Starbound

Starbound

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Project Redemption
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Project Redemption

In 2 collections by Armok
Project Redemption and Friends
52 items
Project Redemption Addons/Integrations
34 items
Description
Yes, this is FU compatible :P

//The following is an emergency broadcast from the Terrene Protectorate
"With the fall of Earth comes our own fall. Humanity is either under some new power or near extinct. To any and all remaining Protectors in this dark galaxy, our hearts and minds are with you, for you are our last chance, our last hope, for redemption"

This mod is basically a miscellaneous content mod with a strong focus on expanding upon the game's lore in a manner in-keeping with its canon, as well as introducing things I feel are """missing""" (in a particularly subjective sense) from the base game. Given the fairly even spread of the mod's content, it's meant to have a fairly light footprint on the game, although expect it to get larger in stature as time goes on.

Some of the more notable bits of content in the mod so far:
  • The Protector's Handgun and its damaged starting variant, as well as the Protector's Armor set.
  • USCM Remnant encounters, or more specifically a couple new microdungeons, a new dungeon, and an NPC ship encounter.
  • A mech recharging tool!
  • The reintroduction of Impervium, now an ore obtained from meteor microdungeons on magma planets.
  • On duty Peacekeepers who'll come in to aid friendly NPCs.
  • Many new lore codices found across vanilla villages, dungeons and ship/space encounters.
  • And much more!





Chucklefish Forums Link[community.playstarbound.com]

Future plans:
- Earth refugee ships
- Mission and Boss tweaks
- Virorbs
And much much more.


Known Incompatibilities:
- Any mods that overwrite the fossilgame.lua or destroyruin.lua files, nothing horrible will happen if another mod overwrites these files, it's just that the Grandmaster fossil brush will become useless and that you won't get any new radiomessages for the ruin.
- Supper's Combat Overhaul: Breaks the lost and found npc somehow.

Credits List
Popular Discussions View All (7)
95
23 Jan @ 9:10pm
PINNED: Bugs & Glitches
Armok
81
23 Jan @ 9:11pm
PINNED: Suggestions.
Donutking7777
842 Comments
Armok  [author] 8 hours ago 
@Wespy should be easy to ignore honestly, as odds are you're already using another mod (such as the patch project) which also removes the handPosition of the item
Wespy 15 hours ago 
Hi, I found an error in this mod:

[Error] Could not apply patch from file /items/generic/other/shroomremedy.consumable.patch in source: '"Project Redemption"' at '..\mods\ProjectRedemption.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove

I don't know if this is serious or if it can be ignored.
Armok  [author] 27 Jan @ 10:44pm 
@Nofe next update should hopefully resolve this issue
Nofe 27 Jan @ 10:37pm 
@Armok Found compatibility problem with mods like "fossil tools +2" and cause them not working. (Also installed Redemption+FU compatibility mod) When I was using gold fossil brash, it doesn't +2 tools usage. After I uninstall Project Redemption the +2 usage come back.
Armok  [author] 24 Jan @ 9:29pm 
@Leonard shouldn't be a serious issue, but this log error should hopefully not be a problem next update
Leonard 24 Jan @ 2:30am 
Hello, I found an error in my log that seems to be related to PR: "[Error] Could not apply patch from file /items/active/unsorted/translocator/translocator.activeitem.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "tooltipKind" to remove" what does this error mean? Can it be ignored?
Armok  [author] 5 Jan @ 11:06pm 
@RDF_5th_Seeker thanks you!
RDF_5th_Seeker 5 Jan @ 9:01pm 
Good looking mod
Jean1337_ 29 Dec, 2024 @ 4:18pm 
Awesome :steamhappy:
Armok  [author] 28 Dec, 2024 @ 3:46pm 
@Jean1337_ Hopefully, I've been gradually working on the next update for the mod, but I've also been a bit split with other modding project too right now