Space Engineers

Space Engineers

C4PTRAMPAGE's Additions and rebalance
30 Comments
Origin_Alpha_43 31 Oct, 2020 @ 7:53pm 
i'll try to remember when i get back to playing Space Engineers
C4PTRAMPAGE  [author] 31 Oct, 2020 @ 7:51pm 
I've removed some mods from the list since then, maybe it was a conflict with something else i had as a dependency at the time, i just loaded a world and i'm not seeing a message about rhs. let me know if the error still appears when you get a chance.
Origin_Alpha_43 31 Oct, 2020 @ 6:37pm 
there was also the no snap grid which, by what i thought made it unable to local snap grids, but even then local grid snaping is broken for what ive seen.
and anyway i've not played for the last month (game interest comes and go)
i had no error showing using an unlisted copy.
C4PTRAMPAGE  [author] 31 Oct, 2020 @ 6:26pm 
@Alpha_43
didn't see that last comment until now sorry anyway yeah that's fine. the mods that are attached to this don't add any blocks, is there anything other than the holosight error you don't like about the other mods?
Origin_Alpha_43 19 Sep, 2020 @ 7:07pm 
best guess, i reposted Unlisted so i dont have to play with your modlist, if you're alright with that
Origin_Alpha_43 19 Sep, 2020 @ 3:17pm 
i already tried uninstalling it manually
Welp my world has too many custom things in and a dozen planets placed.
the error only shows at load/reload, guess i'll try to ignore it
C4PTRAMPAGE  [author] 19 Sep, 2020 @ 5:39am 
@Alpha_43
i have all of them set as required so i can unsub from them and dont need to have so many mods in the setup screen. also last i was ingame there was no error with rhs, steam probably corrupted the download of a mod... again, try manually deleting the rhs mod then loading into a world with my mod to redownload it that should fix the problem.
Origin_Alpha_43 18 Sep, 2020 @ 9:36pm 
why is there so many required mods btw?
Origin_Alpha_43 18 Sep, 2020 @ 9:32pm 
was wondering why i got errors about Realistic Holographic Sight, since the creator does not know what it is or how to fix it...
I was wondering what mod had it as requirement, guess it's your mod's fault.
RHS installed/subscribed or not, we get the error.
C4PTRAMPAGE  [author] 17 Apr, 2020 @ 5:38pm 
@Commander of Order
i wanted to increase the max speed a lot more but from my own testing the collision detection and ship handling go all wonky if i push it much further
Commander of Order 17 Apr, 2020 @ 3:43pm 
for small grids though
Commander of Order 17 Apr, 2020 @ 3:42pm 
I wish the max ships speed increase was officially put in the game
OkniolasPrime 10 May, 2019 @ 5:52am 
Aight, cheers. ^^
C4PTRAMPAGE  [author] 10 May, 2019 @ 5:49am 
@OkniolasPrime
Should be fixed now
OkniolasPrime 10 May, 2019 @ 5:43am 
Haha, it's fine. We all make mistakes.
C4PTRAMPAGE  [author] 10 May, 2019 @ 5:38am 
@OkniolasPrime
oops... yeah that was meant to be a fork of the mod for the mp coop series i'm doing on youtube, i uploaded the wrong version here.
OkniolasPrime 10 May, 2019 @ 3:44am 
I'm talking mod updates, I don't remember SE having an update in the last few days, as the jetpack was working perfectly fine yesterday, and the day before.
Ms. Succubus 10 May, 2019 @ 3:37am 
@OkniolasPrime I can sadly say, I have the exact same issue, everything worked perfectly fine until one SE update which seems to have broken this mod
OkniolasPrime 10 May, 2019 @ 12:51am 
@C4PTRAMPAGE
At some point during updates, the Jetpack has become unusable in any sort of planetary gravity, and is extremely slow in vacuum, was this an intended change, or accidental?
SpaceChef 6 May, 2019 @ 11:50am 
@C4PTRAMPAGE \o/ Can confirm - clean kill
C4PTRAMPAGE  [author] 3 May, 2019 @ 2:04pm 
@SpaceChef
That's one more dead bug, "I'M FROM BUENOS AIRES AND I SAY KILL EM ALL!!!"
thanks for reporting it.
SpaceChef 2 May, 2019 @ 10:15am 
@C4PTRAMPAGE thanks for your quick feedback! If you need any additional info/log etc. feel free to ask. I'll be around tomorrow evening CET.
Great work on all the features in general btw :)
C4PTRAMPAGE  [author] 2 May, 2019 @ 9:04am 
@SpaceChef
sort of busy atm but i'll see if i can get it fixed in a tomorrow.
SpaceChef 2 May, 2019 @ 8:50am 
@C4PTRAMPAGE no problem with the normal metal grids. the problem is that when I want to produce Small Metal Grids the assemblers produce normal Metal Grids. See screen capture: https://vimeo.com/333780322
C4PTRAMPAGE  [author] 1 May, 2019 @ 4:11pm 
@smartbadger
i made this mod to play the game with it and have done so for a while, from what i've seen it shouldnt cause problems since it doesnt increase speed cap that much. this is vary wip atm so i cant have multiple versions right now if you really need it without the speed boost you have my permission to make a fork of this mod as long as you link back to it and make it clear that the fork is not the original.
smartbadger 1 May, 2019 @ 3:20pm 
Sounds like a lot of useful and sensible changes! Is there any easy way to disable your speed changes, though? I've found in the past that changing the speed at all just causes problems with many other mods on my server.
Gorgazor 1 May, 2019 @ 1:21pm 
Awesome mod! we've been begging for some alternative way to get cobalt, this really helps! +1
C4PTRAMPAGE  [author] 27 Apr, 2019 @ 4:52pm 
@SpaceChef
(vanilla) "metal grids" are "large metal grids" and vice versa i didn't get around to renaming them in the assembler menu yet that's the only thing i can think of. your sure that isn't your problem?
SpaceChef 27 Apr, 2019 @ 9:29am 
Note: I tried changing the order of my list of mods, eventually disabled all but yours - didn't change a thing.
I'm able to workaround the problem by saving game, disabling your mod, building what I need and then saving/reloading with the mod enabled (transforms normal Metal Grids to Small Metal Grids where applicable).
Wish I could help to investigate why that happens but I don't know how I could track back what's going wrong.
SpaceChef 27 Apr, 2019 @ 9:03am 
Small Metal Grids don't work here... When I produce them it just produces Large Metal Grid instead :steamfacepalm: