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			 6
 6			 
					




I don't completely understand how the raider teams work, but they are repurposed multiplayer teams. So, I assume the game sees them as player teams, even though the units are all AI controlled. When a "player" unit spots a VIP, you get the "that's a confirmed visual" from Bradford, but the raider teams are hostile to the civilian team (the team VIPs start on). If they move within the activation circle, then a "player" has activated them and they switch to the XCom team -- you get control.
tldr: this is a problem with all raider mods. No one has been able to find a solution for it.
if gog raiders r near a neutral goal like a vip civilian or the alarm device when doing the ufo mission they activate them (sometimes u dont even get control, happens to the mission when trying to rescue a vip +2 soldiers, so aliens can shoot them but no way to get out of the danger zone). would be good if u can remove this.
I HATE THE ANTICHRIST!