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With one of the recent updates from CA, we might be able to increase the compatibilty with other mods again in future versions. Until then you can simply add the building chains yourself by opening the packfile of the relevant mod with the RPFM and change all "wh_main_bas_emp" to "wh_twm_base_emp" in the db/building_chain_availability_sets_tables.
We replaced all vanilla units and buildings with update 1.6. Other Empire mods will most likely not work and need a compatibility patch.
To some extent it's the edited textures, but most of it are our custom models. The largest ones are the battlefield buildings from the Base Engineers with roughly 1,5 gb. The rest are the other vehicles, aerial units, artillery pieces, etc.
Well...Did you read the mod page? The FAQ maybe? It's kind of not far above your comment. Someone told me this might help.
Jokes aside, the answer is yes. We already have some prototype units for Bretonia in the mod.
Heraldry makes it that you can't recruit units and the Techtree messes with the well techtree
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579728944
A certain amount of units should be recruitable this way, yes.
@the critter
I can't promise anything, but I'm sure Nightsaber will see what he can do.
I gotcha! All in all the mod is great and it's been a source of tremendous amount of fun for me in WH3. Keep up the good work!
Depends on what kind of mod you would want and how much work it would need. We are already very busy with the next major update, but you can contact me if you want.
@Ryan
They have different purposes and different ammunition. You can’t exactly compare the two except for the HE shells, which I can guarantee you is doing more damage if its 10,5 cm.
@Fengxian0830 @Menroth
A lite version of our mod would require extensive amount of work, since you have to undo most changes, we made to the campaign. Since we are focusing on the next major update, we don't have the time to create and maintain such a version. Anyone is free to create and upload one. We can even answer any questions, if you contact us on our Discord server.
Regardless thank you all so much for this mod and keeping it alive.
Have you checked your unit size setting? If its on ultra you should always have 4 guns per unit.
@videogameenjoyer
Strange, when I tried Wulfhart's campaign, everything worked normally. You just need a certain amount of acclaim and the tech.
is there something im missing?
Multiple people started working on a Lite version in the past, but it never got finished by anyone. It is a lot of work to undo most of our changes to the campaign and maintain the mod afterwards, so we won't do it ourselves.
If anyone wants to do it though, they can always ask for help on our Discord server.
@Fastmover15
We are working on the last Empire update and will start to work on Bretonia afterwards. There are already a few prototype units available for them.
You always need the required technologies to unlock certain units. Just try to research the upper line in the military tree.
@bibble
Since the mod is specifically for the Empire you have to own one of their faction to use it properly. Once they are finished we will work on Bretonia and after them Kislev. It will take along time till then, but you can wait for that.
I checked the Immortal empire, it says you must own the base game (total war warhammer 1).
We shall see...
@Stolas
The first few versions we released in 2022 were restricted to a few units in the gunnery school. Later it was expanded to the normal recruitment and in update 1.6 we completely replaced the vanilla units, tech tree, skill trees, buildings, etc.
With that done, I want to ask, didn't this used to lock these units behind something? Like the Nuln school being acquired? I swear it used to have a version or a submod that did that. I really wanted to do a run where I use Guns of the Empire and the Amazing Deithgard mods for most of the game, but unlock this for use from a specific location only to justify using everything (Just have to settle for older tech if you aren't near nuln, or global recruitment) and I feel you used to be able to do that but I cannot for the life of me remember how.
they worked perfectly for me man, swarmed the enemy with ww1 style infantry, just the 5-10 fps that made it annoying. Great mod BTW