Stellaris

Stellaris

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Extra Districts
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8.528 MB
10 Apr, 2022 @ 6:24am
22 Oct @ 6:24am
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Extra Districts

Description
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.
See "List of overwritten files and items" about overwriting.

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders"
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (you need 4.0 update patch)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
3: Combining all Facility districts to district specialisations of one district ("Facility district"). Each planets have one district grid and you can have one facility district specialisation.
4: removing advanced resource districts (like Chemical Refinery). Stellaris 4.0.22 beta added district zones about strategic resource, so I am starting to think roles of ED advanced resource districts will be end.
5: converting Archeology District to district specialization. District specializations can increase resource cap directly, so things will be simple. Districts can't do it, so complicate mechanisms for it had to be created.

French Traduction (translation pack for many mods)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513691177
Popular Discussions View All (3)
7
11 Mar, 2023 @ 8:12am
Compatibility with other mods
FebHare
0
20 Jul @ 6:20pm
List of overwritten files and items
FebHare
0
11 Apr, 2022 @ 3:30am
Features list
FebHare
118 Comments
Exan_Flo 24 Oct @ 1:55pm 
i love this mod but could you hide the show unavailable ed districts, all it does is clutter the decisions menu
FebHare  [author] 16 Oct @ 5:02am 
@Stern Thank you for the translation.
I added your mod in the description.
Stern 15 Oct @ 10:09am 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513691177
MightNight 28 Sep @ 12:40am 
Ok thanks for the headsup. I'll go ahead and change it myself so I don't disrupt the mod haha
FebHare  [author] 28 Sep @ 12:37am 
@MightNight
This mod give additional districts based on planet size.
In vanilla, each planet size 1 district slot. On this mod, each planet size 1.5 district slots.
MightNight 28 Sep @ 12:21am 
Is it a bug or does this mod give additional districts based on planet size?
PegasKyiv 14 Sep @ 11:22am 
Wonderfull mod
FebHare  [author] 15 Jul @ 3:38am 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 15 Jul @ 1:06am 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 14 Jul @ 7:33pm 
I use it too, idk why it's like this