XCOM 2
SCP Raider Factions for LWOTC
186 Comments
rubyeye 9 Aug @ 6:23pm 
Hi Puma...I've tested this mod with (2) different campaigns and I think I know why your faction equipment/resource drops don't work properly with LWOTC. Nearly every mission requires you to EVAC, so the only loot drops you get are what your soldiers pick up (or hack) from the battlefield. Nothing from any SCP Raider Factions are every acquired, except from Full Salvage missions, which are very rare.

I don't know how you programmed their items to "drop" without physically leaving anything for us to pickup, like with Advent's Loot Drops, but they are not registering automatically - most likely due to how every mission ends with an EVAC.

You've said this mod is a temporary fix, and while it works for the most part with LWOTC, the equipment drops are unfortunately not completely functional and are limited to Full Salvage Ops - as far as acquiring them. While disappointing, it won't keep me from playing with this Mod because it adds something new and fun I've never played with XCOM.
CallMeZDoctor 8 Aug @ 6:42pm 
So im having the same issue with the loot not dropping properly and I was curious if there is a way to force it to spawn via console commands or just physically add it to my avenger inventory
rubyeye 5 Aug @ 11:17am 
Hey Puma ... LWOTC player here and it's my first time trying this mod ( or any raider factions ). It's different, fun, and actually quite hilarious ... I had a mission last night with a group of MTF Epsilon-9 ("Fire Eaters") fighting against Advent Purifiers. Needless to say it was amusing watching them flamethrower each other while both being immune to fire.:steamfacepalm:

Anyway, I also encountered the same issue as someone earlier where none of the faction units are dropping equipment. I briefly saw a text display about some loot drops but there was nothing on the battlefield for me to pickup and nothing in my inventory afterwards. I did notice a new Proving Ground project - Maz Hatter Vest Reconstruction - somehow.

I'll keep playing to test it out and maybe it will fix itself after a Full Salvage mission, or maybe start a new campaign again. I'll let you know what I discover.
A Piece Of Lama 27 Jul @ 2:18pm 
I'm not sure, but it seems like commanders don't drop rewards.
jonexhd 22 Jul @ 2:11pm 
does Foundation forces have their own uniforms? or do I need to use GOC suits with MTF helmet?
Puma_The_Great  [author] 24 Jun @ 5:24pm 
@Gerarderloper, The distiller wasn't supposed to be unique as a reloadable pistol. I propably messed something up with the WeaponData when I was porting the mods to Lwotc ages ago. The 99 clip thing never made sense to me, but firaxis used it as clip size for weapons with infinite ammo, and I never paid much more attention to it. I need to see what I can do to fix that.
Gerarderloper 24 Jun @ 12:45am 
as onestrongbow pointed out, the Distiller weapon is bugged, has 99 clip but clearly only fires 5 or so times and then no ability to reload. Looks like someone tried to make it unique but botched reloading instead.
Amogus 17 May @ 1:12pm 
That's it, the question is not relevant, I figured out how to do it.
Amogus 17 May @ 7:57am 
Is it possible to make sure that all the items that fall from the opponents are transferred to the inventory regardless of the mission?
silversleek 16 May @ 6:06pm 
These factions are really cool don't get me wrong, but if we're talking scp universe.... Have you ever thought of diversifying into some SCPs as rulers? Could be fun
Puma_The_Great  [author] 10 May @ 4:55am 
@Zets, them showing up is as random as most other sitreps. You can get them so soon, yeah.
Zets 4 May @ 7:35am 
lol they showed up on the second mission. Killing them with a full rookie squad was hell. Are they supose to show up so early?
sAs STALKER 29 Apr @ 10:44am 
Have all requirements but keeps freezing mid combat the first mission they show up[
BrokenShadow4893 26 Apr @ 3:51pm 
@Puma_The_Great I started a new run after some issues in one I was doing, and then I did a full salvage mission, and the drops came immediately after. I'm not sure why though, but it just fixed itself
Puma_The_Great  [author] 25 Apr @ 3:37pm 
@Zeth.exe, to change the pod sizes, go to XcomGameData.ini of this mod, and from the line 163 to line 264 you will have all of the pod size configs. For chaos and GOC the pod sizes can also be found in the same file.
Puma_The_Great  [author] 25 Apr @ 3:34pm 
@BrokenShadow4893, did the dropped gear appear in your inventory after a while, or did you do another mission where it worked unlike before?
BrokenShadow4893 24 Apr @ 8:06pm 
Nevermind. I have no clue as to what fixed it, but now it is working properly
BrokenShadow4893 24 Apr @ 1:40pm 
I don't know why, but for some reason the units in this mod say they drop their gear, but the after mission report shows none of what they dropped. Even missions that give full salvage give none from the raiders. I don't know why this is. The arsonist mod I have downloaded when killing a purifier can have them randomly drop upgrades for a chemthrower on death the same way these raiders work, but the purifier's dropped upgrade actually appears in the after mission report regardless if it is a full salvage mission or not.
Sakboi2012 18 Apr @ 11:34am 
Idk why but GOC are allied with Advent really annoying sorry!!
Rookie 1978 9 Apr @ 1:36pm 
How does this work? Do they just randomly show up?
Zeth.exe 7 Feb @ 6:04pm 
How can I increase the nubmer of scp troops that spawn in on a sitrep I tried changing the encounter configs to increase the number in the groups but they don't change regardless of what I edit.
Human_me 29 Jan @ 2:57pm 
Does this need a new game or is mid-campaign fine?
soonsuo1 7 Jan @ 5:48pm 
To conduct SCP-related research, what kind of resources are necessary? While playing, I've encountered quite a few SCP, but aside from Sectopod wreckage, I haven't acquired anything.
Nullified 26 Dec, 2024 @ 3:11pm 
This is brilliant, with so many ops, this does spice things up.
나나02 22 Dec, 2024 @ 6:27am 
xcom tranquilizer pistol have some bug. this gun is not infinite ammo.

weird thing is ammo issue was totally random. sometimes it's not infinite. but sometimes pistol ammo is infinite. what should i do?
RamboLeeNorris 8 Dec, 2024 @ 3:36pm 
This mod is super fun! I'm having a blast with it.

However, Dream Team fights are super lengthy late game. Mind control, stasis, AND sustain make for a very annoying combo. I think removing Mind control would help a lot, as they just have too much crowd control and don't even utilize their mind controlled units (they mind control them then just shoot at them anyway).

Is there a way for me to edit their abilities in the ini files?
RamboLeeNorris 19 Nov, 2024 @ 11:30pm 
@Puma_the_great, thank you for the input! Strategic spawning didn't add much to the game for me, so not a big loss.

Didnt realize "Goc controlled area" replaced all enemies with goc. I'll check that INI you mentioned.

Thanks again!
Puma_The_Great  [author] 18 Nov, 2024 @ 3:27am 
When it comes to units not spawning because of strategic spawning, there is not much I can do to fix it.
Puma_The_Great  [author] 18 Nov, 2024 @ 3:26am 
@Shiro, @RamboLeeNorris, It seems to be a mod conflict between map mods and the Raider strategic spawning mod.

GOC controlled area is just a sitrep that should replace all advent with GOC, but because of enemy mods some alien units still spawn in. It should be named GOCForces in the .ini
RamboLeeNorris 17 Nov, 2024 @ 11:56am 
Update: I only have the issue of raiders appearing on Advent's team during the sitrep "GOC-controlled area". During other sitreps, suich as "GOC incursion", I have no issues. I cannot find the sitrep "GOC-controlled area" anywhere in the .ini files. Am I missing something?
RamboLeeNorris 16 Nov, 2024 @ 8:18pm 
@D. Wayne Same issue here. Can't figure it out using the INI files
RamboLeeNorris 16 Nov, 2024 @ 5:13pm 
@shiro can confirm same issue here. Strategic Spawning causes them not to spawn.
Kilo Kaun 16 Nov, 2024 @ 12:27pm 
update on this? is it working yet?
Shiro 27 Sep, 2024 @ 11:53am 
Does this mod work with Raiders and Resistance Strategic Spawning? Since the mtf in the missions with the sitreps down spawn in unless i disable that mod.
Komissar Gebet 17 Sep, 2024 @ 10:03pm 
> I can't get any rewards or materials for killing in LWOTC. Also, advent will only attack when scp and advent are in sight at the same time. Otherwise, they will just stand still and be hit by scp.

You need to use Ai to Ai activation mod.
白洲 25 Aug, 2024 @ 8:28am 
I can't get any rewards or materials for killing in LWOTC. Also, advent will only attack when scp and advent are in sight at the same time. Otherwise, they will just stand still and be hit by scp.
Shiro [GK] 9 Aug, 2024 @ 11:55am 
Same issue, this is probably because the mod isn't making use of the raider highlander mod that allows for alternative hostile factions.
Seti 21 Jun, 2024 @ 1:59am 
same issue
Blitz 5 Jun, 2024 @ 10:59pm 
getting the same issue as a few others where all of the raider factions are spawning on ADVENT's team, alongside an ADVENT Trooper in each pod
tcofgp 5 Jun, 2024 @ 1:29pm 
Amogus

"Long War of the Chosen\Config\XComLW_Overhaul.ini"

SIT_REP_CHANCE=1.0f
DARK_EVENT_SIT_REP_CHANCE=1.0f
Amogus 3 Jun, 2024 @ 5:54am 
How can I increase the likelihood of these SITREPs appearing? They are very rare for me, I would like to see them more often.
Tedster 29 Feb, 2024 @ 9:07pm 
so I think I found an issue with a fix I did, I'm digging in further, but I think I found the issue with it on the beta, since it was affecting other stuff. Update is now up on the beta fixing it (issue was added in the beta)
Deathraven13 27 Feb, 2024 @ 2:39pm 
They don't spawn in LWOTC BETA :/
Drex 15 Feb, 2024 @ 7:17am 
advent allies here also
Lord Gecko 4 Jan, 2024 @ 6:43pm 
showing up as advent allies... any fix?
asdron 21 Dec, 2023 @ 3:29am 
Hello, what can I do to get rewards from these factions in LWOTC? They don't appear for me to research, I think I need to get the corpses of faction soldiers, but they don't appear in my base, even if I get them with Fulton's help. Or should they drop special loot? Tell me please how does it work?
Pazza 24 Oct, 2023 @ 4:30am 
How can I disable certain skills or weapons for the factions? I have a bug where lightning hands can be used for eternity which is okay for me as I can avoid using it however the scp factions will use that no matter what wiping out my whole group.
Scrimge 26 Sep, 2023 @ 2:11pm 
any idea why this is causing a black texture glitch to some of the resistance firearms weapons? Carry handles and stocks are pitch black
Wolf Renegade 30 Jul, 2023 @ 10:48pm 
Units work as intended for me but for some reason even If I have them setup to be a third party faction they still show up on advent's side.
PlushPhoenix 18 Jun, 2023 @ 6:22am 
units just stand