Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Depopulation Mods
   
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Description
This collection of mods increases the number of units that cost population to produce.

Make sure to only use ONE of the depopulators at any time.

Many Units Depopulate
Makes all units cost one population By Default, and exempts certain units and unit types for simple balance reasons. A few other changes include: number of starting settlers raised from 1 to 2, settler movement raised from 2 to 4, and settlers, aircraft carriers, and giant death robots cost 2 population.

Depopulator PLUS
Is exactly the same as Many Units Depopulate, but also gives all human and computer major civilizations more starting units to compensate for the newly introduced population costs, and also so that there is something to do while waiting for one's population to grow. Each major civilization starts with two of every ancient unit, plus an additional two scouts.

Depopulator RAW
Simply makes all units cost one population, and only exempts great people, vampires, heroes, questing knights, and janissaries in order to avoid possible crashes or weird interactions. No balance concessions are attempted. NOT RECOMMENDED unless you're just curious or want an extremely tedious and frustrating game.
Items (3)
Many Units Depopulate
Created by dansal
This mod makes more units cost population to produce, grants an extra starting Settler, and makes some other changes, listed below the links. I HEAVILY recommend pairing this mod with mods that add starting units Also!: this mod was designed for SINGLEPLAY...
Depopulator Plus
Created by dansal
This is exactly the same as my Many Units Depopulate mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2731730550 ...but starts all major civs with 2 of each ancient unit, plus another two scouts, so that there is something to do while waiting fo...
Depopulator Raw
Created by dansal
This version of the Many Units Depopulate mod is for Generic White Guy, it has everything he wants and nothing he doesn't. Changes: Every unit except Great People, Heroes & Legends, Vampires, Questing Knights, and Ottoman Janissaries cost 1 population to p...