Space Engineers

Space Engineers

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Halo UNSC Ship Weapons (WeaponCore)
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Type: Mod
File Size
Posted
Updated
227.208 MB
13 Nov, 2020 @ 11:25pm
16 Aug, 2023 @ 4:12am
83 Change Notes ( view )

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Halo UNSC Ship Weapons (WeaponCore)

Description
This is my first-time modding Space Engineers and trying to model in general. I plan on updating this as my skills improve so this is WIP for that alone, but I also plan on expanding this to add some more weapons from the UNSC arsenal.

Please don't ask for weapons in the comment section, I have a discussion for it.


[discord.com]

Last Updated August 16, 2023
See changelog for patch notes






Coilguns
Naval Autocannons
Colloquially known as a naval coilgun and a mini-MAC, is a coilgun turret mount which is installed on UNSC warships.
  • Mark 15 Breakwater
  • Mark 40 Spitfire
  • 11A2R1
  • M66 Sentry

Point-Defense Guns
The point-defense gun fills a role similar to the CIWS. They are meant to intercept smaller threats like Type-31 Seraph fighters or boarding craft, and disrupt incoming plasma weaponry, to reduce the damage inflicted to a warship's superstructure.
Note: Point-Defense Guns can only target projectiles fired from weapons using WeaponCore.
  • M910 Rampart
  • M870 Rampart

Machine-Linked Autocannons
The machine-linked autocannon (MLA) is a classification of coilgun mounted as turrets on various space fighters in service with the UNSC.
  • M1024 ASW/AC 30mm

Missiles
Archer missiles
The Archer missile is a ship-to-ship missile used by the UNSC Navy. Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons.
  • M58 Archer Missile Pods
  • M42 Archer Missile Pods

Nuclear Missiles
Nuclear weapons are commonplace in the UNSC arsenal and in select civilian uses. The UNSC uses nuclear weapons to great effect in space warfare, increasing their effectiveness with special payloads enhanced for vacuum use.
  • Shiva-class

MACs
The Magnetic Accelerator Cannon is a weapon system employed by the UNSC on its warships and orbital defense platforms. Essentially large coilguns, MACs serve as the primary armament of UNSC Navy warships and weapon platforms.
  • Mark II, Light Coil - 56A2D4 MAC
  • Mark IV, Heavy Coil - 94B1E6 MAC
  • Mark IX, Heavy Coil - 45J3D3 MAC
  • CR-03B Series 8 MAC

Mines
Space mines are explosives built by the UNSC for use in deep-space combat. These mines carry an explosive payload and have propellant drives that allow them to track specific targets or maintain a pre-defined coordinate location in space.
  • CBU-R68 Moray System




Balancing and Features

Damage, ballistic behavior, power cost, material cost, etc. could all use tweaking and I would very much appreciate feedback on it.

I am considering using more of WeaponCore's features and mechanics so I'm open to suggestions.

Better Models, Improved/Custom Textures, Decals, Particles and Sound

This is literally my first attempt at 3D modeling and modding Space Engineers. As my skill improves, I will update the models. This does mean bounding boxes can change so be prepared for somethings to break at some point, I'll try to keep changes like that to a minimum.

Discussion talking about pending model updates.

I'm not the best with the particle system so if there is someone out there who is willing to make better ones for my guns, I would be very appreciative.




See discussion




This mod would not be possible if not for the people behind WeaponCore, excellent job for that. I need to thank DarkStar directly, for fixing bugs with WeaponCore that was effecting some of the weapons in the pack, he also added behavior changes to some weapons that I used. I also want to thank various WeaponCore modders aswell, pilfit and derekt for helping me figure out how to make the Breakwater a multi-turret. Kreeg for his help getting me to understand particle optimization. Mexpex for having particle effects I was able to reference. Nukeguard and AutoMcD for having guides I could follow. Enenra for making SEUT for which I wouldn't even have attempted to model if not for it.

Girax Xernius was kind enough to upgrade the audio I use for the ramparts, so I'd like to thank him as well.

I also need to thank Bungie, 343, and Microsoft for Halo and the sound assets used in the mod.

Finally, thanks to Razortron for the UNSC Weapon Pack that inspired this one, and MrEvan312 for making my thumbnail and allowing me to view his models for inspiration and usage. He's also made some nice images to showcase the mod and helped me troubleshoot some bugs.




WeaponCore Instructions
If you are new to WeaponCore and need some help, check out the steam guide for it. There is also a video guide made by ConstyC.




I would ask that you do not re-upload this as I am actively working on it and if you have feedback about it I’d rather like to hear it than you changing it.

Update:
I'm okay with server owners/admins making edits to my mod as long as the edited version is unlisted and you must link back to this page.

Xbox Version
This mod uses far too many of WeaponCore's features to make a non-scripted version. More than half the weapons would need to be scraped and the others would need to be reworked. So until Keen adds support for script based mods on Xbox, this will not be ported.
Popular Discussions View All (6)
168
22 Sep @ 10:05am
PINNED: Planned Additions and Requests for Weapons
MajorXAce
115
10 May, 2024 @ 11:55pm
PINNED: Bug Reporting
MajorXAce
19
29 May @ 12:05am
PINNED: Screenshot and Workshop Submissions
MajorXAce
1,387 Comments
BaDdAwG750 29 Sep @ 10:27pm 
you should add the M2950 Harpoon Nuclear Missiles
Kitashi Solaris 25 Sep @ 1:36pm 
@Forest_Ninja The quad one I think fires slightly faster but the twin barrel one has a longer range so its better to reach out and counter enemy munitions and meteors
Forest_Ninja 20 Sep @ 1:46pm 
is there any difference between the two ramparts? like the firerates?
VOD 19 Sep @ 2:46am 
some one should make cov weapons pack now to so i can have a cov vs UNSC battle
jokerace45 13 Sep @ 12:12pm 
Can the Moray Mine Launcher miens be given a expiration timer like missiles? So that they are deleted or removed when in space long enough like missiles. Say 5 - 10 min or something like that? Could this please be done.
thenegrons 7 Sep @ 1:50pm 
Hey this mod is super sick! and I saw your previous comments but I wanted to ask this. If you ever do return to this mod could you please maybe update the size of the Rampart 50mm coilguns? They just seem a little tiny... But the mod is super cool awesome work :3
elite24126 13 Jul @ 3:44pm 
@MajorXAce

I also wanted to chime in on the MAC gun distance, I remember the distance went from 10k down to sync range. Could it go back to being 10k?

Thanks for all your hard work over the years with this mod, definitely one of my favourites! I look forward to future updates whenever time allows for it.
miyuted 11 Jul @ 2:07pm 
I'm confused, sometimes the max distance for mac guns is 3km, and then some other times its 10km. Not sure what the cause of that is.
MajorXAce  [author] 7 Jul @ 10:49pm 
I have a long list of things I want to add to the mod but I'm too busy with real life obligations and I'm choosing to spend my free time outside of modding for the time being. So the mod is effectively on hiatus, but I do still comeback and fix any bugs that are reported to me.
Faded™ 7 Jul @ 11:48am 
Hey, really quick I was just wondering if this mod is still being updated and worked on. I know SE modding from what I heard is... weird but I was a curious on this mods current status.