recruitable this way, yes.

@the critter
I can't promise anything, but I'm sure Nightsaber will see what he can do.
rustydragonling 2 Oct @ 7:03am 
Dunno if this had been asked, but I'm curious whether an ally outpost in an imperial settlement would offer a different racial faction an opportunity to recruit these units.
the critter 28 Sep @ 2:04am 
can you remake this mod but all the units are naked and buff and oiled up too? even the vehicles preferably?
Menroth 27 Sep @ 10:02am 
@Jensehc
I gotcha! All in all the mod is great and it's been a source of tremendous amount of fun for me in WH3. Keep up the good work!
Jensehc  [author] 27 Sep @ 6:47am 
@Shepherd_KORP
Depends on what kind of mod you would want and how much work it would need. We are already very busy with the next major update, but you can contact me if you want.

@Ryan
They have different purposes and different ammunition. You can’t exactly compare the two except for the HE shells, which I can guarantee you is doing more damage if its 10,5 cm.

@Fengxian0830 @Menroth
A lite version of our mod would require extensive amount of work, since you have to undo most changes, we made to the campaign. Since we are focusing on the next major update, we don't have the time to create and maintain such a version. Anyone is free to create and upload one. We can even answer any questions, if you contact us on our Discord server.
Menroth 27 Sep @ 5:47am 
Is there a way to make only the player faction have the mod's functions while the rest of the Empire factions remaining the same as in vanilla game?
Streamkill 24 Sep @ 5:04am 
does it have x2 unit size ?
Fengxian0830 21 Sep @ 4:58pm 
Any chance we could get a lite version of this mod one day? Would love to have some of these units without it messing around so much with the legendary lords/existing heroes. Make it more compatible for other mods sort of like what Heirs of Sigmar did?


Regardless thank you all so much for this mod and keeping it alive.
Star1337_online 20 Sep @ 6:20pm 
yeah
Ryan 20 Sep @ 2:48pm 
7,7 field gun is stronger than the 10,5 nothing else. Makes no sense
Shepherd_KORP 20 Sep @ 5:29am 
Is there a way i could fund or get a mod made from yall
Boom_Sverige 19 Sep @ 7:30am 
@Dog of War I usually keep my heroes and lords behind instead of putting them in combat, unless the enemy is weakened or the lord has either an armored car or zeppelin.
Dog of War 19 Sep @ 6:57am 
been loving this mod! it's a blast! Only gripe is that my heroes and lords get killed very easily and seem to always be the first ones to get sniped out of the bodyguards.
Boom_Sverige 19 Sep @ 5:48am 
@Jensehc I see, thank you, i'll change it and see if it works!
videogameenjoyer 18 Sep @ 4:37pm 
@Jensehc thats what it should be, but i have max acclaim and all the tech required, but when i go to build a tank factory/anything more than the scout airship the buildings have a red X over them, telling me i need more acclaim and to research the tech.
Jensehc  [author] 18 Sep @ 2:51pm 
@Boom_Sverige
Have you checked your unit size setting? If its on ultra you should always have 4 guns per unit.

@videogameenjoyer
Strange, when I tried Wulfhart's campaign, everything worked normally. You just need a certain amount of acclaim and the tech.
Boom_Sverige 18 Sep @ 2:44pm 
I remember my Field Guns, Howitzers, and HMG's had 3 pieces per unit during my first run, but in my 2nd run I only have 2 pieces per unit. I also feel like I remember the Infantry having 100 instead of 80. Is this an issue, am I missing a technology, or wasn't it even supposed to have that much per unit in the first place? Sorry if I sound like an idiot, because I am one.
videogameenjoyer 18 Sep @ 12:36pm 
for some reason i am not able to build tank factories, even though i have all the required technology and acclaim
is there something im missing?
Jensehc  [author] 18 Sep @ 12:54am 
@Tank Enjoyer
Multiple people started working on a Lite version in the past, but it never got finished by anyone. It is a lot of work to undo most of our changes to the campaign and maintain the mod afterwards, so we won't do it ourselves.
If anyone wants to do it though, they can always ask for help on our Discord server.

@Fastmover15
We are working on the last Empire update and will start to work on Bretonia afterwards. There are already a few prototype units available for them.
Jensehc  [author] 18 Sep @ 12:48am 
@Qes
You always need the required technologies to unlock certain units. Just try to research the upper line in the military tree.

@bibble
Since the mod is specifically for the Empire you have to own one of their faction to use it properly. Once they are finished we will work on Bretonia and after them Kislev. It will take along time till then, but you can wait for that.
Fastmover15 17 Sep @ 7:02pm 
May the FRENCH ever be allowed to exist in this mod?
Tank Enjoyer 17 Sep @ 3:12pm 
I have a question: I have seen other comments across submods made for Total War: Millennium talking about a Lite version of TW:M that just adds the units. Is this an actual planned mod for the future or is it just rumors?
bibble 16 Sep @ 6:26am 
@Fengxian0830

I checked the Immortal empire, it says you must own the base game (total war warhammer 1).
Fengxian0830 15 Sep @ 4:28am 
Base Empire I think is available to everyone that has access to Immortal Empires now
bibble 15 Sep @ 4:02am 
Is there a possibility to play the mod without paying for the empire DLCs or buying the base game, because I've only been playing battles with the mod.
Qes 14 Sep @ 6:18pm 
It seems that I cant recruit some units including the scout zeplin, as in the unit isnt even available to recruit any possible reason why that is?
Stolas 14 Sep @ 5:04am 
@Jensehc Thank you for the reply! Was worrying I had lost it for a bit. That makes sense to how I was able to use other unit mods to fill out the early game with TW being the cream on top.
Jensehc  [author] 13 Sep @ 3:12pm 
@КувалдаВагнера
We shall see...

@Stolas
The first few versions we released in 2022 were restricted to a few units in the gunnery school. Later it was expanded to the normal recruitment and in update 1.6 we completely replaced the vanilla units, tech tree, skill trees, buildings, etc.
Krazium VR 13 Sep @ 3:11pm 
which way do sandbags go ? arrow towards unit or away?
Stolas 13 Sep @ 3:03pm 
To state the obvious, this is one of the best mods ever made. It's awesome and damn good fun.

With that done, I want to ask, didn't this used to lock these units behind something? Like the Nuln school being acquired? I swear it used to have a version or a submod that did that. I really wanted to do a run where I use Guns of the Empire and the Amazing Deithgard mods for most of the game, but unlock this for use from a specific location only to justify using everything (Just have to settle for older tech if you aren't near nuln, or global recruitment) and I feel you used to be able to do that but I cannot for the life of me remember how.
Xostean 13 Sep @ 10:26am 
Single handed proving anyone who says "40k total war is impossible" just lacks vision
Redkliff 13 Sep @ 7:17am 
World war against Ikit claw with the skaven esoterica mod.
КувалдаВагнера 12 Sep @ 12:27pm 
@Jensehc Please add a combat vehicle Questoris Knight Paladin https://avatars.mds.yandex.net/get-mpic/15540374/2a00000196bca0c229179425a1576f7dfd84/orig , Or do something similar to it
Boom_Sverige 11 Sep @ 6:52am 
So I can spam Fortress Pioneers... that's totally not broken. Then again, that's the whole point of this mod, to bomb anything that isn't a part of the empire into shreds with no real resistence. Still love the mod, and thanks for the reply.
Timo 11 Sep @ 6:02am 
@Jensehc
they worked perfectly for me man, swarmed the enemy with ww1 style infantry, just the 5-10 fps that made it annoying. Great mod BTW