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Sorry to late on replying, but xenophile and authoritarian empires can take slavery.
And I am less informed about PC: E. So I advice you to research about mod compatibility yourself.
Since you're best informed on Penal colonies, what mod load order should I use for your mod and the Enhanced mod?
And many of your assessment are correct, but I doesn't overwrite penal_colony_other_planets static modifier and planet_jobs economic category.
This mod replaces four game objects related to Penal Colonies:
decision_penal_colony - decision to enact a Penal Colony
col_penal - Penal Colony designation
penal_colony - static modifier for Penal Colonies
penal_colony_other_planets - static modifier that decreases crime on other planets
And it overrides three scripted triggers related to capitol buildings:
has_upgraded_capital
has_major_upgraded_capital
has_fully_upgraded_capital
And finally it overrides the planet_jobs (Jobs) economic category in order to create multipliers for
inmate production.
Sorry to replay, but I added @is_SCO_enabled scripted variable.
Thanks!
To be honest, I am not so convinced by the idea of dividing Penal Colony into two Designations (Servitude and Segregation). Should I re-integrated them, to make Penal Colony great again?