XCOM 2
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SCP Raider Factions for LWOTC
   
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795.402 MB
3 Jan, 2022 @ 7:41am
25 Apr @ 3:19pm
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SCP Raider Factions for LWOTC

Description
Three of my raider factions bundled together for the purpouse of using them alongside Long War Of The Chosen mod. Currently LWOTC has troubles with raider factions released before LWOTC, so this mod is a temporary fix, using the easiest method availible: simply re-releasing the mod. The factions were also buffed, and the rewards rebalanced by InventoR.
Descriptions of each faction can be found on their workshop pages:

Links:
SCP Mobile Task Forces
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1774066942
Chaos Insurgency Incursion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1781154099
Global Occult Coalition Intervention
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1930344321

credits:
big thanks to InterventoR for working on a rebalance for those three mods.

Popular Discussions View All (1)
4
23 Apr @ 7:52am
Red Fog \ Lost agressin \ Corpses
MaxMNG
186 Comments
rubyeye 9 Aug @ 6:23pm 
Hi Puma...I've tested this mod with (2) different campaigns and I think I know why your faction equipment/resource drops don't work properly with LWOTC. Nearly every mission requires you to EVAC, so the only loot drops you get are what your soldiers pick up (or hack) from the battlefield. Nothing from any SCP Raider Factions are every acquired, except from Full Salvage missions, which are very rare.

I don't know how you programmed their items to "drop" without physically leaving anything for us to pickup, like with Advent's Loot Drops, but they are not registering automatically - most likely due to how every mission ends with an EVAC.

You've said this mod is a temporary fix, and while it works for the most part with LWOTC, the equipment drops are unfortunately not completely functional and are limited to Full Salvage Ops - as far as acquiring them. While disappointing, it won't keep me from playing with this Mod because it adds something new and fun I've never played with XCOM.
CallMeZDoctor 8 Aug @ 6:42pm 
So im having the same issue with the loot not dropping properly and I was curious if there is a way to force it to spawn via console commands or just physically add it to my avenger inventory
rubyeye 5 Aug @ 11:17am 
Hey Puma ... LWOTC player here and it's my first time trying this mod ( or any raider factions ). It's different, fun, and actually quite hilarious ... I had a mission last night with a group of MTF Epsilon-9 ("Fire Eaters") fighting against Advent Purifiers. Needless to say it was amusing watching them flamethrower each other while both being immune to fire.:steamfacepalm:

Anyway, I also encountered the same issue as someone earlier where none of the faction units are dropping equipment. I briefly saw a text display about some loot drops but there was nothing on the battlefield for me to pickup and nothing in my inventory afterwards. I did notice a new Proving Ground project - Maz Hatter Vest Reconstruction - somehow.

I'll keep playing to test it out and maybe it will fix itself after a Full Salvage mission, or maybe start a new campaign again. I'll let you know what I discover.
A Piece Of Lama 27 Jul @ 2:18pm 
I'm not sure, but it seems like commanders don't drop rewards.
jonexhd 22 Jul @ 2:11pm 
does Foundation forces have their own uniforms? or do I need to use GOC suits with MTF helmet?
Puma_The_Great  [author] 24 Jun @ 5:24pm 
@Gerarderloper, The distiller wasn't supposed to be unique as a reloadable pistol. I propably messed something up with the WeaponData when I was porting the mods to Lwotc ages ago. The 99 clip thing never made sense to me, but firaxis used it as clip size for weapons with infinite ammo, and I never paid much more attention to it. I need to see what I can do to fix that.
Gerarderloper 24 Jun @ 12:45am 
as onestrongbow pointed out, the Distiller weapon is bugged, has 99 clip but clearly only fires 5 or so times and then no ability to reload. Looks like someone tried to make it unique but botched reloading instead.
Amogus 17 May @ 1:12pm 
That's it, the question is not relevant, I figured out how to do it.
Amogus 17 May @ 7:57am 
Is it possible to make sure that all the items that fall from the opponents are transferred to the inventory regardless of the mission?
silversleek 16 May @ 6:06pm 
These factions are really cool don't get me wrong, but if we're talking scp universe.... Have you ever thought of diversifying into some SCPs as rulers? Could be fun