XCOM 2
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SCP Raider Factions for LWOTC
   
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795.402 MB
3 Jan, 2022 @ 7:41am
25 Apr @ 3:19pm
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SCP Raider Factions for LWOTC

Description
Three of my raider factions bundled together for the purpouse of using them alongside Long War Of The Chosen mod. Currently LWOTC has troubles with raider factions released before LWOTC, so this mod is a temporary fix, using the easiest method availible: simply re-releasing the mod. The factions were also buffed, and the rewards rebalanced by InventoR.
Descriptions of each faction can be found on their workshop pages:

Links:
SCP Mobile Task Forces
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1774066942
Chaos Insurgency Incursion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1781154099
Global Occult Coalition Intervention
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1930344321

credits:
big thanks to InterventoR for working on a rebalance for those three mods.

Popular Discussions View All (1)
5
22 Sep @ 7:49am
Red Fog \ Lost agressin \ Corpses
MaxMNG
204 Comments
Lianetta 17 Oct @ 1:02pm 
i got sitrep gog ,foundation ,chaos at same map but only one faction appear in map can you make version 3 faction appear at the same map ? (note i use garantee multiple sitrep mod (reimage)
and setting sitrep per mission to 20 sitrep so you mod faction appear a lot in the list but sadly only one faction at time appear in map)
khumak 11 Oct @ 11:35am 
This mod really needs an option to delay how soon the raider factions can start appearing IMO. I like the mod but if you get unlucky and get a string of back to back missions that all have these sitreps when you still just have rookies and squaddies it can really get unmanageable. I've had several games now where I just resigned myself to save scumming any missions that these guys were on for the first couple of months.

I would suggest an option to make them not appear for the first 2 months, similar to the way LWOTC delays the chosen and MOCX delays the appearance of MOCX so you can get a few missions under your belt, get a few upgrades, and get a few squads ranked up to Sergeant.
login 4 Oct @ 5:28pm 
genuinely one of the most enjoyable mods I've downloaded. It's super fun and dynamic, makes battles way more interesting, and adds a bit more options to the enemies. Awesome work, super fun
RamboLeeNorris 2 Oct @ 8:49pm 
Hello! I'm having an issue where GOC is spawning on Advent's team. Does anyone have a solutiion? Player turn order looks like this:

+PlayerTurnOrder=eTeam_XCom
+PlayerTurnOrder=eTeam_TheLost
+PlayerTurnOrder=eTeam_Alien
+PlayerTurnOrder=eTeam_Resistance
+PlayerTurnOrder=eTeam_Neutral
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two

And all factions have teamchangervalue=0
khumak 27 Sep @ 9:18am 
I must have gotten unlucky with some of my initial testing with the extract corpses mod. Sometimes the game shows the corpse offset from where it actually died, so I initially thought manual extraction didn't work but it does. It's easy to see specifically where the corpse needs to be picked up if you use the Fulton harness.
Puma_The_Great  [author] 27 Sep @ 4:42am 
@khumak, I dont think they are case sensitve.
khumak 22 Sep @ 10:36am 
Also noticed when I was collecting the corpse names for the extract corpses mod that some of your soldier names use inconsistent capitalization. Are those names case sensitive? I assumed not.
Puma_The_Great  [author] 21 Sep @ 10:05am 
@khumak, yes I would reccomend the extract corpses mod, but I remember it not always working correctly with custom modded units. If somebody were to test it out I'd be thankfull.
Puma_The_Great  [author] 21 Sep @ 10:04am 
@Oniwabanshu, what are these new map mods? Would that not be the bug on the side of R&RSS or the newly made maps not having proper spawn zones mapped out?
khumak 19 Sep @ 3:32pm 
For people looking for options outside of the full salvage missions, check out the extract corpses mod.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144390426