Crusader Kings III

Crusader Kings III

Medieval Arts
1,425 Comments
PiGu  [author] 19 Oct @ 3:32am 
Hi @everyone!
The 3.4 "Ganges" update has just been released, adding 7 new monuments and two new unique city graphics for the Indian subcontinent!

This is the last update before All Under Heaven releases, so have fun and enjoy the game : )
PiGu  [author] 30 Sep @ 11:54am 
Appreciate it, thanks for the report : )
vidz99 30 Sep @ 11:25am 
I found this typo and this error:

Error: "Unknown trigger type: requuired_religion, near line: 516" in file: "common/buildings/MA_special_buildings.txt" near line: 516
Error: "Unexpected token: poet_opinion, near line: 973" in file: "common/buildings/MA_special_buildings.txt" near line: 973
Crash 30 Sep @ 7:13am 
巴黎 伦敦 法兰克福 弗洛伦萨 米兰:steamhappy:
Archivist77 30 Sep @ 6:20am 
Thanks again and appreciate you answering and giving a response on permissions!
Archivist77 30 Sep @ 6:19am 
Thanks we appreciate it!

I am sure I and the few other 3D artists can figure it out 😅

Sure sounds great!

Will add you to the credit database to Extended Timeline: EU5!

Let us know if you are ever interesting in helping!

Your building kitbashing work is superb!

💪💖
PiGu  [author] 30 Sep @ 6:11am 
Hi Archivist77!
Of course, feel free to use whatever you'd like, although they are almost all using the texture atlases from this game and I'm not sure how easy that would be to implement.
But anyway only thing I ask back is that you send me some pictures, I'm curious to see how they look ; )
Archivist77 29 Sep @ 8:13pm 
@PiGu

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Cydonian Mystery 29 Sep @ 11:58am 
@Frix I'm pretty sure it's just how Paradox games work in general. I had long save loading times long before subscribing to this mod, and I recall it being the same way back when I played Cities Skylines as well.
PiGu  [author] 28 Sep @ 8:48am 
Not sure I know what to say here, the game responds differently depending on a lot of variables.
This mod probably impacts in-game performance in some way - though almost certainly in a very marginal way, they're all very lowpoly models - but what it does not impact is savegame loading, since virtually every information is loaded after you actually start the game through an on action
Frix 28 Sep @ 5:29am 
Yeah, I just got an AMD Radeon RX 9070 XT, and my CPU is an AMD Ryzen 7 7700X, and the game still loads very slowly.

When actually at play it's quick, but for some reason loading savegames takes forever.
PiGu  [author] 26 Sep @ 12:37am 
@treezybaby oh my thank you for the report, I had never noticed! I'll get it fixed
@Mother! and @[Army of Two] AXIS thank you for the suggestions!
[Army of Two] AXIS 25 Sep @ 2:28pm 
Suggestion: Nidarosdomen in Trondheim, Norway.
It is a one of a kind cathedral in Scandinavia, a powerful symbol of the Norwgian kingdom at the time, and sometimes called the Notredame of the north.
treezybaby 25 Sep @ 10:46am 
hey @PiGu. i don't know if this has been reported but one of the special buildings in the cumania region sets your vassal limit to 5 instead of increasing it. i forgot its exact name but it's the one that looks like a pie lol.
Mother! 23 Sep @ 3:23pm 
The Palais des Papes from the Avignon Papacy would be great :) Love this mod!
PiGu  [author] 22 Sep @ 2:18pm 
Not sure, it's not part of this mod though
ΒΟΥΣΣΟΝΩΣ 21 Sep @ 2:17pm 
I have a question about a bug,why Jerusalem unique holy building(The wall one)isnt avaible for Judaic religions?
PiGu  [author] 10 Sep @ 6:43am 
Hi @Herr Doctor, it already is in the model. You have to build it as a special building first though (or start from 1066 on)
Herr Doctor 10 Sep @ 5:57am 
btw, could you consider adding Golden Gate to your Kyiv model? Would be really great
PiGu  [author] 9 Sep @ 12:48pm 
Hello @everyone!
The mod has been updated to 1.17 and the Coronations DLC.
The update also includes a brand new model for the city of Cologne, with an upgradable two-tier Cathedral special building.

Have fun and enjoy the game : )
PiGu  [author] 9 Sep @ 12:47pm 
@kazimierzliplanski as @tilarium has mentioned it's generally not very polite to ask for an update to what is effectively a hobby-project this directly, but the mod is already up to date (and was already up to date when you sent the message)

Thanks @太易!

@Maelle Dessendre I can't give you a list of planned cities, but I can tell you more are in the work, including today Cologne : )
tilarium 9 Sep @ 7:16am 
Please stop spamming “please update!” Across the workshop. The patch and dlc literally just dropped. On a weekday. During work hours in some parts of the world.
kazimierzliplanski 9 Sep @ 6:42am 
Please update!
太易 9 Sep @ 4:15am 
WOW!
Maelle Dessendre 8 Sep @ 12:44pm 
How many cities we can see in future?Damascus?London and Paris?Venice?Palermo?Novgorod?silk road cities like Samarkand?
PiGu  [author] 5 Sep @ 12:47am 
Thanks @adrija8, Jerusalem is in the plans eventually : )
@Muelleri appreciate it, very concise
Muelleri 4 Sep @ 2:15pm 
Great mod
adrija8 31 Aug @ 4:29pm 
Thanks for the mod, and for the Content Creator Pack.
Maybe Jerusalen model city will be added in the future?, i think that after Constantinopla, Cordoba, Rome, Bagdad is the most special city in these times, and the crusades will feel more inmersives.
PiGu  [author] 31 Aug @ 12:03pm 
I think so, though I've never tested it myself
To be safe I suggest putting this mod below in the load order, since it's much less invasive
artorias 31 Aug @ 11:42am 
is this compatible with princes of darkness mod?
PiGu  [author] 31 Aug @ 9:29am 
Thank you so much for the comment!
Ginger Minge 30 Aug @ 9:26am 
Once again thank you for maintaining this lovely mod, as Alex said, it's a must-have. Can't wait to see more. :D
PiGu  [author] 30 Aug @ 2:10am 
Hello @everyone!
The new 3.3.3 Andalusia patch has just been released, adding a host of new flavor for southern Iberia, including several new monuments and new city graphics for Cordoba and Toledo.

As always the update is save game compatible, but the new monuments will only show up in new games.

Have fun : )
PiGu  [author] 28 Aug @ 11:12am 
Is it an old save @Frix? It hasn't been reported yet to me but since we're talking about 3D graphics it might be true. I'll try to test it out, thank you for the report
Frix 26 Aug @ 6:02pm 
As far as I can tell, it's only this mod. When I turn it off, the game loads much better. But I can check again.
PiGu  [author] 23 Aug @ 7:51am 
That's a huge playset @Maestro, crashes are bound to happen and I suggest you ask the publisher for advice. What I can tell you is that the crash is not caused by a compatibility issue with this mod. The worst it could ever do is that the graphics don't show correctly, but it could never cause a crash because of what files are included in it
Maestro 22 Aug @ 4:46pm 
My game crashes with this mod enabled, I use this playlist: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458397906
PiGu  [author] 20 Aug @ 12:41am 
Thanks so much for the comment @Alex, happy to hear you like it!
More unique cities are planned yes - although at this moment I can't tell you specifically which wink wink - and you can stay up to date on them if you join the Discord : )
Alex the Great 19 Aug @ 11:23pm 
This mod has become a must have for me when I play this game. CK3 isn’t the same without it. Are you planning to make more unique cities? If so, is Antioch & London gonna be next ones?
PiGu  [author] 17 Aug @ 11:20am 
The /scripted_effects one if you mean the province IDs
BIG_L 17 Aug @ 8:58am 
Where in the game files can I see which ID belongs to which building?
PiGu  [author] 17 Aug @ 5:09am 
That's weird, are you sure it's this mod? It hasn't been reported to me yet and I don't notice it in my playtests. It's also a very lightweight mod and - key part here - none of its files are loaded before the start of the game
Frix 17 Aug @ 4:42am 
For some reason this mod seems to really slow down loading times for the game? The actual game runs fine, but when loading a save it takes forever.
Dick Dastardly 15 Aug @ 11:24am 
@Darkphoenix17 I recommend this Constantinople 3-D mod, its fully compatible with Medieval Arts. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349441635
PiGu  [author] 13 Aug @ 11:53pm 
Not at the moment, no, I'm satisfied with how it looks since Roads to Power
Darkphoenix17 13 Aug @ 10:48pm 
@PiGu any plans for Constantinople getting a facelift?
PiGu  [author] 7 Aug @ 1:29am 
That's weird, I've double checked the files and I can confirm that no building has those requirements. Are you sure it's from this mod (and not the outdated special buildings addon)? What's the name of the building?
Busmiere 6 Aug @ 7:10pm 
For one building, I needed windmills innovation and Gold, I have both but still locks me from building it. Thanks for the quick replies anyways!
PiGu  [author] 6 Aug @ 8:43am 
The only requirements to build monuments are to have reached a specific culture era - almost all of them either the early or high medieval era - and the tooltip should be telling you which one specifically. There are no additional requirements other than gold of course, but you can see the price.
Busmiere 6 Aug @ 5:45am 
Even when I have all the innovayions and money needed, why can I not build some of the buildings? I also own the city/castle itself.