MONSTER HUNTER RISE

MONSTER HUNTER RISE

429 ratings
Advanced Tips and Tricks for Beginners
By アンジェル
A wild Collection of Tips and Tricks for a better Monster Hunter Rise Experience
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Foreword
If you are a veteran, you do not need this.

Hello and welcome to the Monster Hunter Rise on Steam Community!

This "new Foreword" is an adaption to the fact that this "guide" of mine has grown so wildly, it outclasses what it used to be - three screenshots and a handful of lines - on so many levels, that it was about time I start polishing it.

Especially considering the fact that it is already having Spin-Offs ~

Special thanks to all those who supported these "Hunter Notes" of mine with upvotes and even the awesome gifts of Steam Awards! That really motivated me to add more and more and more, until this guide has become what you see now. This guide is for You!

What can YOU gain from this?

First of all: I am a pride huntress.
If you are looking for an absolute beginner guide, then I recommend to look elsewhere.

I am trying to share my personal "Hunter Notes" with you, as spoiler-free as possible. Beware of spoilers nonetheless, though.

You will find here mostly things I consider "not obvious" to find and to know.
An addition to the game's tutorials if you will. As hinted before ~ I see this as a wild collection. Some stuff you might know, some you might not. If you are a beginner and new to the franchise, you sure will find yourself a treasure trove here! I am not going to hold your hand or chew things for you so you have an easy time. I encourage you to take hints, ideas, thoughts, inspiration - and make them your own!

So that by the end of the day you too can and will grow into a fine huntress who can say that you conquered the game by yourself. It is the part of personal growth which makes this franchise and game so special for us veterans who love it so much.

And that a beginner is checking this out - makes me really happy. Because we love Newbies!
Every huntress started once as a beginner. And every beginner is a potential fine fellow hunter, someone to team up and enjoy the game with: a future friend we are looking forward for!

I wish you a good time exploring these wild "Hunter Notes" of mine.

Enjoy Monster Hunter Rise and Happy Hunting!

Spin-Offs
These "guides" used to be part of this guide in a much smaller scale.
To improve the readability and make it easier to update this guide, the "old" original versions are now put in a separate guide which you can find here.

The Spin-Offs in comparison are much more extensive and polished.
Consider them extensions / addons to already existing topics which you can find here.
Please check them out, should any of the topics interest you!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2770796671
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2735408649
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2738776619
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2782822341
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2811588420
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830376467
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2743342837
Sunbreak Expansion
With the release of the Sunbreak Expansion for Monster Hunter Rise, you will be also seeing a few tips which will come in handy for you much later, after you have finished the base game. But before that, please take note of this general recommendation about

When is a good time to travel to Elgado?
aka starting the Sunbreak expansion content

While you can play with friends in multiplayer right away, there is still something to do before you can actually access the contents of the expansion. You would need to progress at least until you see the credits of the game after finishing the seven stars Urgent Quest which awaits you at the Gathering Hub - giving you Hunter Rank 8 and allowing you to join all quests above that rank, even those you do not have access yet by your own (obviously Sunbreak content needs Sunbreak). For details about the Hunter Rank, check the guide's section about Hunter Rank (HR) further down the guide.

As a beginner you get two choices when you reach that point

First: continuing the story by traveling to Elgado right away.

Second: continuing the base game while postponing the urgent request of Rondine which triggers the expansion's storyline until you feel ready.

The first option is by all means not meant for beginners.
It is more a lack of obstacles which allows veterans to quickly access the new content if they want to skip the biggest portion of the base game. You read it right: there is so much more which comes after the first and eventually second time you see the credits of the game. The first option is best when you can and willing to afford it, not enjoying the portion of the game you skip the way you are supposed to do. It is an option best picked when you played the base game before e.g. you switched from the Nintendo Switch to the PC version or vice versa.



My Recommendation for You
Take your time. Enjoy the base game at your own personal pace. Do not rush.
Preferably until you actually reached the upper end of its content which is reached when you are at HR100. And once you finished all quests, Event Quests included, you can rest assured you had whatever the base game had to offer to you. Best value to take out, if you will.

If you are tagging along with a friend who is more experienced with the game while you are still new, I recommend to go at least for HR20. That represents the upper end of the base game at its initial Nintendo Switch release. And still you would skip the biggest portion of the base game's challenges when you stop there.

In addition to what you could miss out, you also want to make sure having unlocked all Switch Skills and optional Dango flavours and upgrades before you move on.

The initial Sunbreak content can feel extraordinary punishing, especially when you missed out on the endgame content of the base game. Not an experience I recommend to beginners.
It would feel like putting you in a seat of a truck while you just learned the barebone theories for your general driver's licence without any chance to practise with a regular car first.

Should there be any reason you feel rushed, aka group dynamics and alike, I highly recommend to you to set up a second character on a different slot. It might sounds weird when it comes to "why should I play the game twice?", but especially when you are part of a group, you want to take your time in Singleplayer to enjoy all the stuff which may be hard within a group.
Like: talking to all NPCs between Urgent Quests reveals so much Lore you might never knew. Even the quest cards have interesting and funny Lore to read about. I assure you: it will be a whole different experience if you allow it.

Play the game Your Way, is what I like to recommend you here.
With the knowledge you need to make the right decision for yourself when to start Sunbreak.

Happy Hunting!
Camera Settings
This is the very special tip I have started this "guide" with. A recommendation for an alternative setup to the default camera settings. The reason I wanted this information as fast as possible out after release is me remembering my own days as a beginner. "Freeing" the camera from the default settings was one of the most essential things to do with Monster Hunter to make it more enjoyable.

After all ~ the default settings are questionable at best. Made for a gameplay originated on a handheld console it is not bad - but probably outdated. Especially when you are playing this on PC with mouse and keyboard or even a proper gamepad!

You can watch some gameplay with the recommended settings in action here:
https://www.youtube.com/watch?v=oGPKNnoP0O4
That should give you a rough idea how it can look like.
I personally suggest you just give it a try, so you can find out for yourself if the recommendation fits you or not.

Camera Shake: Off
Camera Style: Do Not Focus on Target
Target Camera Controls: Type 3
Target Camera Vertical Settings: Don't Match Height
Focus Camera Restrictions: No Restrictions
Camera Terrain Adjustments: Off
Dynamic Camera Settings: Off
Camera Distance: 100


This recommendation is based on my personal experiences as a Monster Hunter fan. I have played most of the franchises games since the Nintendo DS, bought and played twice Monster Hunter: World and Monster Hunter Rise on Sony Playstation 4, PC and the Nintendo Switch.



With over 400 hours in each game I assure you: if you like control over the battle field with more freedom of movement, you need to check the camera settings and tweak them to your liking. It will literally change your view on the game, which can make it much easier and more enjoyable for you.
Additional Settings Recommendations
In addition to the mentioned Camera Settings which I consider most important, here are some additional settings I am using myself and can recommend to you to give it a try for improving your hunting experience.

Advanced Graphics Settings
Motion Blur: Off
Lens Distortion: Off
Vignette Effect: Off
Depth of Field (DOF): Off


Game Settings
Character Names: Don't Display
Player Silhouette: Type 2
Hit Effects: Less
Player Hit Effects: Display at 25%
Other Player Hit Effects: Display at 25%
Health & Stamina Gauge: Fixed
HUD Map Type: Detailed Map
Hunter Connect Invite Settings: Ignore Auto Invite


Controls
Button Hold Settings: Short
Sheathe Settings: Manual Sheathe
Transition to Wall Running Off (In Combat Only)
Buttons for Wyvern Riding: A (Weapon Sheathed)


With some Controls Settings which are hard to translate into words, especially since they are for gamepads, I have prepared a screenshot for you. Check them out and customise it to your liking.



HUD
Last but not least: did you know that you can customise your HUD?


For myself I have turned off the Switch Skill Info part of the HUD which came with the Sunbreak expansion, since those distract me too much while I know which skills belong to which set.
All I need to see is which scroll is currently active.

In the past I had hidden Player Info and Action Bar since I was not using them often. And any unnecessary element was only an additional distraction. Now I am using the Player Info to keep track of the buffs applied to my character and the Action Bar helps me in addition to keep track which skill set is currently active while it also provides me good and visible access to special Buddy Commands. I recommend to adjust the HUD to your liking as well!



Veteran's Tip
A detailed minimap, adjusted to show you only Endemic Life or Spiribirds can prove quite helpful for your adventures. Especially while you are getting used to new areas.

Autosave
Since Monster Hunter Rise has been designed for mobile entertainment, the Autosave function triggers by default after each interaction within the hub (Kamura Village/Elgado Outpost). While that makes sense when playing on the Nintendo Switch or Steam Deck - where it is essential that you can put the console any time into sleep mode - the function can feel unnecessary when playing on PC.

Feel free to deactivate the Autosave function via the options. And do not worry! You will still be asked regularly - after every hunt and whenever you decide to quit the game. That suffices fully!
Recommended Progression Path
Village Quests, Hub Quests, Event Quests, Low Rank (LR), High Rank... and so on ~ it can be confusing for beginners where and how to start the game properly nowadays.

That is mainly because of the feature of Monster Hunter Rise, which gives you instant access to all released Event Quests for you to keep forever. Unlike with Monster Hunter: World there are no time limited or exclusive events which would prevent you from getting everything. Due to that, while there were no Event Quests yet at the initial release of the game, you have now right from the start instant access to a manifold of quests which are mostly unsuited yet for your skills and experience as a beginner.

That feature can be very confusing, especially for players who are new to the franchise.
Even without the Event Quests, it can be felt as misleading and confusing that you can access the Gathering Hub Quests immediately, which allows you to jump into multiplayer right away, while the Village Quests, a single player only experience, let you see the game's ending credits fairly early.

So, what does that all mean and how to progress best?

First, start of with the Village Quests, issued by Hinoa at the center of Kamura Village.



The Village Quests quest-line is often seen as "tutorial", designed for new players to the franchise. It tells you a kind of a prologue of the game's story, while encouraging you slowly but steadily to learn the very basics of the game. The difficulty is scaled down strongly, so you do not have to worry about the fact that the Village Quests are to be experienced solo only. You still get to bring along your two buddies!

By the end of the Village Quests you are going to be greeted by the game's ending credits for the first time. Already? Why, yes - for various reasons in regards of the game design. People who are unaware that the story continues often become dissapointed, while those who were having a fun challenge already are rewarded for their efforts. As you can already tell - there is more!

For the next step you will be heading to the Gathering Hub, the lion's share of the game, if you will. While everything there is designed in a way which gives the impression "this is the multiplayer part of the game", that impression would be only half correct.

You can continue to enjoy the game fully without multiplayer and bring along both your buddies with you. The challenges are scaled up and down accordingly to how many human players are in your party. You started a quest together with your friend, and they suddenly have to drop? No problem. The dynamic scaling applies live with your ongoing quest, making a hotseat in your multiplayer lobby possible any time!

The ending of the main story, before Sunbreak, you reach with finishing the urgent quest at Hunter Rank (HR) 20. Afterwards, up to HR100, occassionally new Elder Dragons quests get revealed. Once you have beaten the final challenge at HR100, you have fully beaten the game's lion's share in terms of hunting quests.

What about the Event Quests? Many of them look easy with their ranking, right?

Well, it might be so. But the rule of thumb is: Event Quests are often Challenge Quests.

Remember the mentioned Elder Dragons which get revealed over time after you finish the story? You can fight them right away in certain Event Quests, since you have instant access to them - unlike with the actual Gathering Hub Quests. And that is actually a problem.

Impatient beginners who challenge the Elder Dragons in the Event Quests right away, are under the misconception "that is how you fight them for the first time", while the Event Quests version of monsters can be actually very hard hitting.

Double the attack power and gigantic sizes of monsters is too punishing for beginners.

My recommendation is to approach the Event Quests with care and with this information in mind:
  • only do an Event Quest with a monster if you already encountered the monster before
  • use the ranking levels as orientation

With that in mind you should be good and not getting surprised by a challenge which in comparison might feel unfair, just because you are unaware of the fact that it is not yet the right time for you to tackle the challenge.

If you are new to the franchise, it is not recommended to use the "Defender Gear" also known as Black Belt armor set. While it is promoted as great for beginners, it actually gives a very bad impression of the actual gameplay by having overpowered gear at start - so bad that it could spoil your experience. If you like to know more about how and why, check this guide:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2757798575
Quicker Quest Ending - Hang in there!


You can skip the quest ending sequence by hanging around ~ that way you might miss out on cool Palico/Palamute animations. But once you know them all, why not?
Skip the Ending "Killcam"
When capturing or killing your (final) target monster, the game rewards you with some cool camera shots of the monster going down. A "cooldown victory phase" if you want.

If you dislike that and you rather spend the last seconds gathering, carving etc. just do a simple dodge roll. That will instantly skip the "killcam phase".

Free Items at Cohoot Nest
Easy to miss if you do not know about this.
There is a tree at the Buddy Plaza which you can climb. Some goodies awaits you ~



Elgado Cohoot Nests
In Elgado, part of the Sunbreak expansion, you will find two more Cohoot Nests.
You can loot the nest in Kamura and the one in Elgado, and grab that way twice the loot.





The other nest is home to a Baby Cohoot. So cute!
Make sure to feed them after every quest, okay?!







Visiting the Cohoot Nests regularly is part of what is considered the "Post-Hunt Routine". Make it a regular activity, not only for certain goodies but also to ensure that you always have all the resources you need for smooth hunts. Details you can look up in the Spin-Off here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2770796671
Recommended Buddy Skills & Moves
This part is available in a much more polished version as a Spin-Off
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2782822341
If you are just in for a few very general tips, here you go with a very short version

Note about Sunbreak Expansion
The Sunbreak expansion brings a few new features which are essential for your Buddies: you can train skills and movesets more freely, making it easier than ever to find the perfect Buddy for you!



No more need to check after every hunt if Iori found the perfect one for you, as your favourite Buddy can do anything with proper training in the expansion!

My Current Buddy of Choice for Sunbreak
Type: Palico
Support Type: Healer (in Singleplayer Healer+Gatherer)
Support Moves: Healing Bubble, Power Drum, Shock Tripper
Secret Support Move: Felyne Powered Up / Felyne Fireworks
Buddy Skills: Status Attack Up, Knockout King, Negate Paralysis, Negate Sleep, Negate Poison, Omniresistance


For details about that and more new features, check the notes with the Spin-Off!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2782822341
==============================

When you hire Palicoes and Palamutes, make sure to look out for these *

Knockout King + Status Attack Up
More health and more attack do not mean much when they are weak to begin with. But a chance for them to actually stun a monster or apply status conditions is so much more worth - especially in endgame!

I have had it often enough that my Palico enabled a short recovery with putting the monster either to sleep or paralysing them. When the enemy sleeps it was the best, since you could deal extra damage with Mega Barrel Bombs - all thanks to Status Attack Up and a fitting Buddy weapon!



Healing Bubble + Power Drum + Shock-Purrison
My personal favourite combo for beginners. If you see a Palico of any kind with those three - you shall get it by my wholeheartedly recommendation. The extra heal and extra attack bonus with any Palico is incredible versatile.

Shock-Purrison is another very good enabler I do not want to miss.

Having two Assist Palicoes in Rampage with status weapons and Shock-Purrison => 2x 3 different chances to stop monsters from closing in to the gate = definitely worth a recommendation.

2x 3 is a rough estimation based on:

Assist Palico = Silkbind + Poison-Purrison as guaranteed skills means having two monster stoppers per default. Shock-Purrison adds one more. If you have your Palico wearing a status weapon for paralysis or sleep... you get the idea. Both traps also adds to the Rampage sub quest "apply status condition on monster".

Good alternatives would be

Healing Bubble + Power Drum + Shock Tripper
Healing Bubble + Power Drum + Flash Bombay
Healing Bubble + Vitality Vase + Shock Tripper
Healing Bubble + Vitality Vase + Flash Bombay
Healing Bubble + Vitality Vase + Shock Purr-ison

Anti-Monster-Mine is not bad either, especially when used for Rampage. Go. Fight, Win is a viable alternative when you can make use of the extra stamina (e.g. as Bow or Dual Blades user). Flash Bombay and Shock Tripper might be the better choice for Palicoes when you take them to battle Elder Dragons - as those cannot be trapped.

Sorry Palamutes, but I personally would always prefer utility and versatility over riding a fluffy dog ~ plus: I am a cat person!


Source: https://twitter.com/GeckoTH/status/1378051224004567041

* Changes with Sunbreak
Before Sunbreak it was a matter of big luck, getting the "perfect Buddy". Simply because you could not choose which Support Moves AND which Support Skills your Buddy is going to have when you hire them. It could took an incredible long time to find your "best Buddy". The Sunbreak expansion introduced new training methods, which allows you now to swap Support Moves freely and even retrain Support Skills - making it easier than ever to have your "perfect Buddy". We are no longer dependent on the luck factor at the point when we unlock the new training methods.

For details and more, please check the Spin-Off on the topic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2782822341
Use the Felvine!


While Healer Palicoes are quite reliable in their usage of their Support Moves, I recommend to you to use the Felvine whenever possible.

You actually do not need to have the actual Felvine item to make use of that action (the actual item is just decoy). Just trigger it when its ready at the start of a battle, and it will encourage your Palicoes to use their special moves more likely for a short period of time. Once used it will recharge automatically.

Veteran's Tip
You can edit the Action Bar to your liking and even change the order of actions.
That way you could start every hunt with Use the Felvine! as pre-selected action if you like!

Flash, Sonic and Poison Bombs
Flash Bombs
The strength of the Flash Bombs lies not only in their ability to irritate monsters, allowing you to recover and attack safely. They are super effective in taking down flying monsters. That is why falcons are kept blindfolded - as long as they cannot see, they cannot fly.


Sonic Bombs
Sonic Bombs on the other hand are for monsters which submerge themselves. Whether in water or sand. Be careful, though - unlike Flash Bombs their range is much shorter, which makes it harder to time them well. For one certain item gathering quest you do not want to miss them.

Poor Diablos - they had to appear at the perfect timing for the demonstration...

Poison Bombs
If they seem useless to you, you might be surprised.
While they are probably irrelevant with large monsters, they are great for taking out pests.

Flash Protection
While you may already know you can bring down flying monsters with a Flash Bomb, stun divers with a Sonic Bomb - some monsters use flash too ~

Now, the obvious protection is using a shield.

The more elegant solution: just turn the eyes of your character away from the source of flash. It takes less than a second before the monster uses flash, and you can keep fighting without the need for a shield. Simple enough, right?

Special Combat Tricks
There are a few more combat tricks which are worth to learn, while at the same time the game offers little to no information about them. Right now I am unable to offer you a video demonstration for all of them (yet), but I like to mention them - so at least you get an idea what to look for when you training.

Invincible Frames | iframes
There are so called "invincible frames" or "iframes" for short - these describe short time windows in length of "frames", in which you are invincible and untouchable during a battle. Those kind of iframes occur during dodge rolls and leaps e.g. - that is also the reason why skills like "Leap of Faith" exists, allowing you to make a daring "Superman jump" (official term: Dive-Evade) towards the monster - dodging an incoming attack in the process. An incredible feat a hunter can learn to master.

As you can see from the video to the right: some players even exploit/make brilliant use of Barrel Bombs to "dodge" attacks which seem impossible to avoid otherwise...

Guard Points
Next we have "Guard Points", a variant of iframes which occur with weapons which come with a shield. Most noticably with the Charge Blade or especially with the specific Switch skill for Gunlance. An easy description would be along the lines "Guard Points occur whenever a combat move leads to a transition to shield usage" - such as the transformation from axe mode to sword & shield with the Charge Blade. Countering a monster's charge with such can trip the monster, making it a very strong combat skill - even harder to master than iframes with dodge rolls.

Superarmor
Alongside Guard Points there is something which is known as "Superarmor". Those are frames which do not protect you from attacks per se - but after certain moves you gain the "Superarmor" which protects you from flinching and being knocked back for a moment.


Flinch Free, Superarmor, Dive-Evade and Dodgebolt in action. Waking up a fellow hunter who is afflicted by Sleep, Paralysis or Stun -while they are having Flinch Free- with a Small Barrel Bomb can be a real life saver!

Monster Exhaustion
Like you and me, monsters have stamina too they use up over time. When a monster is exhausted it becomes more vulnerable. But most important: it loses its ability to execute their strongest attack moves. You can tell that a monster is exhausted by seeing them drooling. Unless they get enraged during those phases, they will soon retreat to another area. Some even attack smaller monsters to replenish their stamina. A habit you can make use of by planting a trap beforehand.


The video shows actually two tricks. One is the fact that during a blaster/ray attack, you only need to defend the first hit. Afterwards it is save to even move inside the ray! Second is how monsters like Tigrex can be tricked into eating poisoned meat. This time Tinged Meat is used which leads to paralysis. You can also see how an exhausted Rajang failed with their blaster attack - allowing a quick K.O. hit to their head.

Using Traps for creating Opportunities
Traps are not just for capturing monsters. They can be used to create opportunities for offensive and defensive tactics. Considering how cheap they are to make, make use of them generously.



Even in the Rampage game mode traps are great assets to protect the Gate e.g.

Note: Elder Dragons and Apexes cannot be trapped. And some monsters have a natural immunity against specific trap types, especially when they are enraged. For the latter: if a Shock Trap fails, try a Pitfall Trap ~

Extinguish Fire (Burn status), Hellfireblight (+Blastblight)
As you know, when getting stunned or entangled, rotating your camera joystick will lessen the duration of the debuff. Another trick many hunters discover by accident is that you can not only use Wirefall to remove Hellfireblight, but also removing it the like Burn status by doing three dodge rolls. In addition to that: did you know that you can extinguish fire / Burn status with a single dodge roll when standing in water? That is using the environment to your benefits! With that in mind: many monsters are uncomfortable in certain areas of the map due to their natural behaviours. Try fighting water monsters on dry land or even hot caves - you will see and learn to use the environment to your advantage.

Extra: iframes after being downed
This might sound like a repetition, but it is especially interesting for beginners.
The Wirebug allows a quick escape in dire situations. However, some monsters have nasty follow up attacks which carted a lot of Monster Hunter Rise beginners, because of the itch to "just Wirebug away" once you are flat on the ground. Pay attention to the monsters movements to avoid that mistake and make use of the iframes instead in taking those attacks without actually taking any damage.

These situations of staying down after getting downed are not to be mistaken with those situations in which the monster grabbed and throw you away. In those situations you have to use your Wirebug to wirefall, as the follow up attack will guaranteed deal heavy damage!


In this video you can see the moment of invincibility happening after me being flattened. I would have carted if I tried to use a Wirebug to get away with bad timing. The second part shows there is more to environmental hazards for monsters than you might have expected. Always so hilarious when a Diablos or a Tigrex get stuck like that.

Veteran's Tips
  • always keep one Wirebug ready as reserve to wirefall
  • invest in Stun Resistance, especially as beginner you will benefit a lot from this!
  • give Evade Extender Level 3 a try - you might be surprised how good it is
  • consider taking Flinch Free for multiplayer - Level 1 already makes a difference
  • always bring Flash Bombs with you (see also loadout suggestion section)
  • Dash Juice is great for Bow, Dual Blades and shield users
  • remember you can craft on the fly (ammo, potions, and more)
  • have Farcaster on hotkey/Radial Menu
  • Dung Bombs and other tools can be used to move a monster to a more advantageous area

To improve your combat abilities even more give Upgrade Items and buffs a closer look!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2748134725
It is more complex than you might expect and yet easier than it looks like!
Waking Up Sleeping Monsters
In previous installments bombing a sleeping monster was a recognised Monster Hunter tradition beloved by hunters. Nowadays it is questioned due to the fact that bombs deal a fixed damage and seem weak in comparison to continous attacks by an experienced hunter - despite the first attack on a sleeping monster deals double damage! However, it is still a good opportunity for having a recovery phase in which you can sharpen your weapon and deal easily damage to break monster parts. There are three ways how to wake up sleeping monsters with bombs.

First things first: during combat make sure to pay attention to the background music. With the exception of Khezu, each monster comes with their own theme. Once the Sleep status hits them in full, you can notice them falling asleep when the background music stops playing. That is the moment when you should cease your attacks.

Trivia: Why Khezu has no Music Theme
The monsters' signature music themes usually start playing the moment they take note of the hunter. That happens usually when they see you. However, Khezu has no eyes nor ears, so it got no music theme...

Wakeup Method A
You can place a maximum of two Mega Barrel Bombs. However, you can throw a third Mega Barrel Bomb to trigger the two placed Mega Barrel Bombs, resulting in a fixed damage of (2x150)+(1x2x150) = 600 damage (fixed), up to 1500 damage (fixed) with a full hunting party of four.

2x placed Mega Barrel Bombs, each dealing 150 damage (fixed)

plus

1x thrown Mega Barrel Bomb, 150 damage (fixed) multiplied by two for the first hit on a sleeping monster

Wakeup Method B
If available use a Blast Toad instead of a Mega Barrel Bomb to trigger the explosion / dealing the first damage on the sleeping monster, as Blast Toads can deal more damage.

Wakeup Method C
Let the hunter in your party with the highest weapon damage deal the first hit, and ideally trigger the explosion in the process. The weapon damage they have to deal must exceed the 150 damage (fixed) a Mega Barrel Bomb or the damage a Blast Toad (if available) would cause.


Common Mistake in Multiplayer
In previous games it made more sense to place all bombs at the head of a sleeping monster, which often lead to a follow up stun. However, it makes no sense if the bomb placement actually obstructs your weapon attack. You do not have to place the bombs all around the head of a sleeping monster, as bombs will do fixed damage, regardless where they are placed. It does not even matter if they get triggered simultaneously. You can place them even at the other end of a monster and have them triggered by other means after the initial damage (e.g. via Kunai).
The best results are achieved when you can utilise the bombs to break monster parts.

Veteran's Tip
Timed bombs or bombs in general, with the help of a fellow hunter, can be used to trigger especially strong counter attacks which can be utilised for a very powerful wakeup damage.
https://www.youtube.com/watch?v=jgVbmuUtL2I
Pause When You Need It
When playing singleplayer you can pause the game almost any time at your convenience. You are going to appreciate this function whenever you are playing while waiting for a delivery.
Maybe some nice tasty pizza today?



In multiplayer make sure to use a Farcaster should you need to go away from keyboard. That way the game will not pause, but at least you are safe from fainting when being at the camp.
Edit Auto Shoutouts
You like it when your Palico tells you that a monster is limping, so you know you can use a trap to capture it?

You can edit your auto shoutouts for Multiplayer, so even if you are without a Palico you can let others know that it is time to capture/finish the quest.



Find more Multiplayer tips here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2738776619
Capture or Kill: Why It Matters
PLEASE BE CONSIDERATE!!!
Talk with your fellow hunters first whether you want to capture or to kill a monster!

Some reward items are exclusive to one kind of finisher. And others have different chances.

It can happen that e.g. when you capture a monster you get a 20% chance for the item you are after. But when you kill it you get 24% + 3x carvings minimum with additional 21% for each carving. Minimum because there are armour skills which allows you to have an extra carve.

So please do not blindly just capture a monster or kill a monster for convenience.

Coordinate with your fellow hunters!



With Goss Harag you can see more clearly that some items are carves/broken part rewards exclusive. A capture will still yield you rewards, but you might not get what you are after when you hunt specifically for certain weapons and armours ingredients.

Still, capturing a monster is not entirely bad. You want to capture each monster at least once to unlock certain quests. And it can be a safe and smart tactic when your party is in danger to meet a quest failure due too many faints. Better safe than sorry!
Use Kunai on Item Lizards
Kicking an item lizard (official: Crafty Creature) gives you one item.

Using a Kunai instead gives you up to three items.


Some item lizards might even drop monster materials for you.
I even had it a few times that Elder Dragon material dropped - as many as you would get from regular drops (3x). There is even a chance to get the very rare Orbs and Mantles from them!
Unlocking Switch Skills & Rampage Skills
Unlocking Switch Skills
To unlock new Switch Skills you have to progress with Gathering Hub quests and complete certain Switch Skills related quests. In addition to that, having eight different weapons of a weapon type crafted (upgrades included) will also unlock one additional Switch Skill for each weapon type.

Special Weapons' Rampage Skills
Every weapon can be further augmented with Rampage Skills. While the majority of weapons have higher tiers of the same Rampage Skills which are also available for the lower tiers of weapons, there are some weapons with branching Rampage Skills, which cause the available Rampage Skills of the higher tier weapon to differ from the lower tier. It currently applies to only a few weapons, but make sure to look out for those if you want to optimise your weapon gameplay.


Take as example this Diablos Spear. In the early stage of the Bone-tree of the weapon, there is the Rampage Skill Attack Boost available. With an upgrade to the Diablos-tree that Rampage Skill vanishes from the selection. However, if you choose to Ramp-up your weapon early on, you can keep the Rampage Skill even for the fully upgraded version for which it is normally not available.

Changes with Sunbreak
With the new challenges which await you in Elgado, new higher tiers of the weapon trees become available, making Rampage Skills more flexible. From there on you can equip Rampage Skills as you would do with other skills decorations.

New sets of Switch Skills for your weapons you get in Sunbreak with acquiring the Swap Switch Skills function and with progressing to Master Rank 4.
Bnahabra & Altaroth Hunting
With some weapons and armours needing parts from small insect monsters like Bnahabra and Altaroth, you will sooner or later have to go after them. The biggest challenge they provide: being fragile and weak insect monsters they often leave no body to harvest from.

That is where Poison Bombs shine - as they are used to kill those insect monsters while also leaving always a monster corpse to carve from.


Alternatively, did you know that you can use the Meowcenaries to collect items from mentioned monsters as well? It is definitely worth it to send them out meow and then!

Make good use of the Post-Hunt Routine for easy loot and Zenny!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2770796671
Wyvern Riding: Easy Loot
One way to get your hands very easy on monster loot is making good use of Wyvern Riding.

Hitting a monster with strong attacks while riding makes your target drop up to three Dropped Materials loot items. Afterwards launching the monster you are ridiing towards the target monster, instead of using the Mounted Punisher move, makes your target ridable. Rinse and repeat - with three monsters at the same time on the map you can grab at least nine shiny loot items in one swoop for almost no efforts!


Since I made this video specifically as demonstration, the whole act seems taking quite a while. During your actual gameplay you will encounter often situations where you are much faster than this. Luckiest moments I had when all three monsters on a map gather by accident at the same spot. Then its nine loot items within circa 90 seconds.

More details on the basics and tips in regards of Wyvern Riding you can find here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2740678912
Changes with Sunbreak
Sunbreak introduces Golden Wirebugs and Ruby Wirebugs. While a Ruby Wirebugs increases the Mounted Punisher damage, the Golden Wirebug can give you up to 100% more loot from Wyvern Riding. Make good use of that!



You can see in the Player List if a fellow hunter has a Golden Wirebug ready. That way you can coordinate in Multiplayer better who shall ride the monster for the best outcome.
Post-Hunt-Routine Optimisation
A more detailed version of this part of the guide can be found here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2770796671
==============================

Things you want to do regularly after each hunt:

- "cash-in" sub-quests and take new ones
- refresh item loadout
- check on new pal recruits for your roster
- check on new trade-in items
- every 5th recovery round send out Meowcenaries
- when you send Meowcenaries check on Cohoot Nests for free items
- every 10th recovery round give trainer a new Lagniapple
- in Elgado (Sunbreak expansion) check on Pingarh for a free souvenir (trade-in item) - you can tell if he has any for you if the cargo boxes are not empty

All that takes circa 30-90 seconds when you are in routine?



Especially early in the game the trade-in items can be helpful in financing your gear by acquiring them for Kamura Points and then selling them on the market - they have absolutely no other purpose than for you to make money

Last but not least: do not forget to eat.

If you forget, remember you can do that during the quest in the camp's tent ~ you can either adjust what you eat by the quest, or set up "usual sets" for doing that quickly.

Training your pals will unlock new skills for buddy bargaining and increase the chances for good loot with the Meowcenaries. It also unlocks a special achievement and two special Buddy weapons blueprints.

https://www.youtube.com/watch?v=h-oIJHq4AK4
Rampage
Some like it. Some dislike it. I love it!

Since the topic can be difficult, I have put extra efforts into it - so much that the content exceeded this section of the guide, leading to the creation of its own independent spin-off guide.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2735408649
If you are just in for a few tips, here you go with a very short version

==============================

These tips I have come up with while playing solo. Of course you can apply them as well in Multiplayer. It would enhance the flow of battle significantly. (like before, I only cover less obvious tips)

1. Think Tower Defense
Not your forte? No problem. Just try to place the auto-turrets so that they do most total damage, regardless of blindspots. If you place e.g. Wyvernfire to focus on the gate, you might be able to handle gate crashers easy. But if you put them instead to use for a lane, you hit many more before they even reach the gate. If you like tower defense like me, you like Sanctum. Using killzones is also a great tactic.

1B. Choice of Player Turrets
In Singleplayer more important than in Multiplayer: my favourite is the usage of the Ballista for its range and specials. Being able to stun monsters from long range is probably the most valuable turret effect. In my opinion in even beats the silkbind effect of Chaingun. Cannon is great when it comes to applying Thunderblight which counts towards the Apply Status Ailment sub-quest.

2. Use Palicoes
Assist Palicoes are great to stop monsters from advancing with extra traps and silkbind. If you give them a status weapon they even help you with the applying status subquest.

3. Use Specials Generously
Keep Fugen and Utsushi for important moments, use the rest whenever you like. I write "generously" while meaning "do not safekeep them forever". If you do not use them at all while waiting for emergencies it is your loss".

4. Fugen Cancels Ultra
Fugen is so strong, he can cancel a boss monster's ultra attack while it charges. If you level up your stronghold properly, you can use him even twice. Normal and "super saiyan" Fugen.

5. Riders, Go!
Use Wyvern Riding whenever possible. In fact, keep Utsushi for the final battle when the boss comes and they brings friends. Then you can use Utsushi's special to ride on the monsters using them against the boss.

6. Counter Gong Early
Like with specials, no need to wait forever until you use them. In fact, you want the Counter Gong's slot to place a more useful turret there. By the end of a wave you have automatic counter. By then the gong becomes useless. So better to make use of it early than never.

A solo Rampage hunt where you can see some tips in action:

Multiplayer Training Area
Did you know that you can enter the Training Area with your fellow hunters?



By the way: if you manage to climb it to the top of the Training Area you will find a secret.
Chat Log
Coming from a console, the Monster Hunter franchise never had much need for chat when most communication is done via other means (stickers, direct talk, e.g.). However, for us as PC players chat can still be important, especially when you are not using any third party apps.

The biggest problem is how limited the chat is shown on screen - already vanishing after a few seconds and seemingly only holding onto two to four chat shouts at max. But there is indeed a longer - still short and yet longer - Chat Log you can access to reread missed messages.

For that you need to access the Chat Menu and call upon the Chat Log.


Changes with Sunbreak
Good news, everyone! With the update to version 10.0.2.0 which came alongside the Sunbreak expansion, accessing the Chat Log for recent messages has been made easier than ever! Just hit "Enter" to write a new message, and in addition to just the input box, now you can also see some of the Chat Log!

Smart Map
Once you gotten used to the game, you probably come to the state that you have memorised all the maps and their specific details. Until then I recommend to you to give the map filters a look!


You can easily set them to show helpful Endemic Life or Spiribirds. A function which is especially helpful for beginners. That way you will not miss out on some very helpful Endemic Life nearby. Whether it is Puppet Spider or a Blast Toad - the extra punch you can get is definitely worth it!

Also, did you know that you can ping your location to your fellow hunters in Multiplayer?



Depending on your keybinds it is just a double-tap on the map button, or a shortcut via the Radial Menu.
Finding Messages & Secrets


As a proud huntress you might want to look for yourself for certain secrets. So that you can feel being worthy for the achievement. Some very tricky one might frustrate you a lot.
But there is a very simple trick!

Use the Map Details

By utilising the Map Details, in showing resource spots - you will have an easy time finding secrets and hidden spots, for they come often with extra resources. Some times it is a cave which blends in with the background. Some other times it is just a matter of elevation. But the map will show you there is something! And when you spot resource markers on the map you cannot see with your eyes yet ~ you know there is something to find!



You see that suspicious looking room with the golden bugs next to the 9?
There is something to find over there ~


Relics / Old Messages Locations
If you feel you struggled enough looking for the Relics and Old Messages to no avail - thanks to a great community there are some easy to use image walkthroughs for you available ~



Source: https://twitter.com/Azilorn/status/1379815842041450497
Lore & More Secrets
Did you know about your house...



This hint is essential for a certain achievement ~ but more important:
the informant is going to share with you secrets of Kamura and Elgado - however, that is limited to one secret per Hunter Rank / Master Rank, until you finish the story.

Make sure to pay them early on a visit and every time after you upgrade your rank until you see the end of the story! And if you are observant enough, maybe you find the Master Rank limited secret paintings in Elgado as well...



When you are quick enough you can see your dispatched buddies traveling down the river ~



Do you wanna bomb a snowman? The first time you will be rewarded ~





More secrets await you in Sunbreak ~

Did you know, that the EZ Bait Meat you get during a Flooded Forest hunt are actually for the piranha-like fish? When they jump for the bait they while also bite the nearby monsters ~



After spending more time thanintended on the fishing achievement, I like to share with you an important hint - finding all the fishing spots is key to catch them all! Some are off the hunting grounds and eventually easy to miss, unless you take time to explore.


For more secrets check also my notes about Rare Endemic Life you need to find for other achievements / unlockables:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2717752786
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2760557611
For the Love of Details
Did you notice...

...that the Gargwa will lay eggs at the spot you surprise them from behind? If you are lucky you even get to see a Golden Gargwa Egg!

...that when your Palico wears the Basario (layered) armour, they will camouflage themselves as stone when you crouch?

...that you can mine from Basario's back?

...that you can free Zinogre from bugs?

As if removing fleas... ew!

...the two drummer Palicoes in the Gathering Hub will stop playing the drum when you picked a different BGM for that area?

...that Arzuros, if they are not fishing or gathering honey, they will steal your honey when you fight them and it happened you carrying some?

...that the item drop Shiny Nacre from Tetranodon is a reference to the monster's origins: a Kappa, river yokai (demon) who loves to (sumo) wrestle?

...that your buddies will start dozing off when you let your game idle long enough?

...that also almost every character/monster/buddy/etc. animation have some sort of easter egg? When you observe them long enough you might notice how almost everyone has a moment of "breakout" which interrupts a repeating cycle, like the drummer playing with their stick by throwing it in the air ~

...that outside of your house sometimes the bathing tub will be occupied by a Palico?

...the monster master Hojo is riding is actually a small (baby) Testsucabra mainly known from Monster Hunter 4?

...that Wyverians, that is what the Elves - I mean - people with long spiked ears are called in Monster Hunter, have less fingers than Humans?



...that every decoration trinket you can see on sale on Kagero's wagon display can be obtained as decoration for your house/room?

...that special items and titles become unlocked after you have fought a specific monster often enough? In most cases it is hunt X 50 times.

...that Khezu is the only monster which has no BGM, presumably because the monsters' battle music starts when they see you, but Khezu has no eyes?

...that some monsters are very aggressive towards each other, that they will start a turf war right away when they meet?

...and that you can use it to your advantage when luring them with either a Wailnard or Stinkmink?

...that when you successfully lured or force a monster away from preferred territories, they might have troubles with some of their attacks? (Bringing fire monster to water area e.g.)

...that the mural in the training area shows the appearance of Apex monsters in the Rampage quest in order?

...that when you stun the Toadversary, the pilot Palico climbs down its back to make the wind-up-mechanic work again?



...that Somnacanth is humming an area related tune when she is roaming around and playing with shells?

...that the Antidobra will always show you its back for maximum intimidation to protect itself?

...that your Cohoot will show friendly affection towards Fugen's Cohoot when they are next to each other?

...that pack monsters like the Great Izuchi will show affection to their company when resting in their nest?

...that diving monsters like the Delex or Diablos can be shocked with sonic bombs as if they were in water?

...that the Altaroth have fixed paths between their loot and their nest?

...that the Zamite will grow in size, from tiny to big, depending on how long it can suck on you?

...that monsters will have a much harder time with their signature moves once you broke their releavant parts? Rathian still tries to hit you with her tail e.g. but the reach of that attack is cut short.

...that Remobra are scavengers who will come right away once they see a dead monster? If you have troubles with them when they are in the air, just offer them fresh meat...

...that Tigrex is one of those monsters who will eat anything after having themselves exhausted quickly while fighting you? They will even take a bite, despite the meat is drugged with sleeping, poisonous or paralysing substances...

...that herbivores naturally run away when a big monster enters their area? You can see that especially during wyvern riding ~

...that every 100th time you did not win the jackpot in the lottery you still get a consolation prize? Often enough a miniature which you are missing in your collection.

...that when you are lucky enough to have all dango skills activated the animation changes ever so slightly during the cutscene? Also, watch your teacup for the symbol of luck ~

...that Kulu-Ya-Ku, the egg-stealer, will try to recover their health by stealing an egg from a nearby monster nest when you damage them enough?

...that you cannot miss on the Monksnail for its very loud call when it comes to sight on the map?

...that you might be able to retrieve your stolen items from wild felines at their gathering place? You might find something else more valuable too there... are those gems made of compressed... oh no!

https://www.youtube.com/watch?v=Fle4v4V8hgg
Transporting Items
Transporting items for quests (or just Kamura Points and Zenny) was never easier - thanks to Wirebugs! You can not only use them for faster movements, but also to make daring jumps.
As long as you trigger a Wirebug in time, with a reasonable vicinity to the ground, you can make it safely. In addition to that: depleting your Stamina while climbing will not result in you dropping the item!


Veteran's Tip
The skill Wirebug Whisperer can come especially handy for transporting items. Not only does it prolong the time to hold onto an additional Wirebug (grab one extra before grabbing the transport item), at level 3 it also helps you recover the Wirebugs faster, making your journey overall easier and faster. And if you fear monsters might interrupt you, go for Earplugs and Tremor Resistance as extra precautions! Prepared like that every transport becomes an express delivery!

https://www.youtube.com/watch?v=HrPQsvBdB-4
Item Loadout Suggestions
A more detailed version of this part of the guide can be found here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830376467
==============================

Note for beginners
The last four red and orange items you can see on the Low Rank screenshot are endgame items. Do not mind them to start with. Loadouts are made with crafting extra traps in mind - preferably Shock Traps, for monsters immune to shock comes the beta variants. Bombs are for sleeping monsters. There is a moment you do extra damage. And since monsters tend to flee to sleep in their lair when you beat them enough, you want to make use of that advantage moment where you can deal a lot of damage easily by utilising bombs. Especially in Multiplayer it is a beloved tactic you should learn to coordinate and put into practise.

Note for veterans
"Refills" take into account that boosting items like Demon and Armour Potions' effects last the whole hunt, unless you faint.

Note for observant hunters
The loadouts are arranged so by going from left to right you find the correspondent refill version. Only for range weapons I have very specialised loadouts.



The basis to which I adjust all my Items Loadouts is made of

10x Mega Potions
2x Max Potions
10x Herbal Medicine
6x Nullberry
8x Tranq Bombs
1x Farcaster
2x Mega Barrel Bombs
2x Trap Tools
+ 2x Thunderbugs OR 2x Nets
1x Pitfall
& 1x Shock Trap each
Powercharm, Powertalon, Armorcharm, Armortalon
(endgame items)

For difficult monsters I add Mega Armorskin, Mega Demondrug, Adamant and Might Seeds, and Dash Juice. For Elder Dragons I take the trap stuff out and bring instead Flash Bombs. Supporters are beloved for bringing powders to the hunt and allow anyone to benefit from them. Also, there is a skill which allows you to pass on buffs when consuming items to nearby hunters. You might also want to bring at least 2x Well-Done Steaks for Multiplayer hunts, as they can last longer than 3x Rations might last.



For High Rank I take Upgrade Items with me to enhance my combat abilities. Even the smallest buff can make a great difference when the monsters come with the "extra punch".



The "Refill-sets" are basically the same, but without the Upgrade Items which will last throughout the whole hunt.



I highly recommend to have Item Loadouts ready for your ranged weapons, as each of them use a specific set of ammunition. Veterans will most likely take additional crafting items with them for an additional supply of ammo.

If you like to know more about consumables and Upgrade Items, check out the spin-off guide
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2748134725

Changes with Sunbreak
In addition to the suggestion for beginners above, version 10.0.2.0 brought a great quality of life improvement by allowing you linking Radial Menues Loadouts with your Item Loadouts. That is a feature which is especially attractive for ranged weapon users who like to craft extra ammo on the fly! But it also comes in handy when switching between Singleplayer and Multiplayer. Find out more about that new feature and a more advanced suggestion for Item Loadouts here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830376467
Radial Menu Suggestions
These are the layouts of the Radial Menues I am using.
They are designed with right handed ergonomy in mind - having often used items easy to reach while also minimising the risk of accidently using something valuable / important like Max Potion / Farcaster. Having those part of the menu is essential in my opinion, even if you hardly ever need them. You do not want to miss on them being on "hotkey" in the time of need.









For Communication I am using stickers - for better visibility in the heat of battles. Mostly simple things on hotkey like "ready", "wait a minute", "can you post a quest", "monster is falling asleep!", "I am going to place a bomb", and such ~

Veteran's Tip
Since you can have multiple loadouts for radial menues, I recommend to make use of them. With version 10.0.2.0 of the game you can even assign specific radial menues loadouts specific item loudouts.

How to make good use of that, you ask? How about linking a special Radial menu loadout for crafting ammo on the fly with crafting materials you prepared in your item loadout specifically for a ranged weapon? You might not need it when you are carrying a melee weapon. But it is now easier than ever to switch between different layouts / loadouts to make your hunting experience even better!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830376467
Dango Menu Suggestions
A more detailed version of this part of the guide can be found here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2811588420
==============================



How to get more Dango Tickets
Short on Dango Tickets? Check this video out to get more quick and easy!


Veteran's Tip
When playing Multiplayer, you might benefit from an increased Dango Menu if the host has unlocked Dango flavours which are yet unavailable to you. That way you get to enjoy great Dango early!
Spiribirds Routes Suggestions
Equipment Loadouts Suggestion
When you start using all weapon types, it can be helpful dedicating each tab in your Equipment Loadout Box one weapon type. That makes it especially easy to track your weapon-type-specific loadouts. Also do not forget that you can also make Item Loadouts for your specific (ranged) weapons, to carry a fitting set of ammo and ammo crafting materials.

Charming
After many urgent quests the inventory of the merchants update with new items. Among them you will find two relatively expensive trinkets: the Powercharm and the Armorcharm.


They give a passive bonus on attack and defense, and it is a standard that every hunter keeps them all the time in their inventory for the stats boni. Later, if you have not already noticed from the crafting list, you can use the trinkets to craft even better trinkets which give more passive boni on attack and defense.


By then you are going to carry four trinkets all the time to have passive boni on attack and defense during hunts.

Here is a screenshot without and another one with the trinkets


Hint: the trinkets will never be discounted, so you can buy them any time without the need to wait for a sale.
About the Hunter Rank (HR)
One of the frequently asked questions among those who plays the game with friends is:

What Hunter Rank (HR) do I need to play Quest X together?

First thing first: you can play right away with your friend multiplayer. It is, however, always recommended that one goes through the Village Quests first, as they work as tutorial and unlock helpful services like the submarines with the Argosy.

Once you reached Hunter Rank 8, you may also participate in any Gathering Hub quest which requires a higher Hunter Rank. Before that you are somewhat limited to what is referred as Low Rank. But do not worry - skilled players and veterans usually reach the High Rank in less than a handful of gaming sessions (< 3-5 hours is what most players claim on the forums).

Important Note about HR Points
Your Hunter Rank is a summary of so called "HR Points" you collect for each hunt. There is no official term as the points or score is not visible to the player in detail. All you can see is a level bar at the end of a quest. Those points are rewarded to you depending on the difficulty and amount of monsters hunted during a hunt.

What is not being told by the game is that the milestones up to HR20 caps those HR Points.

Milestones = Urgent Quests when reaching a certain Hunter Rank.

Example: when you reach HR8 and keep hunting 20 more monsters without doing the Urgent Quest, those HR Points you would have gotten for those 20 monsters will not be accounted for. Those points would be "earned in vain".

Once you finished the Urgent Quest which appears at HR20, every HR Point will be accounted for. It is then, when you could keep hunting at e.g. HR30 without doing the Urgent Quest, with the HR Points rewarded to you afterwards. Only after HR20 you will see possible jumps in HR by delaying the Urgent Quests which can look like HR30 -> HR40, HR40 -> HR50, and so on.

Quest related milestones after HR20 are at HR30, HR40, HR50, HR70, HR100.

Once you reach HR100 all quests which have a HR requirement are unlocked to you. Any higher level of the HR only serves as personal achievement and unlock certain Guild Card titles. The maximum HR is HR999.



The final HR100 challenge is an old franchise favourite

Changes with Sunbreak
Master Rank (MR)
For Master Rank (MR) the principles mentioned above are still valid. At first you need to reach a certain threshold before any additional MR Points from quests get accounted for. And some monsters you need to encounter yourself first with the related Urgent Quest which often are also related in granting you your initial Master Ranks, before you can join Multiplayer hunts which have them as target. Doing Master Rank quests also grant you additional HR Points.
Multiplayer Region Selection
Having issues in finding random players when playing Multiplayer? There might be not enough players in your region. By switching your Steam's Download Region within the Steam Settings you can also switch the game's Multiplayer region.





Currently favourited by the community are servers in Japan and the U.S.A.

If you are still having issues, you might want to check the Technical First Aid Guide
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755312447
Farming Zenny & Kamura Points Quick
3,000,000 Zenny per Hour
You need Zenny? Okay, check these videos out:


200,000 - 300,000 Kamura Points per Hour
If it is Kamura Points you need, check here:


Changes with Sunbreak

List of Event Quests / Challenge Quests
A very helpful list of all available Event Quests / Challenge Quests can be found here:

https://www.monsterhunter.com/rise-steam/uk/topics/event-quest/
https://www.monsterhunter.com/rise-sunbreak/en-uk/topics/event-quest/

Character Creation: Take your time!
This might be only useful if you are very new to the game or you have not started playing yet...

Please take your time during character creation. On the one hand the game feels better if you can identify with your hero avatar. On the other hand there are limits to what you can change after you have started the game.

It is an outdated and questionable policy that you cannot change your character appearance as you like. But you get really only one free character appearance change for your whole Steam account! *

https://store.steampowered.com/app/1798040/MONSTER_HUNTER_RISE__One_Character_Edit_Voucher_Free

Every change later might cost you...
Also ~ your character's name cannot be changed. Keep that in mind.

When you just started your adventure and have already regrets - it might be cheaper to restart and save your only free ticket for something which is a must change for you in the future ~

* Changes with Sunbreak
Upon obtaining the Sunbreak expansion, you will be automatically granted one more free Character Edit Voucher, as there are new basic customisation options to pick from.
Equipment Display and Layered Armor
Have you unlocked "Layered Armor"s settings yet?
It is about the options to give your hunter a more personal look, without sacrificing the actual equipment benefits. A "layer of extra armor" on top of your normal equipment, so it just looks different without actually being differnt.


Layered Armor which you have obtained via extra DLC aka preorder bonus or bought, are unlocked right away ~ later on in the game you can unlock the function to use all armours as Layered Armor.

Some Layered Armor might need adjusments with the Equipment Display options.



What can you do with Equipment Display?
You can actually hide pieces of what you are wearing in addition to Layered Armor!
Not liking wearing a helmet which hides your cute looking hairstyle? No problem!


Some Layered Armor, like certain DLC Layered Armor would not even look that good if it was not for hiding certain other parts of equipment which are not part of the outfit.


Veteran's Tip
When starting out the game and it happens that you got bonus items, only a few bonus Layered Armor are available right from the start. But over the time you progress through the game's story, you get to unlock Layered Armor for all available armours and many more extras as special quest rewards!

Equipment Display on the other hand is available right from the start. Want to walk around Kamura without carrying your weapon on your back all the time? That is what the options are good for!
Overview of Japanese Voices DLCs
And for an overview of the Japanese voices DLCs, check the Japanese version of Capcom's Monster Hunter Rise store page which you can find here:

https://www.capcom.co.jp/monsterhunter/rise/topics/dlc/
https://www.monsterhunter.com/rise-sunbreak/ja/topics/dlc/



There you will find links to the YouTube videos which showcase the Japanese versions of the DLCs. When you buy a voice DLC you automatically get access to all three languages:
Monster Hunter Language, Japanese and English
Afterword
There I thought I just share some screenshots and a few quick words about how a few different camera settings can change your game experience. Now this is growing more and more to a collection of tips for beginners.

I am grateful towards everyone who took their time to give this "guide" a look.
I am immensely grateful towards those who even consider this good enough to gift me an award!
Sorry for my bad English, as it is not my native tongue.

I wish you all a good hunt - and from the bottom of my heart - lots of joy with the game.

Happy hunting!





The game is enjoyable and worth it - every minute if you allow it
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2745633361
Recommended Videos
For Beginners

Inspiring Videos
I remember when I was a beginner, how I always thought the Lance(s) is something hard and slow to play. These videos opened up my eyes for how wrong I always was. I mean I knew about "counter-gameplay". But this shows the Lance(s) on a level I have never imagined before. Remember this before judging early about a weapon. All weapons are great fun to play with!

Recommended Resources
These websites might be helpful for later, when you advanced further with the game.

Kiranico
https://mhrise.kiranico.com
Kiranico is seemingly a well known database for Monster Hunter players, which rely on indepth information, suspected to be taken directly from the game's code. The website is natively Japanese, but offers a great English translation nowadays.

Monster Hunter Rise Guild Card Titles
https://docs.google.com/spreadsheets/d/1XLlXi56EBJugXiwuc_HdIwiyWibbNEVDgoq8mgfL8-Y/edit?usp=sharing (Steam will warn you because of how Google allows easy edits - it is tested and safe but be careful nonetheless!)
With this one someone actually took the effort to share a Google Spreadsheet which can be accessed by everyone. It gives not only a list of guild card titles, but also information about the conditions to unlock them.

Trophy & Achievement Guide at Fextralife
https://monsterhunterrise.wiki.fextralife.com/Trophy+&+Achievement+Guide
When was freshly released, it used to be quite a reliable resource. Nowadays I have found fault with a bunch of information at the Wiki. Could be pure accident when I looked things up and they did not match the numbers from the game. But then I do not know how up to date it is kept by Fextralife and the users. Enjoy with caution ~

Monster Hunter Rise Builder
https://www.mhrbuilder.com/
A website which allows to "test" armour builds number-wise and share them with others. It is not perfect but does a great job nonetheless.



MH Sunbreak Simulator
https://huntervillage.io/builder/builder
The same as before but includes also equipment and skills from the Sunbreak update with a more convenient and easy to use interface.

My favourite is Kiranico, since some details are quite special which you can find there. Make sure to lookup the resources when you feel ready for them, so you will not spoil your fun!
Nintendo Switch Pro Controller
Regardless whether your muscle memory is affected or not - aka - you would not know if you have not played the game on the Nintendo Switch before; but if you are intending to use a Nintendo Switch Pro Controller I highly recommend that you apply the workaround from this guide of mine:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2717405530
"Why?" you ask?

Even if you are not affected yet - in general the controls for Monster Hunter is on all platforms the same. Should you find a liking in the game, you want to have a steady muscle memory in the future as well when playing other installments like e.g. Monster Hunter: World.
Xbox Wireless Controller
On a similar topic like with the Nintendo Switch Pro Controller, there have been a lot of players who experienced issues with their Xbox Wireless Controllers. A workaround for the moment would be to disable Steam input within the Controller Configuration for Monster Hunter Rise.



From how it looks like a Steam controller feature for better handling could lock your LT/ZL button by accident. Causing issues with the Wirebug gameplay feature.
On the Matter of Mods
I love mods - generally speaking.
I am convinced that any kind of game which allows mods is a great game, as they allow for more than just adjustments and fixes by third party providers. Mods allow a community to grow, to challenge the developers with user created community content and in the process keeping the game alive for many more years to come - way beyond a game's "natural" lifecycle. Mods are "limitbreakers" which can enhance your personal experience with a game.

As long as you do not mistake them for or abuse them as cheats.

Since I am not using mods for Monster Hunter Rise myself, please take the following words with an amount of caution. I call myself a "vanilla Huntress", in regards of mods. I am presenting to you one of many opinions on the matter alongside some words which I hope will turn out helpful for you to know before you start modding the game.

Important Note for Beginners
Whether you are new to modding or not, make backups of your save game.
"Bricking" your game, as in: making it unplayable for you is one of the greatest risks which comes with mods. If you have not made a backup of your save game yet, I highly recommend it to you.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2791694098
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2828650446

The "Light Side" of Mods Usage
Since release the game has suffered under some persistent technical issues. Some of them caused by the game, the majority other by third party tools or individual PC settings. Mods have helped many players to overcome those issues by offering reliable and working workarounds.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2755312447
While I will never be happy about the fact that some issues are better handled with mods, due to the lack of an official fix, you cannot ignore the fact that those workarounds not only actually work, but also are the only answer to many players needs. This is what I meant by "(Mods) challenge the developers" and give them reason to improve their work.

I am also a fan of modifications which allows for more variety in regards of ingame art.


A modified Sonic attire layered armour - most of these mods are directed towards an assumingly male audience with a preference for "sexy stuff"

These kind of mods I consider "good mods", harmless mods which do not change the way how you play the game - something you use like a layer to wrap your game into, but is easy to peel off again without traces. These kind of mods also have zero risk to endanger your save game due to their technical nature of being used side by side with the game rather than editing the game itself in its core. For this explaination you can consider them "light side mods", while there are also those mods which belong to the "dark side".


The "Dark Side" of Mods Usage
There is so much more than just mods which apply workarounds and alternative layered armours. Mods which show hidden details like monsters health as a GUI bar, mods which allows you to edit weapons and armours and more values, mods which automatically calculates your and other hunters DPS, and so many more.

Without doubts you can say that those mods which leads to cheating like being able to instant-kill monsters, or changing values of items and alike are considered the worst.

There had been controversial discussions on "less bad(ly affecting)" mods, but you must not fall for them, as nothing makes those mods any better than them being bad.

Allow me to explain it to you:

Argument no. 1: "As long as I am not cheating, what is the big deal of using a mod which shows the monster HP?"

Argument no. 2: "I do not like the randomness in getting item X, and that is why I mod.
What is the big deal if no one is harmed?"

"It is not a PvP game after all. I can play however I want, right?"


Right.
Technically, there is not a single word wrong with those generally spoken statements.
And yet those mods are still bad.

The general consensus within the community is simple:

Do what you want. Just do not harm others.

There is no known official active response towards cheaters. That is why they seemingly roam free within the community. With no one punishing them it is frustrating for all the honest and proud players among us. All you can do is blocking people via their Steam profile.

But with almost all of those mods, except with those which are obviously altering weapon values and such, no one can really tell that you are using them. And still those mods get abused and misused.

The most common misuse with a follow up abuse are so called "DPS meters". Something considered childish and less. A certain MMORPG and misconception on the matter are to blame for all the controversy and especially on the abuse. Even the mod authors ask the users not to abuse it by calling out fellow hunters for which seem to have a low DPS output.

Originally posted by GreenComfyTea @ GitHub:
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.

While it makes no sense to begin with, like e.g. someone who supports the party by collecting Hunting Helpers or someone who collects Spiribirds so they do not cart easily do naturally less DPS than someone who goes straight for combat and therefore risking the hunt to fail more often than necessary, there are still lots of cases in which such great tools get misused and abused.

And when it goes so far that someone who is using extra GUI calls out to spoil on hidden details it becomes more than just "a bother". That would be simply cheating. E.g. some tells the party a certain monster part is about to break because they can see the numbers.


A screenshot from a demo video on YouTube, which is provided by a mod author - the mods used here are extensive, as they show health bars, effects durations and monster vulnerability, etc.

So far that about "the more obvious bad things" you can do with mods. But there is more.

Specifically, "charm edit"
or anything which bypass randomness within the game.

As I am a person who is passionately striving for perfection myself I can fully understand why people get frustrated about the drop rates and luck factor in regards of the talismans.

But bypassing that randomness is bad by itself, as the majority of hunters are proud of their achievements which are highly influenced by that very same randomness. When someone changes the drop rate of an item from 1% to e.g. 50% to get it on 2nd or 3rd attempt max., the other which had endured 20-30 or more battles to get rewarded with the same will be of course mad at them. At least annoyed since it feels like someone else is downtalking their hard work and efforts.

Even worse when it comes to charms/talismans. Hunters build and skill around what they got, whether they got lucky or unlucky, and achieve incredible feats. Someone who just edit their talisman to their liking is not only bypassing the randomness and luck factor, they are also downtalking the challenges the other had to overcome. It feels like a spit into the face, to be blunt.

By the end of the day almost every other hunter will overlook that kind of cheating. Especially since it is hard to take note of such things, and you must not share with everyone that you just cheated.

Do what you want. Just do not harm others.

...is the general consensus. But it will still affect the game of the user. And that is what makes them bad. While there is nothing wrong about someone telling you that they want to play the game how they want, it still leaves plenty of bitterness when those people simply play without the same challenges.
Take into Consideration when Modding...
...that when you mod the game that much, that it changes the gameplay, like with a health bar for monsters of value edits, that by the end of the day you are only to harm yourself. And that is still when you do not harm others by misuse or abuse.

This game's core fun comes from the personal growth you as player are to experience. Changing the game that you will have advantages, bypassing "annoying" mechanics and such will also take away from your personal growth. Whenever you apply such mods, do it with that in mind. No one will care. But you should.

Think of it like with this extreme example: you are about to start a game. You have probably friends who played the game like forever. You probably also need an equal "forever time" to catch up. And then you are offered a shortcut by e.g. buying an item or something alike which allows you to skip levels so you can join your friends right away.

In other words: you are offered an item -which in most cases you have to pay extra- so you play less.

Would you expect to experience the same as the ones before you who have overcome all the challenges and adventures you intend to skip?

I admit, that example is extreme by all means. But it reflects the core of the statement, that by cheating or simply making things easier with mods you are taking away a sort of content.

A different fitting analogy in my opinion would be here: imagine when you first learned how to ride a bicycle. But there are no training wheels and you keep falling and having a hard time. Now mods which makes the game easier or alter the gameplay to your advantage in any form are like permanent extra wheels. You put them on and they will never ever get off again, since it is a one-time-experience you get to learn enjoying the game how it is meant to be. Are you really okay to miss out on that and eventually riding a bicycle only with extra wheels forever? You will never be able to enjoy it like those who never touched such "Dark Side" mods.

If you are new to gaming you might not relate or understand, maybe you never ever had to complain about naive beginners who skipped the tutorial and joined your 5v5 MOBA game just to be the cause for an inevitable loss.

So, just take this advice as some words from a veteran which you do not have to follow through. Just that you have read about these at least once. No one can hinder you from misusing mods and no one cares considering your rights to do so. Just keep this in mind. And make sure not to harm others.

If you like to read more of this kind of advice, I recommend to you these
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2757798575
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2745633361


Where to find Mods?
Due to the lack of official Mod Support you will not find any on Steam via the Workshop. But mods for Monster Hunter Rise are actually really easy to find, on famous mods sites like https://www.nexusmods.com/monsterhunterrise/mods/

Many more might be "hidden" and shared in discord communities.


On the Matter of ~lewd~ Mods
Us girls really do not care. Simple as that.


The majority of female players like me love cute and great looking avatar clothings - and that was it. Lewd stuff is... what for? ¯\_(ツ)_/¯

I can only shake my head in disbelief whenever seeing lewd and even NSFW mods being used by anyone in this game. In all cases the people who abuse them are disgusting and disrespectful towards women in general - that is why I am in general against the majority of lewd mods. But from a sober point of view: why bother with them to begin with? Someone who wants or even needs that kind of stuff is either childish or have very serious real life problems.
But then we also give children Barbie and Ken dolls to play dress up with, so...

Do what you want. Just do not harm others.

!!! WARNING !!! WARNING !!! WARNING !!!
Value editing and anything which alters the game on that level have a high chance to accidently destroy your save game. It might work just fine at first, but any update -whether by the game itself or by the mod you are using- can result in your save game becoming unusable.
Therefore make sure to make backups regularly as described in this guide
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2743342837
Apply such Mod only when You understand how the mod works
and You understand the consequences


REFramework Scripts Issues
REFramework scripts are commonly known to cause issues in Multiplayer, specifically desynchronisation issues which leads to stuttering, short freezes, and disconnects. Even when the script is just installed and not activated. As long as REFramework is having a script (LUA file) in its autorun folder you might experience such issues. REFramework plugins on the other hand like the very helpful DeviceStutterFix seem not to affect Multiplayer and are safe to use.



The image shows a highly popular mod which works via REFramework script and is causing very commonly significant issues in Multiplayer sessions. Even when not actively being used.
Beware of ReShade
Health Warning

Watching too long on ReShade altered gameplay can affect your eyes badly

For my screenshots I love using ReShade. It is a great tool to give the ingame graphics the extra "kick", to make it look like "more". However, there is a hidden downside to graphics enhancers like that as well.

I belong to an older generation of players who got an epilepsy seizure after watching the infamous Pokémon episode. Therefore I am especially sensitive and notice such things right away. It might be also a matter of my age. I truly hope the younger ones are less affected by such than I am. However, the issue is best described with comparing the benefits of "dark mode" with browsers, smartphones and so on, which make the screen look darker and softer than it could be.

When enhancing graphics with ReShade there is the real danger that your eyes get stressed out too much, as the enhancements happen in a post-processing which is not native to the game. Especially when it comes to sharpening and adding vibrance to the scene. So, should you be interested in such third party tools, please keep this information in mind. And if you are sensitive, maybe it might interest you that there are also mods available, which reduce issues caused by flashy attack effects you see while playing the game.

Take the Health Warning which is shown when loading the game serious, please. Even when you were never affected before by such symptoms, ReShade can change that quickly when not used properly.

Mind Your health. Your health comes first and is invaluable.

Changes with Sunbreak
The PC version of Monster Hunter Rise got a detailed photo mode editor with version 10.0.2.0, which is a great alternative to using ReShade for screenshots.