RimWorld

RimWorld

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Description
Just a Catch-All.
Items (126)
[RF] Faction Control [b18]
Created by E-Claire
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1509102551 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and fac...
Industrial Rollers - Conveyor belts & Automation
Created by historic
Industrial Rollers 2.0 - Free your haulers! Add Conveyor belts & Automation systems to your colony! Does not require a new save game | New mod structures are added to Industrial tab! Forum post: previous version links, update log, bug report and discussion...
[SYR] Blueberries
Created by Syrchalis
Adds blueberries, blueberry wine and bluciferum https://i.imgur.com/s8csNp7.png Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period. They yield blueberries which can be ingested to help with recovery from illness. They can a...
[sd] nopower comms console
Created by sulusdacor
not doing anymore updates for any rimworld mods. "no power comms console" "well technicly you're using animals to power your stuff" - adds 1 message table (comms console) - adds 1 bird cage (needs food to feed him, powers comms console literaly) - adds 2 t...
Combat Extended
Created by Skullywag
Version: 0.18.1.1 This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are high...
Medieval Times + Combat Extended Compatibility Mod
Created by Tamias
The purpose of this mod is to make Medieval Times compatible with Combat Extended. To this end, this mod makes the following changes: 1. Adds bodkin arrows for the Longbow (craftable at the tier I blacksmith's forge). 2. Adds bolts for the one-handed cross...
[XND] Vanilla-Friendly Weapon Expansion
Created by XeoNovaDan
Direct download from GitHub. Multilingual Support 日本語に翻訳された (by Namsan) Compatibility VFWE is fully compatible with Combat Extended. The patch is integrated within CE itself; no additional external patch is needed. This mod can safely be added to existing ...
Misc. TurretBase, Objects
Created by Haplo_X1
- Turret: Weapon Base You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it. The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'. - Micro Turret Lau...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
RT's Weapon Pack B18 - visibility patch
Created by Madman666
A small and simple patch, that somewhat enhances the visibility of weapons added by RT’s Weapon pack – one of the best weapon collection mods for Rimworld made by RT_Mythictang. Patch made for people who love original vanilla visuals for bullets and weapon...
Deadly Weapon Tweaks
Created by Sozzky
I've decided to discontinue the mod as there are way better alternatives these days and not much point of using this instead. I'll still keep the mod updated for Rimworld releases, but no new mods will be patched. https://i.imgur.com/TqmdcTt.png The main g...
CleaningArea
Created by Hatti
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area for...
ED-EnhancedOptions
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This now requires the seperate Harmony Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?i...
More Vanilla Turrets [B18]
Created by kasenra
Version: 1.8.6 MAINTAINED FOR B19 BY SOMEONE MORE PATIENT THAN ME SHOW HIM SOME LOVE A little mod that adds eight carefully balanced turret variations, each unique in its own way with the attempt to keep their vanilla art style. The Cell Fabricator and dev...
Vanilla Animal Overhaul
Created by kaptain_kavern
A collection of patches and tweaks regarding animals : More pack animals - Shear and milk more animals - Better cats - Cats and monkeys can haul - More unfertilized eggs - Pets will follow their master for more activities - Animals horns/antlers/tusks on b...
Combat Extended Guns B18
Created by TupiNUMBooR
This is not my mod, i just uploaded b18 version from github, which the original author for some reason yet did not. I hope i didn't do something illegal. Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=960237962 GitHub page: https://gi...
Hospitality
Created by Orion
No longer maintained Note that this mod is no longer maintained by Orion. There is a (continued) version available that does get maintained. ------ Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have...
Tribal Essentials [b18]
Created by E-Claire
B19/1.0 VERSION (by Dracoix) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1503813330 This is an unofficial b18 update of RimRue's "Tribal Essentials" mod. All original credit goes to her! This mod adds new tribal items for those p...
Tribal Raiders [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539314714 B19 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1516635081 This is an unofficial b18 update of RimRue's "Tribal Raiders" mod. A...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready Odyssey expansion content - Vac t...
Wildlife Tab
Created by lincore
This mod adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the insectoid faction). VERSIONS: The version on the steam workshop will always target the latest stable rel...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Scaling Roads (B18) [Vanilla as of B19]
Created by kasenra
Scales road movement speed by material, because it just doesnt make sense for all road materials to be born equal - Dirt Paths now only increase speed by 25% - Dirt Roads maintain vanilla speed boost of 50% - Stone Roads increase speed by 55% - Ancient Asp...
[RF] More Trait Slots [b18]
Created by E-Claire
B19 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1508292711 "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
Billy's Improved Caravan Formation
Created by jopejope
Are you tired of your colonists wandering around doing nothing while trying to form a caravan? This mod makes colonists and animals behave more intelligently during caravan formation. Animals will now move to the caravan spot on their own, and colonists wi...
Bulk Components
Created by Chad O'Bringers
Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in cr...
Efficient batteries
Created by LazyRed
Tired of batteries lacking efficiency? Worried you won't have enough power stored to last the night? Well worry no more, introducing the Maxum Efficient Batteries developed by Maxum Electronics. Leave those retro batteries behind and discover the secrets o...
RimQuest [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds quest givers to trader groups and caravans. This mod exists for those of us who ...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
Damage Indicators
Created by Spdskatr
A simple QoL mod that throws a mote of the damage taken. (Oh look it's skullywag) http://imgur.com/TbSO6VP.gif http://i.imgur.com/0tBVx8C.gif Currently shows: Melee attack misses Personal shield absorption Regular damage Uses Harmony patches... FAQ New col...
[XND] Skill Overhead
Created by XeoNovaDan
Direct download from GitHub. Compatibility Skill Overhead should be safely addable to existing savegames, as well as safely removable from existing savegames. This mod should work with any other mod, since this mod is the first of its kind. Overview Tired ...
Craftable Plasteel
Created by Torann
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquirin...
[B18] Dire Raids
Created by pyrce
For newer Rimworld version, B19 is now available! Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. The mod is inten...
Smokeleaf Industry
Created by larSyn
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support! Smokeleaf Industry is a mod that adds various new drug...
Realistic Smokeleaf
Created by daedelus
Lowers Smokeleaf consciousness penalty to 10%, makes physical addiction effectively impossible, and raises mood buff from 13 to 20. Does not prevent new colonists or enemies showing up already addicted....
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
More Components
Created by NECEROS
Set how many components you'd like to drop when you mine compact machinery. Default is 5. Also you can set how big the vein size for mineable components. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my mods are MIT l...
More Steel
Created by NECEROS
Change how much steel drops when you mine it from mountains and hills, and how big the vein size of steel is within mountains. Check the mod settings to set how much mineable steel will give you. Add to and remove from a game whenever you want. Sorry, but ...
99 Percent
Created by NECEROS
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. Originally the base code for Rimworld limited what would drop upon deconstruct. Specifically it ate one piece of each resource used in the...
Stick Lantern
Created by muyahoya
update B19 Add a new light source, stick lantern It is constructed with 20 pieces of wood and 20 pieces of steel. It's longer than a torch and it does not turn off when it rains !!! I think it's compatible with existing save files. Languages: English, 한국어,...
MiningCo. Projector
Created by Rikiki
This mod adds the MiningCo. spotlight turret. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153946#msg153946...
Helpful Lights and Miscellany V3.0 A17
Created by Willowisp
UPDATED FOR A17!!! IMPORTANT NOTICE; I'M GOING TO BE REMOVING THE TORCH AND LAMP CHANGES AND KEEPING ONLY THE BUILDING AND ITEM ADDITIONS. A small mod that tweaks vanilla torches and lamps, adds four lights, glass walls, and advanced sandbag fortifications...
Realistic Darkness Lighter Version V4.95 B18
Created by Willowisp
STEAM ID: 745800936 This mod's motto: In vanilla, lights are for your pawns; in realistic nights, the lights are for you. UPDATED TO A17, HAD TO REMOVE ECLIPSE FUNCTIONALITY temporarily and will rewrite the mod in xpath soon. THIS IS THE LIGHTER VERSION. T...
Realistic Darkness V2.01 for 1.3+-
Created by Willowisp
STEAM ID: 740930354 In vanilla, lights are for your pawns; in realistic nights, the lights are for you. Updated for 1.3 Tired of not being able to tell whether its day or night because they both look similar? Ever wanted lighting to matter? Well then this ...
beautiful Nature
Created by K'Braid
Adjusts the Beauty and Ugly modifyers of terrain and flora. Soil and sand have their Ugly modifyers removed, fertile soil and water have Beauty modifyers added to them. Various wild plants and trees have added Beauty modifyers or their modifyers no longer ...
Soil Clarifier
Created by Crazy_Cat_Gentleman
This mod is very much less needed with the new fertility filter in 1.1, and I was never happy with the colors I got for the different soil types anyway. I can't see using it in the future myself so am not going to update. If someone wants it enough to upda...
Forbid campfires
Created by Joris
Forbid campfires so pawns don't waste resources on them. Since 0.19 campfires are persistent after the fuel runs out, but pawns will continue to fill them. This leaves them available for when they're needed again (cold snap?) Same goes for coolers: https://...
One Big Family
Created by Orion
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist! One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!? That spacer you found...
Prison Labor 0.9 (Outdated)
Created by Avius
Version 0.9.11 - OUTDATED LINK TO NEW VERSION The new version is not compatible with older versions. This workshop item is only for version 0.9.11. To update to newer version, please remove Prison Labor from save, and then add new one. PLEASE REMEMBER TO B...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
SeedsPlease
Created by Charlotte
Seeds for your immersion pleasure. Features Adds gameplay surrounding planting crops. For most of the basic crops, you now need seeds. Easy to modify. Comes with the plant processing bench to extract seeds from your favorite fruits. Writing your own <Seeds...
Rimworld: Medieval Edition
Created by Bonehead14
https://gtm.steamproxy.vip/ugc/1002557806131293747/B0B37E5451D611B52FDEC9D4B8BBAE2B8EEED082/ Rimworld: Medieval Edition, adds new medieval factions, weaponry and items to Rimworld. ---------------------------------------------------- Updates --...
Medieval World (No Guns/Low Tech)
Created by Tamias
"Medieval Worlds: Similar to Earth from the agricultural revolution until the industrial revolution. Social structures are usually feudal or imperial. Planets can stay in this state for millennia." ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Rimwo...
Medic Addons B18
Created by Bushido
This is an unofficial update for Sulusdacor's medicaddons. The Mod; - Adds 8 new medical facilities, 3 medieval, 2 industrial, 3 spacer. - All are linkable to any vanilla beds, they provide doctoring bonuses and later surgical. My Changes; - Medieval and S...
[sd] goodnight
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "goodnight" Your colony got the booze, but lacks places to snooze, fear not =) - adds some additional beds - all beds can be used like th...
[sd] round tables
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "round tables" tired of living on the edge? want things to go round? this will (most definitly not) be the solution^^ - adds three round ...
[sd] chicken nest
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "chicken nest" want to build your chicken coop in style, here is the mod for you ;) - adds a nest for small animals to the game. made out...
[sd] luciferium production
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "luciferium production" "These mechanoids could be the devil's spawn" - one colonist said and a crazy scientist started researching^^ - a...
Tribal Signal Fire (Low-tech Comms Console)
Created by Cryusaki
This mod adds two new buildings to the game; the 'Signal Fire' and the 'Tribal Trade Beacon'. Tribal colonies were never able to communicate with other factions in the game so this mod will allow you to do just that. The SignalFire is built, looks and requ...
[B18] Mass Graves [B18]
Created by Kartel'
B18 Adds mass graves to allow easier disposing of raider corpses. Original author is NoImageAvailable Some changes in code & update to B18 by Kartel' A slight rebalancing in the last update. Now, to create a mass grave, needs 1800 work instead of 1300. I d...
Doors Expanded [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showca...
JecsTools [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized...
Locks (DoorsExpanded)
Created by Avius
Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFT...
[CP] Military Furniture (B18)
Created by Chicken Plucker
Is your life so hardcore that you need to eat, sleep and peep looking tacticool, as if you are at war 24/7?! WE GOT YOU! This mod adds military themed furniture, from ammo can stools, ammo crate tables, footlockers and cot beds, you're gonna feel like you'...
Jecs Hunting with Traps [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Traps now hurt wild animals. Compatible with Tribal essentials. Possible future updat...
[B18] Apparel Organizer [v2.0] (depreciated)
Created by Omnom
Please like this mod if you use it :) Ever get tired of the clicking you have to do in the apparel menu? This organizes most apparels in two groups: civilian apparel or combat apparel. Under those groups there are apparel inner or outer, accessories, hats,...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by KiameV
1.5: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222246658 1.4: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878346181 Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. ...
Billy's Improved Load Transport Pods
Created by jopejope
Allows more than one colonist at a time to load items into a transport pod, making transport pods significantly more useable. Also check out Billy's Improved Caravan Formation mod, and start exploring the world beyond the walls of your base. This mod is 10...
Straw Floor [B18]
Created by nihiltres
This simple XML-based mod adds a straw floor made from hay. The straw floor is mediocre at first glance: it has 0 beauty, -0.2 cleanliness, and it's 75% flammable to boot—not to mention that you have to spend 3 hay per tile to make it. However, it does not...
Dirt Paths [1.0]
Created by min's brother
Adds dirt path to floors, used for making pathways inbetween your structures, nothing that special. Might start working on Sand & Snow paths again soon.. - 18.05.08 Cost to build is free, requires no materials. Update: 17.09.06 Added an alternate style to ...
[Obsolete] AnimalCollabProj
Created by Xen
Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters! You can find us on Ludeon Forums and Steam with more information and fun extras! Special thanks to L...
[RF] Pawns are Capable! [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539312975 B19 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1513846308 Tired of pawns who refuse to do certain types of work, even when the...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
[RF] Consolidated Traits [b18]
Created by E-Claire
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507384362 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods t...
[B18] Crafting Quality Rebalanced
Created by Phomor
Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item anymore. In Detail: A skill 7+ pawn will make at least a shoddy item. A skill 9+ pawn will make at least a poor item. A skill 13+ pawn will make...
Zombie Apocalypse (v. 1.5)
Created by JustinNeedsCaffeine
Description This mod adds Zombies to the game. Zombies are a completely unique and challenging enemy which can greatly increase the difficulty of RimWorld. Compatibility Notes Zombie Apocalypse is not compatible with EPOE without the EPOE compatibility pat...
Yes, Vehicles B18
Created by TupiNUMBooR
B18 version of Yes, Vehicles See Original description on the link above. It's not my mod, i just made it work for B18. GitHub I tried to make 1.0, which was more difficult than making B18, and it is almost done. But it seems there is some issue with JecsTo...
Static Quality Plus - Discontinued
Created by louiszei
Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options). As i haven't played RW in ages and also do not intend to do so in the near future, i'm discontinuing...
Numbers
Created by koi
Adds a customizable general overview tab, allowing you to see stats on all pawns at once in a single window. Source code available on github: https://github.com/koisama/kNumbers Original forum thread: https://ludeon.com/forums/index.php?topic=16558 ...
Numbers
Created by LameBot v2.0
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. https://github.com/mastertea/kNumbers...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
[1.0] Trading Economy Mod 3.1
Created by WalkingProblem
Have you find it lame to plant your own food just to find it insufficient to get past the winter? Did you felt that insane need to strangle all those trade caravans pawns that never brings you what you need? Or have you just always want to build a carpentr...
[1.3]Economy Bandaid
Created by AgentBlac
I AM TAKING A BREAK FROM RIMWORLD MODDING. ANYONE WHO WISHES TO UPDATE THIS MOD FURTHER (past 1.3), IS FREE TO DO SO. GOOD LUCK AND ENJOY! Salutations. This is my go at an isolated economic "rework". The goal this little project is to make the prospects of...
Economy Bandaid - Vegetable Garden Patch
Created by AgentBlac
My go at an isolated economic "rework." This mod is a standalone patch from my original mod, Economy Bandaid, for almost all manufactured items of the Vegetable Garden Mod! In conjuction with what was said in my original mod, the prices are jacked way up f...
Terra Project (Core) [B19]
Created by Lanilor
New 1.0 version here (currently public beta): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1598637926 Renamed from Terra Core/Framework This mod extends the map generator with various new features to generate more biome types. Currently 13 new bi...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
HugsLib (B18)
Created by Symbolic
Legacy version of HugsLib for B18. The latest version for B19 is available here: HugsLib (B19)...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Allow Tool (B18)
Created by Symbolic
Legacy version of Allow Tool for B18. The latest version for B19 is available here: AllowTool (B19)...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left fo...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
Wildlife Tab [B18]
Created by Stitchless
The functionality of this mod is now in the vanilla game since B19. Please don't ask for updates. Description Adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the ins...
Frontline [B 19] - Trenches
Created by Da]BSE[WuergerKing
/////Version 1.0: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1545180996 \\\\\ My new Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - A...
Realistic Rooms .18 Version
Created by Dragon Fist Ent
Note: This is a version for those who want to go back to 18, if you want the current version of the mod go here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=848972794&tscn=1535558332 Also don't worry about the .19 tag, steam is being buggy the m...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
Fuel Economy
Created by Uuugggg
Transport Pods use less fuel for less mass ; Small 20kg Transport Pod for more efficiently transporting small amounts Customizable pod weight for how broken you want it to be; The default is that an empty pod will consume 50% as much fuel as a full pod. Mo...
The Price Is Right
Created by Uuugggg
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. -...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
PriorityClean
Created by fyarn
This mod for Rimworld adds cleaning sterile tiles as a specific work type. Can specify cleaning sterile tiles or various tiles that boost cleanliness before other tiles. Keep the important areas clean! Mod Compatibility Notes - If used with Hatti's Cleanin...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Room Sense
Created by falconne
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay. == Essentially it gives you a faster overview of what the environment inspection tool does. Yo...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
[B18] Run and Hide
Created by The Word-Mule
Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns' pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems are solved. Ru...
Snowy Trees
Created by Alias
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow. Credits: Orange Peel Assassin Purple Gator Ninja Nandonalt Tejko Githu...
More Faction Interaction
Created by Mehni
Adds more interaction with and between factions, bringing the world to life. Meaningful faction relations - Build up trust and factions will reward you - Cement relations by inter-faction marriages - Help factions recover from various setbacks - Factions m...
SF [B18] Rain Removes All Filth
Created by Shotgunfrenzy
A simple patch that allows rain to remove filth such as dirt, sand and animal filth. Gives your vegeta--, errrrrr, I mean cleaner, a little bit less work when it's raining XML patching: Shotgunfrenzy My stuff can also be found here: https://ludeon.com/foru...
[B18] Trenches
Created by Da]BSE[WuergerKing
New, updated Version out now! Here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1496380612 After playing Rimworld for a while i started wondering, why my people may craft a spaceship, but are not able to dig up some simple trenches for defence? ...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
Better Infestations 1.4
Created by Machine
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferab...
Plant Growth Sync
Created by Lanilor
This mod adds synchronization of plant groth in growing zones. So it equals little differences when a colonist sows only ome part of a zone and then takes a break before finishing or if single plant where eaten by an animal. The growth sync equals this slo...
[XND] Memorable Auroras
Created by XeoNovaDan
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomen...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
Outfitter
Created by Killface
Allows pawns to factor in all kinds of gear stat offsets other than just armor. - Defaults to sensible priorities based on work types assigned and map seasonal temperatures. - Allows you to finetune, add and/or remove priorities. - Takes personal traits li...
Additional Traits v2.2 [B18 Update]
Created by BORT
DISCLAIMER: I am not the original author, in the original post of this on Steam, Gewen said that he was unable to update this to A17 and is now willing to let me update it to B18. If there are issues, please comment and I will attempt to fix the mod. This ...