Crusader Kings III

Crusader Kings III

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Medieval Arts
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File Size
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106.437 MB
10 Apr, 2021 @ 6:01am
19 Oct @ 9:25am
64 Change Notes ( view )

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Medieval Arts

Description


A mod focusing on the arts and cultures of the world during the Middle Ages, adding numerous new monuments and 3D art to the game.

You'd like to see a particular monument represented 3D in the game? Want to commission for a mod of your own? Comment below or text me directly on Discord :)[discord.gg]

  • Dozens of unique 3D models of historical monuments
  • Hand-made city sprawl graphics
  • Immersive descriptions and 2D art
  • Frequent regional updates

  • Come join us on Discord[discord.gg] : )
  • Here's the last Dev Diary[forum.paradoxplaza.com]. You can check out the list here[forum.paradoxplaza.com]
  • To better enjoy the 3D Models, use along with Increased Zoom is advised
  • Here's the link to the Old Version[github.com] of this mod on Github. It includes the Ruins and Art School mechanics and all connected flavor.
  • Have you got any suggestion? Comment here
  • Did you notice any bug? Comment here





[discord.gg]

I hope you all have fun, and if you have any suggestions or doubts feel free to ask!
Popular Discussions View All (3)
46
30 Sep @ 6:45pm
PINNED: Suggestions
PiGu
26
3 Jun @ 1:28pm
PINNED: Errors
PiGu
2
6 Sep @ 4:36am
What happend to be able to take decisions regarding the monuments?
macintosh1257
1,425 Comments
PiGu  [author] 19 Oct @ 3:32am 
Hi @everyone!
The 3.4 "Ganges" update has just been released, adding 7 new monuments and two new unique city graphics for the Indian subcontinent!

This is the last update before All Under Heaven releases, so have fun and enjoy the game : )
PiGu  [author] 30 Sep @ 11:54am 
Appreciate it, thanks for the report : )
vidz99 30 Sep @ 11:25am 
I found this typo and this error:

Error: "Unknown trigger type: requuired_religion, near line: 516" in file: "common/buildings/MA_special_buildings.txt" near line: 516
Error: "Unexpected token: poet_opinion, near line: 973" in file: "common/buildings/MA_special_buildings.txt" near line: 973
Crash 30 Sep @ 7:13am 
巴黎 伦敦 法兰克福 弗洛伦萨 米兰:steamhappy:
Archivist77 30 Sep @ 6:20am 
Thanks again and appreciate you answering and giving a response on permissions!
Archivist77 30 Sep @ 6:19am 
Thanks we appreciate it!

I am sure I and the few other 3D artists can figure it out 😅

Sure sounds great!

Will add you to the credit database to Extended Timeline: EU5!

Let us know if you are ever interesting in helping!

Your building kitbashing work is superb!

💪💖
PiGu  [author] 30 Sep @ 6:11am 
Hi Archivist77!
Of course, feel free to use whatever you'd like, although they are almost all using the texture atlases from this game and I'm not sure how easy that would be to implement.
But anyway only thing I ask back is that you send me some pictures, I'm curious to see how they look ; )
Archivist77 29 Sep @ 8:13pm 
@PiGu

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Cydonian Mystery 29 Sep @ 11:58am 
@Frix I'm pretty sure it's just how Paradox games work in general. I had long save loading times long before subscribing to this mod, and I recall it being the same way back when I played Cities Skylines as well.
PiGu  [author] 28 Sep @ 8:48am 
Not sure I know what to say here, the game responds differently depending on a lot of variables.
This mod probably impacts in-game performance in some way - though almost certainly in a very marginal way, they're all very lowpoly models - but what it does not impact is savegame loading, since virtually every information is loaded after you actually start the game through an on action