Starbound

Starbound

157 ratings
Reuse Augments!
   
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6.725 KB
10 Jan, 2021 @ 8:30pm
23 May, 2022 @ 1:01pm
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Reuse Augments!

In 1 collection by Silver Sokolova
Silver's Clientside Mods
36 items
Description
This mod replaces `/scripts/augments/augment.lua` so it may not do anything with other mods which do the same!

Augments, dyes, and collars are all one-time use. Once you use it, that thing is gone!

But if you install this mod, you'll be able to dye a thousand shirts with just one dye bottle!
All your pets can get some of that awesome collar you found!
You'll never have to worry about augments being lost when you upgrade your EPP!

(This mod also works on fishing lures, fishing reels, and more!)

"I hate vanilla! I only use mods! What mods does this mod work with?"
Adventurer's Addons (augments)
Betabound! (dyes)
Dye Station (fishing lures. No, dyes, duh.)
Frackin' Universe
Green's Dye Suite (dyes)
Project Redemption (dyes)
Shellguard (dyes)
Combinable Augments (augments, dyes, collars, fishing lures)
Elithian Alliance Races (augments)
(Also, you only use mods? Like, you removed vanilla? You should probably get that checked out.)
39 Comments
Victor 24 Aug @ 8:40pm 
Thanks for the response, actually I found that Combinable Augments already allows you to cram every augment on a single slot so that mod isn't really needed.
Silver Sokolova  [author] 24 Aug @ 7:21pm 
@Victor it should- this mod replaces a vanilla script and it seems that the linked mod adds a new postload script, which shouldn't cause any conflict. Note that this mod replaces `/scripts/augments/augment.lua`, so other mods which do the same may overwrite this mod's version and thus make this mod not work. Personally I suggest my 'Swap Augments' mod. If you want infinite augments instead, the Spawnable Item Pack mod uses oSB (if present) to automatically patch itself with all items from your installed mods, and putting an item into SIP by dragging and dropping it into the preview item slot allows you to duplicate it
Victor 24 Aug @ 3:02pm 
Is this supposed to work with [oSB] Armor Augment Slot https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3448934708 ?
Wishin' I was fishin' 4 Nov, 2023 @ 11:17am 
Actually, I do in fact have it. Somehow it was working until today. Removed it and now it works like a charm. Спасибо, в том числе за молниеносный ответ :)
Silver Sokolova  [author] 4 Nov, 2023 @ 11:01am 
@Slippery little beastard do you have any mods that replace the augment script, like Swap Augments?
Wishin' I was fishin' 4 Nov, 2023 @ 9:08am 
For some reason suddenly stopped working for me just midgame o-o
Jordie 26 Sep, 2022 @ 12:31pm 
:O thank you for this
Silver Sokolova  [author] 23 May, 2022 @ 1:01pm 
Okay, it should work now!
Silver Sokolova  [author] 23 May, 2022 @ 12:56pm 
Thank you-- I'll investigate it!
Part-Time Vampire 23 May, 2022 @ 8:35am 
Hello! I realised today one of my dyes (a Green's Dye Suite generated dye) disappeared after dyeing a Betabound weapon. I'm not sure if there's anything additional I can pull to help rectify this but thought I would mention here! This is a fab mod though, especially with reusing collars!