Starbound

Starbound

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Shellguard: Starbound Expansion Remastered
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Shellguard: Starbound Expansion Remastered

Description
Welcome to the Shellguard: Starbound Expansion remaster!

We have a public discord here! https://discord.gg/efMVY8w



This mod is a full expansion to Starbound, focused around a new faction called Shellguard.
Shellguard is a large scale mercenary group as well as a weapons, robotics and gear manufacturer. The mod includes a MASSIVE amount of new weapons and gear, new missions, dungeons, bosses and unique vehicles with their own game play mechanics.



To begin with the mods content, you can craft a shop from the third tier inventors table. From there, you can buy all sorts of gear and weapons, plus you'll be able to buy a teleporter to the hub world of the Shellguard mod. A large outpost on an alpine world, the hub will give you access to all sorts of content, such as quests, unique items, special story missions and more.



Some of the features of this mod, listed:

A completely lore and theme friendly mod to the base game, that won't conflict with other mods! (This includes large mods like Frackin Universe)
Two whole new campaigns with unique and original bosses.
An incredible amount of fun, unique guns, including a custom gun system so you can build your own!
Walker mechs, flying ships and hover vehicles, with their own game play mechanics.
Original music composed for just for the mod.
Robots such as drones, tanks and sentry guns that you can create that will help you fight, move around and explore!
A brand new hub world, separate from the outpost.
Mercenary missions and Arena fights, complete them for money and loot!
Themed dungeons for planet generation!
Difficult and optional end-game missions, that can go to Tier 10.
Unique tools to help you navigate around planets.
Powerful base defenses, such as automatic guns and flak turrets!
Brutal new mech parts!
Themed Decorations!
And much, much more!

This mod should be almost completely compatible with any other mod out there as long as those mods are set up correctly. (With exception of the original, outdated Shellguard mod.) This includes Frackin Universe, which it is fully compatible with.

There is one minor issue that can arise from using mods that change crewmate AI behaviour, leading to a softlock in one of the late game bosses (Fortress core). To avoid this, do not bring any modified crewmembers into the fight.

Contributors: Princess of Evil, Degranon, Chester, Mikenyes, Mr Yellowjacket, Nebulox, Loib, Omega, CS, Daggette, Armok, Easer Cat, Yes.

This mod is a remake of my old Shellguard mod, seen here. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=763788379
The original is outdated and should not be used.
Popular Discussions View All (50)
71
16 Aug @ 8:33pm
SUGGESTIONS
Star~Verse
11
1
15 Apr @ 12:58am
What weapons & armors are found on what missions?
Joseph Sneed
7
30 Nov, 2023 @ 7:16am
C.R.A.B mech help
Xander
1,957 Comments
Nevermind I figured it out,Thanks for helping. I love this mod
Okay I know now I just need to learn about the Insert key thing.Also thank you for helping
Travelling Merchant  [author] 5 Nov @ 4:18am 
@Space Space Space Space Space

Progress through the Shellguard story quests. You can obtain them near the end.
How do i get spider mech please.
Travelling Merchant  [author] 30 Oct @ 11:15pm 
@Bread with a Gun

Oh man! I'm sorry to hear that about your save.

Thank you for reporting it. Perhaps it was a conflict of some kind but I'm unsure what it could be. It may also be unrelated, it's hard to say.

Thankfully, that should not be an issue with this mod itself. There's no way for the Shellguard mod or the mission to cause that on its own.
Bread with a Gun 30 Oct @ 5:31pm 
I tried to start the Desert Bandit quest, my game crashed, wouldn't let me start the game again. I reinstalled the game and all my save data got wiped, even from the game files.

I don't know what did it (Maybe it was because of Pirate Penguin Reborn), but still, just thought I'd share in case it was a bug with the mod and not a mod conflict.
❀♥.°Rocio°.♥❀ 3 Oct @ 10:36am 
I like how the characters remind me to Dead Space :p2cube:
wslsksks4 22 Sep @ 4:56am 
what about crafting the mech parts, weapons, vehicles, robots,craft and use workbenches to craft them. im sorry if this bothers anyone
Okwam 14 Sep @ 4:39pm 
Is there a list anywhere or can you paste in a list of the monster ID's from the missions? Some of the robots would be cool to spawn around
Travelling Merchant  [author] 27 Aug @ 1:19am 
It is compatible with FU.