Space Engineers

Space Engineers

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Items (25)
Abandoned Settlements [v2]
Created by Dan
Mining Optional Abandoned Settlements is an expansion for the Modular Encounters mod by MeridiusIX. This mod provides an alternative route to bootstrap your survival start on atmospheric planets. No longer do you need to mine for resources, you can salvage...
Binoculars
Created by Klime
Binoculars for looking at things Thanks to Chipstix for the animation and model Controls - Equip and right click to use binoculars - Scrollwheel to zoom, and Q/E to smooth zoom...
Halo UNSC Ship Weapons (WeaponCore)
Created by MajorXAce
This is my first-time modding Space Engineers and trying to model in general. I plan on updating this as my skills improve so this is WIP for that alone, but I also plan on expanding this to add some more weapons from the UNSC arsenal. Please don't ask for...
Jump Drive Inhibitor
Created by Space_Chemist
This block will shut off jump drives within the radius that is set. A config can be found in the local storage to adjust max radius and power drain. The Config also now allows server admin to set the custom name of the jump inhibitor block so players cant ...
MA WeaponCore Weapons
Created by AutoMcDonough
A variety of energy and ballistic weapons This mod runs on the Weaponcore framework, as such it is a required item. Since this mod has it linked as required, your game will load weaponcore automatically (no need to add it separately). This also means gamep...
Modular Encounters Systems
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. What is Modular Encounters Systems? This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system...
NPC Defense Shields Provider
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds Defense Shields to nearly all NPC Grids spawned through the Modular Encounters Spawner! How it Works The mod works by scanning each grid before it spawns, and if i...
NPC Programming Extender
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod adds several new custom methods that NPC owned drones can use to expand their functionality. This includes the ability to assign itself to a custom faction, get all nea...
NorthWind Weapons
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP. First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons. All railguns feature recoil force and animations, penetration, shr...
Orks: The Great WAAAGH!
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description Orks: The Great WAAAGH! is a PvE mod that adds very hostile encounters to your game world. Encounter Information This table provides information about what to expect with the en...
Parallax Concepts
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Parallax Concepts adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Encounter Information This table pr...
Perpetually Perturbed Pirates
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description This mod will force all players reputation with the Space Pirate Faction (SPRT) to always be hostile. If at any time a player's reputation with the pirates is higher than -600, ...
Reavers: Terror of the Verse
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description Reavers is a PvE mod that adds hostile encounters to your game world. Encounter Information This table provides information about what to expect with the encounters in this mod....
Rebalanced 200mm Missiles
Created by Harbinger Ace
Removes platinum and uranium from the 200mm missile construction cost. Why? Simply put, 200mm missiles cannot be built using resources excavated from planets. This is because neither uranium, nor platinum, are found on the four planets in the vanilla game....
Relative Top Speed
Created by Gauge
Features - User defined speed limits - Control the speed of individual ships based on mass and acceleration - Change configuration on the fly (no need to restart) - Multiplayer ready Description Imagine you are in a fighter chasing down an enemy ship. You ...
S - Zombie replace wolves v1
Created by Sektan
S - Zombie replace wolves v1 This mod replace wolves on planet My workshop Here is DONATE link - PayPal link Thanks for everything If you like my mods, join to my group for easy checking of new mods. Sektan group...
Scope Framework
Created by Klime
Framework for sniper scopes. This mod is for weapon modders who want to add scopes to their hand weapons. Features - Full MP support (DS included) - Smooth movement at any zoom level - WASD and jetpack moving in scope supported - Scope sway and scope stead...
ShipPoints
Created by Math
Ship points mod is made for balancing Press shift+T to get stats of a grid If you are a admin press Shift+M on a grid to track its stats (Shift+N to show or hide the tracker) This mod requires a very simple mod to define the points of the blocks This means...
TeamSpot
Created by Klime
Put down markers that your faction members can see. Default keybind is Shift + R Rebinding Type "/teamspot rebind" in chat, then press the key combination that you want. Supports modifiers (shift, ctrl, alt) https://i.imgur.com/zszv6tH.png Get your own hig...
Vanilla Homing Missiles
Created by Cython
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target. The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specif...
WeaponCore - Replace Vanilla Weapons
Created by nukeguard
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore A big thanks to Ash Like Snow for the work on the new warfare 2 additions! Weapon Core by DarkStar, n...
[Mexpex] MWI - Homing Weaponry (24)
Created by Mexpex
MWI - Homing Weaponry https://imgur.com/4LsjcYn.gif This mod was made using Darkstars WeaponCore (required mod) Blocks Included: Weapon Description Grid Range M-12 Swarmer Fires a swarm of smaller missiles with low damage. S 2,000m M-2 Destroyer Launcher F...
[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
Created by Mexpex
MWI 1.0 - WeaponCore Edition A classic reworked to work to support Darkstars WeaponCore Used WeaponCore Features New Turret AI and targeting system Projectile Visuals Block pentration (im looking at you coil gun) Damage Multipliers vs Large/small grid and ...
[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)
Created by Mexpex
MWI - Weapon Collection 2 Mexpex Warfare Industries is back with a "new" line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid to charge up ammo. Energy weapons in...
Thermal Beacon Display
Created by Jawa
This script display the current range of the grid's thermal beacon, the max possible range the grid can display to, the current power usage, and the max power output. Instructions: Add the tag "tracking" to the LCD and/or cockpit you would like to display ...