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for military units, first I set the pop cost on a formation-class basis, and THEN I alter individual units.
For civilian units, I changed the population cost for each individual unit.
So, modded military units should cost 1 pop, while modded civilian units will use their default costs.
How does this handle modded units?
Is the population cost added to all units with the exclusions hand selected, i.e. any modded units will default to 1 population cost, or is the population cost added to every single unit individually resulting in any units added by mods not having a population cost?