Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Depopulator Plus
   
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6.435 KB
26 Jan, 2022 @ 8:19pm
6 Dec, 2024 @ 3:58pm
5 Change Notes ( view )

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Depopulator Plus

In 1 collection by dansal
Depopulation Mods
3 items
Description
This is exactly the same as my Many Units Depopulate mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2731730550

...but starts all major civs with 2 of each ancient unit, plus another two scouts, so that there is something to do while waiting for one's population to grow. Affects human and computer players.

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This Mod should affect all relevant units, even custom units, for both players and AI.
    By default, all units cost 1 population to produce.
    These UNIT TYPES are exempted:
    • Great People
    • Heroes and Legends
    • Recon Units, except for Spec Ops
    • Naval Raider Units, except for Nuclear Submarines
    • Military Support Units, except for Anti-Air Support Units
    • Religious Units, except for Missionaries
    These STANDARD units are exempted:
    • Spies
    • Archaeologists
    • Naturalists
    • Rock Bands
    • Biplanes
    • Soothsayers
    These UNIQUE units are exempted:
    • Warrior Monks
    • Lahore Nihang
    • Babylonian Sabum Kibittum
    • Chinese Crouching Tiger
    • Ottoman Janissary
    • Vampires
    • Questing Knights
    These units cost TWO population to produce:
    • Settlers
    • Aircraft Carriers
    • Giant Death Robots
    These units have their Costs Halved due to their increased Population Costs:
    • Settler
    • Builder
    • Trader
    • Missionary
    -----------------------------------------------------------------------------------------See also:Depopulator Rawhttps://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2740602903Which is similar, but makes ALL units cost one population, except in instances where it would cause issues running the game. Not Recommended, unless you're curious or ready to be bored.
    Make sure that only ONE depopulator mod is active at once.