RimWorld

RimWorld

Vanilla Furniture Expanded - Architect
980 Comments
Lil Kitty Girl 3 Sep @ 12:17am 
Heat escapes between the corners of armored walls, Idealy when placed on gravship haul they would cover corners properly
AOOTJE 28 Aug @ 2:17pm 
Prisoners are attacking the cell doors!
Triobian 18 Aug @ 7:40am 
The Single Door (Flipped) opens the wrong way.
azure_wolf_22 16 Aug @ 9:24pm 
different wood colors still only apply to wood floor options?
Anker 16 Aug @ 12:10am 
Steel bridges appear to be missing.
NooM 11 Aug @ 5:53am 
Hey, would you perhaps consider to make the Heavy bridges research a requirement for stone bridges and possibly the concrete foundation same as 1.6? Cheers
米饭香香 9 Aug @ 12:31am 
Prisoners are attacking the cell doors!
Davi 8 Aug @ 6:49pm 
Bridge side texture is missing when placing floors?
Jimmy Carrot 8 Aug @ 5:15am 
Prisoners are attacking the cell doors
SpaceDorf 5 Aug @ 11:43am 
I have a question to Stoneslabs and Polished Stone.
Why are Granite Slabs(3) more beautiful than Polished Marble(2)
when Marble has a beauty bonus and the floor requires four more blocks ?
Valhalla 4 Aug @ 7:24am 
Fence gates will always result in pens not being closed and will say that they're perpetually open
God Taint 3 Aug @ 12:27pm 
Everything was working great until today, now all of a sudden the large stone slabs don't count as floor coverings. :OhNoBlue:
Zer0 X 30 Jul @ 12:27pm 
Grass and lawn seem to be incapable of being built anywhere, are they only for specific biomes?
Mold 30 Jul @ 7:56am 
Did steel bridges disappear for anyone else? What gives?
Wallard 28 Jul @ 6:01pm 
Had to patch in my own support for Vacstone for practically everything stuffable.. Tedious and highly irritating. I imagine there was some sort of DLC-wall reason for this but I'm here letting people know nonetheless.
GrayFoxSW20 26 Jul @ 12:47am 
the mod overwrote containment doors
.Maxovitsj 24 Jul @ 1:58pm 
My prisoner just smashed the 'steel cell door' :(
Dombi 24 Jul @ 10:26am 
So no more steel bridges for those who don't have Odyssey? That's a shame..
ShoeBaileys 23 Jul @ 2:31am 
What does the first stat bar on each item in the above list mean? I get that the second one is beauty, but what's the first one?
Zo_Confuzled 23 Jul @ 1:19am 
I really dont understand why parquet cant satisfy nobles, would love it if there was a option to have more of the floors count as fine bc it really limits how much design you can do when you are forced to only using like 4 diffrent types of floor...
ShadowX116 22 Jul @ 4:28pm 
I've noticed pawns getting 'stuck' Standing for several seconds after finishing building Single Doors. Is this normal??
Heckerpecker 22 Jul @ 2:05pm 
somehow a Armored wall made out off steel can't hold of 1 Explotion is it Normal?
Chessxn 22 Jul @ 12:46pm 
Anyone else not able to see the other wood types when you go to build something? I can only build "Wooden Door" and not "Walnut Door" or "Birch Door"
ImTotallyNormal 22 Jul @ 2:59am 
All of the walls need to be changed to be 'airtight' enabled. Just spent a bunch of time using the fine walls to build a space base and the vacuum condition is never entirely removed due to the air magically seaping out through the walls.
Tal'Raziid 20 Jul @ 1:02pm 
No way to tell since there's no change notes
Rekalty 20 Jul @ 12:51pm 
Guess they removed the mod's steel bridge since Odyssey has steel Heavy Bridge, in the process any existing Architect steel bridges got turned into "soil".
gravy 20 Jul @ 9:10am 
Same situation as Fondas. Bunch of dirt tiles in place of where steel bridges were previously
[19th] Fondas 20 Jul @ 4:25am 
Last update removed steel bridges? save game replaced it with dirt :(
moo 17 Jul @ 9:09pm 
Steel Bridge (VFE-A) shows up with Heavy Bridge (Odyssey), but they achieve the same function??
Chunky 17 Jul @ 9:06pm 
I used the 'wealth breakdown' mod to see the numbers. It turns out that raw 'work' has value in and of itself. That means the '2k work' on each tile is the culprit for wealth spikes. I removed a zero on my own in the files and sure enough it is now valued at a more sane price.
Chunky 17 Jul @ 8:47pm 
WARNING TO USERS!
'Lawn plots' are valued pretty highly by this mod. It will bloat your colony wealth. I have more wealth in lawn than I do in furniture ATM.
Oskar Potocki  [author] 16 Jul @ 2:55am 
They are.
@all
Please report any issues using our google forms. We ignore bugs reported in the comments because we have no way to reliably track and troubleshoot them.
Selmephren 15 Jul @ 8:18pm 
So cell door and cell wall are no longer in this?
bmaster119 15 Jul @ 4:05pm 
You can't place grass or lawn plots on grassland soil in the new 1.6 update
Portesel 14 Jul @ 8:16am 
The stone and metal bridges get covered by seasonal flooding unlike the vanilla wood one.
BeeBro 14 Jul @ 1:39am 
@Undeadbanana
thanks for the Info but are you sure you described it correct? The file "VanillaFurnitureExpanded-Architect-Basic.xml" is only in the "ReBuild: Doors and Corners" mod folder. I changed it like you said but the error still appears.
Undeadbanana 13 Jul @ 10:46am 
Yo oskar,

The trailing "/" in the xpath expressions in VanillaFurnitureExpanded-Architect-Basic.xml is causing the parser to throw errors. Deleting them makes things load with no issues
Myphicbowser 13 Jul @ 7:20am 
Any reason why the vanilla Steel Walls are Airtight but the Armored Walls aren't?
Valdrenik 13 Jul @ 6:37am 
Asphalt (like more of the floors) are gone mid game. I rolled back the game to version 1.5 to continue saving pls help
GaoYun 13 Jul @ 1:00am 
Brother, the bridge is incompatible with the ships from the new DLC. It lacks a support type called "passable".
Dale Gribble 11 Jul @ 9:01pm 
@beans, you destroy them using "deconstruct floor" rather than the "deconstruct foundation (bridge icon)"
Just found that out luckily cause i was just gonna build my base around the bridge i accidentally placed lol
Inked. 11 Jul @ 3:49pm 
Am I stupid? When I try to make grass or lawn plot over regular soil, it tells me I need terrain that supports grass. So.. what do I put down?

This is on the new grasslands biome, but the soil is all normal soil.
Wintermist 10 Jul @ 9:10am 
Is it by design that grass can't be put on top of rich soil?
beans 9 Jul @ 7:55pm 
I dont think I can destroy bridges made with this mod anymore
Eklund 1 Jul @ 11:25am 
Same question as azure_wolf_22:
The different wood types for furniture won't show anymore.
Is that intended or do I have some kind of mod conflict?

I do have the different types of wood for floor tiles.
azure_wolf_22 25 Jun @ 4:44pm 
Wood types not coming up for furniture of ANY kind. Only wood floors getting the 3 new wood options.
Now, Im GUESSING this is just a recent feature to reduce certain aspects and streamline the mod altogether, or its a mod option I forgot to toggle
B.I.G German Guy 24 Jun @ 6:11am 
working for 1.6?
lego116 11 Jun @ 7:52pm 
For royals the wood floors dont count as floors.
Fran 11 Jun @ 8:20am 
Any fix for making pawns invisible and bricking the game randomly?
Comradebusman3 8 Jun @ 7:20pm 
can you make asphalt paintable? it's kinda weird being unable to paint road lines into my roads, especially since concrete is paintable (I've taken to putting concrete in the spaces I want to paint and just painting those but it's weird)