X4: Foundations

X4: Foundations

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Cargo Handler
   
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3 Oct @ 4:13am
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Cargo Handler

Description
Cargo Hauler serves a single purpose: Gather and Haul the cargo drops from a combat sector to a safe station.

For example, in "Hatikvah's Choice" I typically build up a defense station next to the Xenon gate which will generate lots of cargo and inventory drops. The vanilla jobs are not very useful to automate this type of gathering and hauling.
Defense base example

Make sure your storage station is selling or using the accumulated cargo.

I prefer using medium size ships, but the large ships will also work if they are equipped with cargo drones.

The mod shouldn’t feel like cheating since it operates entirely through vanilla commands.

You will have to configure the default behavior of the selected ship:
(1) on your map screen select a suitable ship which has cargo storage.
(2) navigate to the "behavior" tab on the info panel and click on the default behavior button.
(3) on the popup screen select "Cargo Hauler" job.
(4) continue the job configuration by selecting the HOME sector which you want to keep 'clear'.
(5) then, select the drop off station next. This can be located in a different zone, but make sure this station has storage modules.
(6) select the cargo types you want to haul. If you do not select anything here, by default ALL cargo will get picked up.
(7) the "Cargo Only" option will limit the pickups to cargo. Turning it OFF will cause the ship to go for inventory wares as well (inventory wares are the small items held on player, pilots). You may want to use inventory gatherer mod to collect these wares from your hauler ships, or just visit them every now and then and ask the pilot to hand over the inventory to you.
(8) "notifications" will generate log entries on successful deposits.


It doesn't require a new game start.

There are no known compatibility issues with any other mods, also uninstalling shall not affect your save games.

Assailer's X4 mods:
Sector Explorer
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
7 Comments
Assailer  [author] 11 Oct @ 3:28pm 
Hebrux: yes, fiddly. I will think about this, deep down it started to bother me LOL
Hebrux 11 Oct @ 9:51am 
Yeah I'm using more of the vanilla functions as well. I notice that once the building has atleast 1 structure, the "work for builder" works very well. But the problem is getting the initial materials to the building so that it can create that 1 structure lol. I usually manually select a trader and have them deliver the scarce resources to the build location until it meets the 1 structure threshold

Anyways thanks for another great mod!
Assailer  [author] 10 Oct @ 10:22pm 
Hebrux: I think the default 'work for builder' should work properly unless you have a noob pilot/manager and the station range halts operations. I will think about it, but recently I have been playing the vanilla to get the latest default experience and this part of X4 seems to be OKish now (of course it could be better, like the system could tell you why a specific transfer cannot be completed to help the player adjust their station network).
Hebrux 10 Oct @ 7:58pm 
Another Gem! Love your mods!
Also feel free to take a stab at a mod to make trading or supplying stations and under construction stations easier! Thanks!
Assailer  [author] 9 Oct @ 4:16am 
Enjoy!
Derp123 9 Oct @ 12:43am 
Man how you making mods I didn't even know I needed. YOu in my brain? Cheers
FinaL 8 Oct @ 10:37am 
thank you!!