Barotrauma

Barotrauma

2,446 ratings
[VH] The Iroh
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File Size
Posted
Updated
2.336 MB
15 Sep, 2021 @ 2:18pm
5 Jan @ 8:00am
71 Change Notes ( view )

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[VH] The Iroh

Description
Valhalla Shipyards™ is proud to present its new flagship, The Iroh.
This all-purpose technological wonder is well equipped to face any danger presented by the seas of Europa, while leaving space for customization to progress with its crew.


NOTE: The Iroh is 100% vanilla. All the features below are made with in-game gimmicks, no additional mods are required.

Notable Features
Magnetic Shielding
The latest technology from Valhalla Shipyards, the magnetic shielding allows the crew to leave and enter the ship effortlessly, while keeping hostile seas out.
The magnetic shield can be deactivated - both from its room and from the Navigation Terminal - to flood the cargo room, allowing for faster descent speeds.

High Tech elements
The Iroh is vessel to some of the most advanced technologies on Europa. This is reflected on both its interior and exterior design.

Safe Room
Positioned in the heart of the ship, this double plated, independent room is the safest place on the ship, allowing for safe transport of VIPs. It can only be locked and unlocked by members of the crew.

Mug heater
To keep you warm on the coldest jovian moon.


Other Features
  • Public and Restricted lockers, allows the medic and security teams to choose what equipment the crew can access, and what is restricted to their class. Fair warning though, the captain can access all cabinets on board - so hide your contraband.
  • Thoroughly decorated rooms, presenting a high tech look;
  • Bunk beds with personal containers, assignable through the small terminal in the Crew Quarters.
  • Ballast Flora mode, toggleable both from the ballast and the navigation room - drains the ballast and allows for the crew to efficiently take care of any ballast flora infection.
    Fair warning, confined rooms and fire do not mix well.
  • Day counter on the navigation terminal, to know how long has passed since you began your journey;
  • Custom auto-doors - which open and close automatically in normal situations, and lock when in contact with water, to prevent flooding the entire ship. Once locked, they can be manually opened with the buttons on the side.
  • Emergency battery, toggleable from the engine room;
  • All crafting stations - Fabricator, Deconstructor and Medical Fabricator;
  • Mess Hall, with a terminal to inscribe the names of the fallen crewmates, and a container to store their ID cards and personal belongings.
  • Captain's log, to inscribe your journeys for posterity;
  • Gunners' tally on the gunnery terminal, to keep track of how many sea creatures you have defeated - remember, it doesn't matter how big it is, it still only counts as one;
  • Artifact Room, to safely transport alien artifacts;

Weaponry
<All weapons on this ship are swappable at outposts>
  • 2 Pulse Lasers - 1 topside, 1 side bottom;
  • 2 Chain Guns - 1 topside, 1 side bottom;
  • 1 internal Pulse Laser - positioned inside the cargo room, usable from the navigation room. Useful for alien stowaways;
  • 1 Depth Charge launcher;
  • 1 Discharge Coil protecting the front of the ship;
  • 5 Searchlights that can be used from the navigation room (click to switch to the next searchlight);
  • Ammo storage for standard ammo boxes and railgun shells;

General stats
  • Scout, Tier III;
  • 52x11m;
  • 17 km/h vertical speed - descent speed can be increased by deactivating the Magnetic Shield;
  • 22 km/h horizontal speed;
  • Recomended crew of 3-6, of any skill level;

The Iroh was built for campaigns, with plenty of room for upgrades to grow as the campaign advances.
Of course it's still a viable ship in random one-shot multiplayer matches too.

It took a long time to build, and the decorative side took most of it, but I feel like the result is a worthwile ship with enough gimmicks and custom features to be fresh and interesting.
It's worth mentioning that it should be a lighter load on the pc than my previous ship, The Stoick, as I think I've managed active lights and heavy circuits better, and in smaller numbers.

Again, the great guys in the Official Barotrauma Discord Server helped me through a lot of problems and I'm very thankful to them.

Feel free to comment any suggestion, and please report any ship-related bug you might encounter in the dedicated Bug Reporting Thread, down below.

Per aspera, ad astra.
Popular Discussions View All (4)
173
5 Nov @ 8:06am
PINNED: Bug reporting thread
Quint
6
17 Jun, 2023 @ 12:04pm
How was the "magnetic shield" done?
NowBobCat
0
11 Aug, 2022 @ 2:35am
PINNED: Frequently Asked Questions
Quint
791 Comments
Joseby 23 Nov @ 8:15am 
why does it look like a PP-19 Bizon
Гаубица 10 Nov @ 6:45am 
Isn't it too cheap for a company behind all this high-tech technology?
How did you make the magnetic shielding? I understand that its done with emergency lights, but i cant get it troughout.
ChilledFox 13 Oct @ 10:20pm 
I love this submarine! Super awesome job. I did have a very minor nitpick. Is there any way to turn off the coffee mug? Haha. Super amazing though!
bonbec83 11 Oct @ 3:52am 
To be honest, the ship is amazing, really nice design. BUT, ... the smoke coming from the mug on the captain console always trigger me into thinking something broken
Aether 9 Oct @ 5:10am 
@Sangheili When docked at a friendly station, your reactor doesn't consume any fuel rod at all.

So there is no actual need to connect your power grid with the station's.
Sangheili 8 Oct @ 9:32pm 
Was the docking clamp intentionally left unwired to receive power from stations?
Araknas 5 Oct @ 2:52am 
@Cona6789 what the fuck is the point of a sub with no weakness, lmao?
Cona6789 4 Oct @ 11:04am 
i get that it looks good. but those gun placements are ass, doesnt even have 360 gun coverage
Quint  [author] 30 Sep @ 10:01am 
@Monkey2910
?? Is that an rgba value for something?

@Literally a Can
There's a small switch in the front airlock, near the door. Also possible that you have max lights setting too low in the options (if that's still a thing)

@I Sweat to drunk I'm not God
Can't seem to reproduce that

@Espectro
Stopping the flooding precedes the safety of the crew :captainsmooth:

@pazow269
Yep

@Cats
It do be like that sometimes