Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Depopulator Raw
   
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2.784 KB
2 Feb, 2022 @ 1:03pm
8 Mar, 2024 @ 4:44am
3 Change Notes ( view )

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Depopulator Raw

In 1 collection by dansal
Depopulation Mods
3 items
Description
This version of the Many Units Depopulate mod is for Generic White Guy, it has everything he wants and nothing he doesn't.


Changes:
  • Every unit except Great People, Heroes & Legends, Vampires, Questing Knights, and Ottoman Janissaries cost 1 population to produce.
  • Works with both Steel & Thunder unit mods.


Other versions of this mod:

Many Units Depopulate
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2731730550

Depopulator Plus
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2732828476
9 Comments
dansal  [author] 30 Mar, 2023 @ 9:37am 
Yeah, thats why I usually don't recommend this version of the mod. The other versions make exceptions for weak units, and the depopulator plus mods gives everyone, including the AI, more starting units.
Potatoes and Tomatoes 29 Mar, 2023 @ 3:00pm 
i tried it, and was really fun for me, but the AI is very nerfed, they can not seem to handle their populations well
dansal  [author] 29 Mar, 2023 @ 10:01am 
Free units won't use up any population, only units you produce or buy at cities will consume population.
Potatoes and Tomatoes 29 Mar, 2023 @ 8:42am 
You are right, how does this effect free units? (Example scouts from goody huts)
dansal  [author] 24 Mar, 2023 @ 11:40am 
Well, what would be the point? It would be the same as saying "only cities with 2 population can make units"
Potatoes and Tomatoes 23 Mar, 2023 @ 3:51am 
Do you think you can make it so that its only a requirement?
dansal  [author] 22 Mar, 2023 @ 5:23pm 
the population gets consumed, yeah
Potatoes and Tomatoes 21 Mar, 2023 @ 5:27am 
does the population get consuemed while producing or is it just a requirement ?
Ripz 2 Feb, 2022 @ 8:36pm 
lmfaoo thanks man ima try it out next game.