RimWorld

RimWorld

4,191 ratings
Numbers
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.200 MB
17 Jun, 2018 @ 2:20am
1 Aug, 2024 @ 8:34am
59 Change Notes ( view )

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Numbers

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (59)
5
14 Jul, 2024 @ 2:54pm
Name tab
n8c
2
30 Jul, 2024 @ 12:41am
Bug: Immature Dryads breaks Wildlife Tab
Micah
2
21 Apr, 2024 @ 11:57am
Bug or Operator error prisoners
James
1,132 Comments
SEX 17 Dec, 2024 @ 1:00am 
I want to identify the race not only in "colonist," but also in "enemies, guests." It's easy to kidnap when you can tell a rare race at a glance. I hope you can update me.
Goosenberg 15 Dec, 2024 @ 9:32pm 
THE NUMBERS MASON, WHAT DO THEY MEAN?!
LordQarlyn 30 Nov, 2024 @ 8:16am 
This mod was a life saver! I was stuck on invading an enemy base, couldn't reform the caravan. Killed every foe I could find, including those from the ruins mod. Thought I was going to be stuck. I installed this mod, turned out under enemies it showed a cleaner bot as "hostile" lol, destroyed it and was able to reform the caravan afterwards.
DawnOfBalthier 11 Nov, 2024 @ 1:50pm 
Got a really weird one, that seems to be directly related to the Numbers mod in some way

If I set manual priorities on the Work Tab, open the Numbers tab, then go back to the Work tab, all the priorities have been reset....

Anyone else experience this? Is one of the settings to blame? Perhaps a mod conflict?

Disabling Numbers mod stops this from happening...
Samnosam 9 Nov, 2024 @ 6:06pm 
I reaaaaaally would love if you added the ability to sort and filter on a more advanced level. Like Sorting by age first and then gender for example. Or filtering - like "only show thrumbos". That would be amazing. :)
element 23 Oct, 2024 @ 6:49am 
Harmony.log file on Desktop. v1.4
ColossalFossil 12 Oct, 2024 @ 10:50am 
@Burugushiwa - I think you will find the "UI Not Included: Customizable UI Overhaul" mod pairs very well with Numbers and will allow you to remove unwanted tabs ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2588873455 ) . There is an addon specifically for Numbers that allows you to patch in multiple new tabs based on a saved Numbers profile ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2641289639 ) .
Buru 12 Oct, 2024 @ 10:09am 
ANOMALY SPOILERS


I absolutely love this mod, but there are a couple things that bother me after using it for maybe 1500 hours :
- Animals tab take over : you lose the auto slaughter functionnality, and the wildlife tab just becomes redundant, maybe adding an option to remove the wildlife tab ? I do not know what that entails, these are just suggestions
- With anomaly, some entities are invisible, not clickable (revenant and sightstealers), but they indeed show up in the ennemies tab added by numbers. I feel like an option to hide hidden entities would make this mod absolutely perfect !
Rokuni 10 Oct, 2024 @ 1:52pm 
Could you add corpses as well to the lists of pawns you can sort through? its useful for mods that make use of them like rimworld of magic
Wymrite 5 Oct, 2024 @ 7:26pm 
Excellent mod, but there seems to be no way to unbind the Z key from within the game. I had to delete a line of code with notepad++ to get rid of the keybind. The Z keybind isn't very useful for this mod, so it should really be editable in-game.