Stellaris

Stellaris

Extra Districts
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Update: 28 Aug @ 5:16am

- Updated to Stellaris 4.0.23.
- Fixed messages about finite resource district depletion.

Update: 21 Aug @ 6:46am

- Updated for Stellaris 4.0.22.

Update: 9 Aug @ 7:32am

- Patched up "jobs/zone_entertainers_add" inline script. It has a few issues which reported on Paradox forum. See details on "Stellaris - "Duelist" Job provided by District Specialization "Entertainment Megaplex" separated and cannot be filled" thread at Paradox forum (https://forum.paradoxplaza.com/forum/threads/stellaris-duelist-job-provided-by-district-specialization-entertainment-megaplex-separated-and-cannot-be-filled.1749826/).
- Introduced patched zone_entertainers_add inline script to unity district specializations.
-- Fixed Entartainer variants use job_entertainer_effect_desc.
-- Oppressive Autocracy now has entertainers, not enforcers.

Update: 7 Aug @ 7:16am

- Fixed compatibility issues between Planetary Diversity.
- Introduce job/XXX_add inline scripts on many places.
- Updated on basic resource districts.
-- Now finite district deposits won't spawn on Machine or Hive planets. After all, these planets have special districts like district_hive_1, and they are much more POWERFULL than ED finite districts.
-- "Wild Animals" deposit and won't decrease Farming district slots now.
-- Deposits for Hunting fields will be swapped on terraforming now.
-- ED Energy districts now have "Generator Support" district specialisation. The same applies to Minerals and Food districts.

Update: 20 Jul @ 6:11pm

- Updates on district automation.
-- ED basic resource districts now can't have automation buildings, but have automation effects if the planet has automation buildings on related vanilla districts.
-- ED housing and facility districts now can't have automation buildings, but have automation effects if the planet has city automation buildings.
-- Disabled zone_urban, zone_spawning and zone_machine_replication overwriting. Now they are replaced with ED coloned version (can't have automation buildings).
-- Added mining_districts_value, generator_districts_value and city_districts_valuescripted value overwrites.
- Disabled "Show unavailable ED Combined Districts" desicion.
- ED minerals resource districts now can have minerals zones.
- On Unsecure Mining zone, only anti-crime buildings (not any government buildings) are allowed now.

Update: 15 Jul @ 3:35am

Update: 14 Jul @ 4:26am

- Removed all combined districts.
-- Removed ED_SCO_num_valid_districts_resort scripted value also.
-- Removed combined district-relaated scripted trigggers also.
- Added "Subterranean Shelter zone" district specialisation. It is for Undersurface City Districts.
- Updated about Unsecure Mining.
-- Added "Unsecure Mining zone" district specialisation. It is for Minign Districts and variants.
-- Disabled Unstable Mining deposits.
-- Changed working conditions of Unsecure Miner job. Now unemployed pops won't take it and become civillians.
-- Disabled "Unsecure Mining Drone" job. Now Unstable Mines. on gestalt empires will produce normal Mining Drones.
- Now Environment Research District has even job slots between Metallurgist and Artisan (each 50 at base).
- Fixed Facility districts cost on habitats, from 500 to 150 Alloys.
- Changed evaluator job slots on Unity district specialisation, from 35 to 70.
- Modifierd housing bonus on ED housing districts. Hive planets has +600, Machine empires has +100 and gestation colony has +100 modifiers.
- Changed job slots on Orbital Alloy Mine and "Astral Scar" Observation District.

Update: 7 Jul @ 3:35am

- Fixed "Subterranean Exploratory Mine zone" district subtitle has wrong trigger.
- Modified "Subterranean Exploratory Mine zone" district description.

Update: 2 Jul @ 5:15am

- Updates on Planetary Alloys Mines and Orbital Alloy Mine.
-- Unlock cloned zone_minerals.
-- Added "Heavy Metal Miner" and "Heavy Metal Mining Drone" jobs.
-- Jobs are changed, from Scrap Miner to Heavy Metal Miner.
-- Now Miner jobs won't be swapped to Scrap Miner.
-- Disabled Mining Drone job overwriting.
- Disabled miner_is_scrap_miner_trigger scripted trigger overwriting.
- Now building slots on combined district specialisations (3) is managed by "@ED_zone_building_slots_add" scripted variable.
- Disabled "has_job" based scripted triggers like "has_job_turbine_technician".

Update: 18 Jun @ 5:15am

- Added Wildlife zone for farming distrists.
- Added Subterranean Shelter zone for Undersurface City districts.
- Vault country modifiers will be updated when Archeology Districts or Astral Scar Observation Districts are built or destroyed.
- Disabled zone slots for SR advanced districts.
- Fixed Planetary Alloys Mines and Orbital Alloy Mines won't swap mining drones to scrap ones.
- Fixed bureaucrats upkeep modifier from Energy or Food Unity zone was minerals.