Crusader Kings III

Crusader Kings III

Medieval Arts
1,400 Comments
PiGu  [author] 18 hours ago 
Thanks @adrija8, Jerusalem is in the plans eventually : )
@Muelleri appreciate it, very concise
Muelleri 4 Sep @ 2:15pm 
Great mod
adrija8 31 Aug @ 4:29pm 
Thanks for the mod, and for the Content Creator Pack.
Maybe Jerusalen model city will be added in the future?, i think that after Constantinopla, Cordoba, Rome, Bagdad is the most special city in these times, and the crusades will feel more inmersives.
PiGu  [author] 31 Aug @ 12:03pm 
I think so, though I've never tested it myself
To be safe I suggest putting this mod below in the load order, since it's much less invasive
artorias 31 Aug @ 11:42am 
is this compatible with princes of darkness mod?
PiGu  [author] 31 Aug @ 9:29am 
Thank you so much for the comment!
Ginger Minge 30 Aug @ 9:26am 
Once again thank you for maintaining this lovely mod, as Alex said, it's a must-have. Can't wait to see more. :D
PiGu  [author] 30 Aug @ 2:10am 
Hello @everyone!
The new 3.3.3 Andalusia patch has just been released, adding a host of new flavor for southern Iberia, including several new monuments and new city graphics for Cordoba and Toledo.

As always the update is save game compatible, but the new monuments will only show up in new games.

Have fun : )
PiGu  [author] 28 Aug @ 11:12am 
Is it an old save @Frix? It hasn't been reported yet to me but since we're talking about 3D graphics it might be true. I'll try to test it out, thank you for the report
Frix 26 Aug @ 6:02pm 
As far as I can tell, it's only this mod. When I turn it off, the game loads much better. But I can check again.
PiGu  [author] 23 Aug @ 7:51am 
That's a huge playset @Maestro, crashes are bound to happen and I suggest you ask the publisher for advice. What I can tell you is that the crash is not caused by a compatibility issue with this mod. The worst it could ever do is that the graphics don't show correctly, but it could never cause a crash because of what files are included in it
Maestro 22 Aug @ 4:46pm 
My game crashes with this mod enabled, I use this playlist: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458397906
PiGu  [author] 20 Aug @ 12:41am 
Thanks so much for the comment @Alex, happy to hear you like it!
More unique cities are planned yes - although at this moment I can't tell you specifically which wink wink - and you can stay up to date on them if you join the Discord : )
Alex the Great 19 Aug @ 11:23pm 
This mod has become a must have for me when I play this game. CK3 isn’t the same without it. Are you planning to make more unique cities? If so, is Antioch & London gonna be next ones?
PiGu  [author] 17 Aug @ 11:20am 
The /scripted_effects one if you mean the province IDs
BIG_L 17 Aug @ 8:58am 
Where in the game files can I see which ID belongs to which building?
PiGu  [author] 17 Aug @ 5:09am 
That's weird, are you sure it's this mod? It hasn't been reported to me yet and I don't notice it in my playtests. It's also a very lightweight mod and - key part here - none of its files are loaded before the start of the game
Frix 17 Aug @ 4:42am 
For some reason this mod seems to really slow down loading times for the game? The actual game runs fine, but when loading a save it takes forever.
Dick Dastardly 15 Aug @ 11:24am 
@Darkphoenix17 I recommend this Constantinople 3-D mod, its fully compatible with Medieval Arts. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349441635
PiGu  [author] 13 Aug @ 11:53pm 
Not at the moment, no, I'm satisfied with how it looks since Roads to Power
Darkphoenix17 13 Aug @ 10:48pm 
@PiGu any plans for Constantinople getting a facelift?
PiGu  [author] 7 Aug @ 1:29am 
That's weird, I've double checked the files and I can confirm that no building has those requirements. Are you sure it's from this mod (and not the outdated special buildings addon)? What's the name of the building?
Busmiere 6 Aug @ 7:10pm 
For one building, I needed windmills innovation and Gold, I have both but still locks me from building it. Thanks for the quick replies anyways!
PiGu  [author] 6 Aug @ 8:43am 
The only requirements to build monuments are to have reached a specific culture era - almost all of them either the early or high medieval era - and the tooltip should be telling you which one specifically. There are no additional requirements other than gold of course, but you can see the price.
Busmiere 6 Aug @ 5:45am 
Even when I have all the innovayions and money needed, why can I not build some of the buildings? I also own the city/castle itself.
PiGu  [author] 4 Aug @ 11:21am 
Thanks! Depends on if PoD uses the same map as the base game, if so then yes, if not then no (although you're free to try it, it won't break your game)
alqamar.alaswad 4 Aug @ 7:31am 
Hello there! Looks amazing! Is it compatible with Princes of Darkness, the World of Darkness Mod?
PiGu  [author] 2 Aug @ 9:44am 
Thanks! Really appreciate it
Grimsvar 2 Aug @ 7:32am 
Thanks for the update. What an amazing mod. Top 5 of all time absolutely. You make the world map look so alive and beautiful.
Evgenikus 2 Aug @ 3:39am 
And Vladimir :)
Herr Doctor 2 Aug @ 3:05am 
Amazing update with Kyiv. Would be great to have similar with Novgorod and Polatsk.
PiGu  [author] 2 Aug @ 12:28am 
Hello @everyone!
The 3.3.2 Kyiv update has just been released, with a new hand-made model for the great Rus' capital of Kyiv, as well as four other monuments spread across the map

As always the update is save game compatible

Enjoy!
PiGu  [author] 1 Aug @ 11:49pm 
I don't know, you should ask on COW3's since they are the ones maintaining the compatibility
Al120 1 Aug @ 3:43pm 
Do you load this below or before COW3?
PiGu  [author] 1 Aug @ 2:12am 
Thanks! Appreciate it : )
VTS0 31 Jul @ 8:10pm 
My favorite part of CK3 is seeing the small Castles grow and evolve, so seeing more 3D content is a god.. Er.. Tengrisend!

Lovely work!!! <3
PiGu  [author] 31 Jul @ 1:18pm 
Currently the ones you've just mentioned in the comment, but more are planned : )
_peachpandaboy_ 31 Jul @ 12:53pm 
What custom city models are in the game currently? i knew about baghdad and rome but I just saw alexandria and cairo so I am wondering what other ones there might be. also very exited for kiev coming soon!
CaptainStutter 26 Jul @ 9:49am 
is there a compatibility patch for MB+?
PiGu  [author] 26 Jul @ 1:50am 
Then it's not compatible, locators are unfortunately very difficult
Emperoro_Khano 25 Jul @ 7:16am 
I've tried it several times and the 3d models (not only the models from MA but also the basegame ones like the Hagia Sophia) dissappear completely from the map.
PiGu  [author] 24 Jul @ 1:19pm 
From what I've been told it's compatible, you just need to place MA below in the mod order
Emperoro_Khano 24 Jul @ 4:55am 
Is this mod compatible with 'Asia expansion project' or is there a compatch?
cuomo860 19 Jul @ 9:43am 
Also, it’s updated, integrated and maintained through A Special World with thanks to @PiGu
PiGu  [author] 19 Jul @ 1:42am 
The More Special Buildings addon (the Medieval Arts one I assume you mean) is a separate mod that needs this one to function, not the other way around. So if you want to use that one too, you need to install both. However, the mod is discontinued and no longer up to date, only still in the Workshop so that its files may be used by others. You should not use it
akagi 18 Jul @ 2:51pm 
"Just to confirm, with this mod installed, we no longer need the More Special Buildings mod, right?"
PiGu  [author] 18 Jul @ 5:07am 
Hi @Dick! Thanks for the suggestion, I've noted it down : )
Dick Dastardly 17 Jul @ 2:46pm 
Could you make a model for the University of St Andrews (maybe St Salvador's quad or the Cathedral), founded in 1413 and Scotland's oldest university. It is strangely absent from the base game.
cuomo860 15 Jul @ 10:33am 
I have that fixed up with A Special World
PiGu  [author] 15 Jul @ 7:41am 
Thanks! I'm sure COW3's dev is working on an update eventually