Space Engineers

Space Engineers

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C4PTRAMPAGE's Additions and rebalance
   
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
96.089 MB
10 Apr, 2019 @ 4:56pm
21 Feb @ 7:28pm
152 Change Notes ( view )
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C4PTRAMPAGE's Additions and rebalance

Description
### WARNING THIS MOD IS WIP AND EVERYTHING IS SUBJECT TO CHANGE ###
### AND THE DESCRIPTION / IMAGES MAY NOT BE ACCURATE ###

it says you need the sparks of the future dlc, you don't it'll work without it. one of the changes i made is that all the vanilla thrusters now use the scifi thruster flame effect, my understanding of the conditions of using the dlc stuff is that you only need to set the dlc as required if you use models from it so that shouldn't apply here but i'd rather be safe than sorry on this one.

Fair warning, the mod does make a few arbitrary changes that i'm sure some would argue never needed to be made for example renaming computers to electronic component, also for convenience i've added some of the mods i always use as required items.

*changes the small open cockpit placement box from 3x3x3 to 3x2x3 (1 block shorter) -- i'm sick of custom cockpits being impossible to seal because theres always at least 1 window block that has to be inside the placement boundary of it.
*balance changes to hand weapons
*window walls and viewports are much more durable
*removes lightning damage -- no more getting hitscanned by god (atheism restored!)
*offroad wheels and suspensions are more durable and have twice as much torque as normal wheels
*offset light max range increased to 40
*offset spotlight max range increased to 2000
*default settings for all lights changed to something reasonable
*makes the sun a bit smaller
*reduces sun glare & flares
*removes flares from lights and beacons
*changes skybox -- it turns out in the games files theres an unused skybox which is a plain starfield
*all thrusters have been upgraded: same power requirements, 2X thrust output.
*all gyros have been upgraded: same power requirements, 3X torque.
*increases fuel efficiency of hydrogen engines
*adds small grid gravity generator
*increased max time between meteor storms -- some problems with this one i need to fix
*several minor tweaks to astronaut stats, including a thruster recolor so the jetpack actually looks like it uses hydrogen
*adds a small grid 2x2x1 oxygen tank
*reduces chromatic aberration
*reduces vignette
*increases output of oxygen farm
*adds large grid 1x2x1 hangar door
*adds large and small grid incinerator for getting rid of stone, gravel and organics
*increases range of all ship tools
*increases max range of ore detectors
*increases max range of sensors
*increases large grid max speed to 120
*increases small grid max speed to 140
*get a small amount of cobalt from stone in addition to normal amounts of the other materials (refineries only)
*increases the integrity of metal grids, any block with metal grid components will be stronger (heavy armor is worth it now!) this shouldn't unbalance anything too much
*increases the damage and range of warheads -- needs more balancing work
*increases the amount of computers needed to build programmable blocks
*renames "Computers" to "Electronic Component"
*renames "Power Cell" to "Battery Cell"
*renames "Metal Grids" to "Large Metal Grids"
*adds small metal grids (used to build small heavy armor blocks)
*adds armored connectors for large and small grid
*rebalances oxygen
*rebalances all cockpits and seats
*wheels catch fire when damaged
*adds a new faction icon: the marathon logo from bungie's 1994 first person shooter, marathon

if you want to use a mod that does something this does (faster max ship speed for example) put my mod at the bottom of your mod list so the other mod(s) are loaded after mine... yes space engineers loads the mod list from the bottom up, its weird.
30 Comments
Origin_Alpha_43 31 Oct, 2020 @ 7:53pm 
i'll try to remember when i get back to playing Space Engineers
C4PTRAMPAGE  [author] 31 Oct, 2020 @ 7:51pm 
I've removed some mods from the list since then, maybe it was a conflict with something else i had as a dependency at the time, i just loaded a world and i'm not seeing a message about rhs. let me know if the error still appears when you get a chance.
Origin_Alpha_43 31 Oct, 2020 @ 6:37pm 
there was also the no snap grid which, by what i thought made it unable to local snap grids, but even then local grid snaping is broken for what ive seen.
and anyway i've not played for the last month (game interest comes and go)
i had no error showing using an unlisted copy.
C4PTRAMPAGE  [author] 31 Oct, 2020 @ 6:26pm 
@Alpha_43
didn't see that last comment until now sorry anyway yeah that's fine. the mods that are attached to this don't add any blocks, is there anything other than the holosight error you don't like about the other mods?
Origin_Alpha_43 19 Sep, 2020 @ 7:07pm 
best guess, i reposted Unlisted so i dont have to play with your modlist, if you're alright with that
Origin_Alpha_43 19 Sep, 2020 @ 3:17pm 
i already tried uninstalling it manually
Welp my world has too many custom things in and a dozen planets placed.
the error only shows at load/reload, guess i'll try to ignore it
C4PTRAMPAGE  [author] 19 Sep, 2020 @ 5:39am 
@Alpha_43
i have all of them set as required so i can unsub from them and dont need to have so many mods in the setup screen. also last i was ingame there was no error with rhs, steam probably corrupted the download of a mod... again, try manually deleting the rhs mod then loading into a world with my mod to redownload it that should fix the problem.
Origin_Alpha_43 18 Sep, 2020 @ 9:36pm 
why is there so many required mods btw?
Origin_Alpha_43 18 Sep, 2020 @ 9:32pm 
was wondering why i got errors about Realistic Holographic Sight, since the creator does not know what it is or how to fix it...
I was wondering what mod had it as requirement, guess it's your mod's fault.
RHS installed/subscribed or not, we get the error.
C4PTRAMPAGE  [author] 17 Apr, 2020 @ 5:38pm 
@Commander of Order
i wanted to increase the max speed a lot more but from my own testing the collision detection and ship handling go all wonky if i push it much further