Barotrauma

Barotrauma

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[Sielle] The Iroh - MP Campaign
   
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20 Nov, 2021 @ 3:02pm
23 Jun, 2022 @ 12:36am
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[Sielle] The Iroh - MP Campaign

In 1 collection by Sielle
[Sielle] Barotrauma Mods
15 items
Description
Based on the [VG] Iroh ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602920829 ) an amazing sub in itself. Be sure to check out the original!

This version of the sub is meant for a multi-player campaign.

Room Layout Changes
-Removed the Lounge (So this sub is less about roleplaying and more about being a great sub to play with.
-Split the Magazine Room and Armory. Armory is now secured to only Security and the Captain.
-Added an Armory Transfer room that Security can place weapons/ammo/gear for the rest of the crew. This room is secured to crew members only. Both security doors will automatically close if a crew member walks away from the door.
-Shrunk and moved the Crew Quarters up one level next to the Armory.
-Lounge was converted into an additional cargo room that's also set up for a greenhouse. I've also added an automatic fire suppression system for when someone decides to try growing poms.
-The old Crew Quarters was converted into a larger Medbay. I've added an additional Medical Fabricator, Genetic Research Station, and a Deconstructor (that isn't linked to any storage). Additionally, I've added a syringe weapon mount, and Toxin Cabinet that's secured to only Medics and the Captain.

Additional Changes
-Weapons were changed to default only 2 Coilguns, 4x open hardpoints. (Magnetic Shield Room Laser was left alone)
-A lot of the default equipment was removed or scaled down to more accurately reflect starting out. It's still well equipped but some things were removed such as Abyss Suits, etc.
-Added an automatic reactor controller that can handle all 4 fuel slots filled without issues and has increased efficiency. There is a button next to the reactor to turn off automatic control if you have someone that can manage it themselves, or you want to intentionally set the reactor to meltdown. There's also a standby button that will move the fission rate to zero to save fuel if you want to fake-shutdown the reactor (this also happens automatically when the sub is docked through the top docking port). I've also put a standby button in the command room next to the main Navigation Terminal for the Captain to have quick access.
-The Battery Toggle switch was moved to the command room, as well as adding a Saferoom button to lock down or open the saferoom from command.
-There's a hidden secure cabinet in the command room behind a picture that only the Captain has access to.
-I've added a mineral scanner to the top right of the command Nav Terminal so the Captain can quickly switch between sub-control and checking for minerals.
-Various Charging docks have been added, especially near where dive equipment is stored so that batteries can be quickly swapped out for the next EVA.
-Added a Weapon locker in the Dive Prep room for storage of Harpoon Guns and Dive Knives.
-Added Powered Dive Suit Lockers throughout the ship, so all duty stations should have quick access to a locker in case of need.
-Added decals to the junction boxes indicating what they lead to, so repair triage can be done in an emergency.
-Added an additional Deconstructor in the Engineering section to avoid fights over breaking things down.
-Added a cabinet in the Artifact room that holds Artifact cases for the Medical Talent (wanting to keep 2 artifacts on board at all times).
-Added An additional button on the right side of the Saferoom to lockdown/open the room. Also, any dangerous equipment was removed from the saferoom so it can be used for prisoner transport.
-Various decorations were removed to reduce the object load of the sub, and some were changed for personal aesthetic reasons. Nothing was wrong with the originals, but we all like to personalize things. :)
-Captains/Security/Medical now spawn with appropriate ID Cards.
-Assistants now spawn in the Crew Quarters.
-Added an internal camera system in command to look in on the Ballast to check for Flora, and also the saferoom.

Special Thanks!
The following mods were extremely helpful in this sub.
-[VG] Iroh - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602920829 - The original Iroh, this couldn't have been done without it, and I'm trying to keep all of their updates copied over to this version where it makes sense.
-Magic Reactor Controllers - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2654926991 - I used a modified version of the 12C controller that they provided.

Here's a collection of mods that I like to run with Barotrauma for Quality of Life reasons, and to add more variety to the game. - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2658328402

All changes were done in response to how my personal group of friends play the game, but I'm always open to suggestions on what to add/change.
48 Comments
BlazingImp77151 6 Mar, 2023 @ 10:22pm 
idk if its a recent change, but the ship seems to not have enough ballast when the shield room is open. I have not tested, but i think this may be an issue from the Iroh itself (and as such since i only took part of your build, probably wouldn't be on you?)
Insaniac99 23 Jan, 2023 @ 9:39pm 
I made a version of this with a different reactor controller that works in Hoist the Sails
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2922776854
HappyCherry 10 Aug, 2022 @ 11:20pm 
Really like this edit of the Iroh! Thanks :praisesun:
Sielle  [author] 23 Jun, 2022 @ 1:45am 
As long as you're happy with it. This is all just a game, we should each do what we want and gets us the most enjoyment. :)
Hijack Hornet 23 Jun, 2022 @ 12:46am 
Well i'm going to stay on my edited version tbh
Sielle  [author] 23 Jun, 2022 @ 12:43am 
No worries, let's see if the new reactor works for you or not, then we'll worry about it. :)
Hijack Hornet 23 Jun, 2022 @ 12:20am 
No, really just starting a new campaign with the sub would result in a non working reactor.
If you want to have a look at my edit, i'll share my sub version in unlisted
Sielle  [author] 23 Jun, 2022 @ 12:12am 
@Hijack Hornet, I'm concerned that even with the changes that it won't work for you. One of the things I'm working on is replacing the whole reactor with the Alien Reactor from my Stingray sub. But I did test this Iroh's reactor control and it was working fine. Is it possible that someone pressed the "Reactor Control" button below the reactor and turned it off? (I really should have added a light to indicate it was off, my bad on overlooking that)

Do you have any mods loaded that could change the function of the components?

On a side note, I am adding more storage space to the Engineering Room (10 large steel cabinets tied to the fabricators) and Medical (6 more medical cabinets, including one linked to the med fabbers).
Sielle  [author] 22 Jun, 2022 @ 3:45pm 
I plan on changing up the Fab and med rooms to add more storage. But I'm glad you like it so far.