Space Engineers

Space Engineers

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WeaponCore - Replace Vanilla Weapons
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
8.814 MB
7 Dec, 2019 @ 8:07pm
15 Oct, 2024 @ 5:44pm
68 Change Notes ( view )

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WeaponCore - Replace Vanilla Weapons

In 1 collection by nukeguard
Ntech Mods Weapons - Weapon Core
7 items
Description
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore

A big thanks to Ash Like Snow for the work on the new warfare 2 additions!

Weapon Core by DarkStar, now maintained by Ash Like Snow

*For fixed weapons you must add them to a group for all to fire, and then you can add the 'current title to shoot' to toolbar

Please post links to logs in discussion

New Ranges to better align with other weaponcore weapons ranges:
Interior Turret
400m
Gatling Turret
1500m
Gatling Turret Reskin
1500m
Missile Turret
2500m
Missile Turret Reskin
2500m
MIssile Launchers
2500m
Auto Cannons
2500m
Assault Cannons
3000m
Artillery Guns
3500m
Large Railgun
5000m
Small Railgun
3500m
Large Searchlight
600m
Small Searchlight
400m

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If you have creative tools, use any terminal, invulnerable, or any of the admin tools on, WC turrets will not attack you the character.
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If you can, go to my discord and post links or problems in the #bug-problems channel, otherwise do the above.

Popular Discussions View All (1)
179
1
22 Nov, 2024 @ 3:07pm
Bug & Crash Reporting
nukeguard
984 Comments
GadenKerensky 2 hours ago 
I figured out the issue: the large grid launchers will not track targets outside of 25 degrees off axis. Make it impossible to use them as VLS cells as they can only track targets in front of them.

Perhaps a future change to the large grid launchers so they can be used in such a fashion?
GadenKerensky 4 hours ago 
They do not appear to be, and I do have a target lock.

If you're in the Weaponcore Discord, perhaps we can figure out what I'm doing wrong there?
nukeguard  [author] 5 hours ago 
should have a target selected in HUD and they should home
GadenKerensky 12 hours ago 
Guidance is exactly what I want from them (as well as the fireworks launcher apparently able to launch flares, or at least that's an additional mod).

However, from a bit of quick testing, I haven't been able to get the large grid missile launchers to home in on a target. I could be doing something wrong, or the large grid launchers cannot do VLS-style launching. Which is what I was hoping for them to do.
nukeguard  [author] 26 Sep @ 10:19am 
That is correct, this one was originally the vanilla replacer, but then that got added internally to WC, now this is an improvement of range and makes the rockets, missiles that home to targets.
@GadenKerensky
to my understanding its one of the rebalancings this mod does while replacing the weapons.
if you want weapons closer to the vanilla ones you can use the wc internal replacer nowadays which doens tchange anything about them and just makes them wc compatible.
GadenKerensky 26 Sep @ 8:17am 
Are thee missiles supposed to be guided?
Naka Plays 24 Sep @ 3:52pm 
thank you Abisius Xarvenius Carbensius
@Naka Plays
while its nowwadays a alternate replacer that alters the balance of the weapons to the wc internal one which just makes them wc compatible it is to my information still working.
Naka Plays 24 Sep @ 3:37pm 
It is 09/24/2025 does this mod still works?