Crusader Kings III

Crusader Kings III

36 ratings
Random Invasions
   
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File Size
Posted
Updated
1.030 MB
13 Aug, 2023 @ 3:49pm
14 Nov, 2024 @ 11:55am
8 Change Notes ( view )

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Random Invasions

In 1 collection by Ramuné
Ramuné's CK3 Mod Collection
14 items
Description
Achievement compatible.

Save game compatible.



If you have any suggestions or encounter bugs, please let me know.

With special thanks to the CK3 Mod Co-op Discord!



Features
Every year, there is a chance that a landed ruler is chosen to become an invader.
Invaders demand subjugation from every ruler who holds land within a chosen title under threat of war. The invader then receives bonus levies to make them as strong as all defenders in all invasion wars combined. Those bonus levies are disbanded step by step as the wars end to keep the remaining wars balanced.
  • Play as the invaders once they appear (can be enabled via game rule)
  • A plethora of game rules to customize your experience
  • Debug mode character interaction to instantly start or end an invasion
Part of the base game since patch 1.13.0.



Compatibility
The following base game scripts were altered:
  • none
in-built support for other mods:



Similar Mods



Translations
  • none
If you would like to upload your own translation, please do not reupload my entire mod in addition to the translated text. You only need to include the new localization files in your mod.
Popular Discussions View All (1)
3
28 May, 2024 @ 12:25pm
PINNED: Suggestions
Ramuné
36 Comments
Altoninus 28 Sep, 2024 @ 1:54pm 
@Ramuné Honestly don't like the base game implementation so I will most likely disable it and continue using this mod. Also, I don't know if you've already been asked this but, would it be possible to maybe make some random invaders go for kingdoms instead of empires?
Ramuné  [author] 25 Sep, 2024 @ 9:39am 
@blazeknave It just means that Paradox has added their own implementation of the mod into the base game. So depending on which implemention you like the most, this mod might no longer be interesting to you.
blazeknave 25 Sep, 2024 @ 5:47am 
Part of base game now?
Crimson ReapeR 7 Aug, 2024 @ 4:50am 
yeah im not even gonna try that im gonna end up breaking stuff, ill just disable mod for now
Crimson ReapeR 7 Aug, 2024 @ 4:38am 
wow thats complicated thought id just be able to open some folder and change some words around
Crimson ReapeR 7 Aug, 2024 @ 4:14am 
thx, i understand ive never done anything to change a game or mod like that before but ill see if i can
Ramuné  [author] 6 Aug, 2024 @ 1:16pm 
@Décimo Thanks for the report, but I don't cross test my mods with third party mods in mind.

@bosco8179 How high would you want to go?

@gengisares @Crimson I looked into it a little bit and the culprit seems to be the defined geographical region "randominvasions_world_region". You can replace the entire duchies = { ... } entry with regions = { ... } and within it add whichever region your total conversion mod has assigned as their world region.
Perhaps there is a better way I could deal with total conversions, but that is not a priority for me at the moment.
Crimson ReapeR 6 Aug, 2024 @ 8:15am 
dont think this work with ek2 as the AI become invaders but never use the invasion cb :[
gengisares 5 Jul, 2024 @ 9:34am 
does this mod work with total conversion mods like after the end?
HARDKOR KROKODAJL 19 Jun, 2024 @ 4:29am 
work with saves?