Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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A List of Land Units Across All Factions (Teutonic Campaign)
By EoNightcore
Literally what the title says.

However, the list will not include units from other Kingdoms Campaigns or the Grand Campaign.
   
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FACTIONAL UNIT STAT GUIDES
Teutonic Campaign
Factions

The Teutonic Order has an extra section for Crusade units, which are units that spawn in the three armies that the Teutonic Order receives during the campaign.

Units will be ordered based upon the following, from most priority to least:
  • Recruitable?
  • Unit Type
    • Spearmen
    • Light infantry/cavalry
    • Missile cavalry
    • Heavy infantry/cavalry
    • Throwers/Javelineers
    • Archers
    • Firearms
    • Elephants/others
  • Recruited where?
    • City
    • Castle
    • Military Order/Guild
  • Tech Level


Example of the format used in the guide:
Unit Descriptive Name
unit's internal name if applicable
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
Any special requirements for recruitment

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory
Danish Cavalry
Scouts
 
24 light cavalry, pony
Spear (horse lance), attack 3, charge 3
Axe (horse mace), attack 5, charge 1, armor-piercing
Armor 2, skill 2, shield 6; total defense 10
400 gold to train, 110 gold upkeep
3 morale, normal discipline, untrained
Can form a charge, armor+1 via smith lv. 2
+2 vs in snow, -4 vs elephants, -4 vs camels
5 extra fatigue in heat
Svenner
 
48 light cavalry, pony
Spear (horse lance), attack 7, charge 5
Spear (horse lance), attack 7, charge 5
Armor 2, skill 5, shield 0; total defense 7
670 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 2
+2 vs in snow
5 extra fatigue in heat
Requires Kalmar Union Acceptance
Mounted Crossbowmen
 
24 missile cavalry, fast pony
25 crossbow bolts - light crossbow(horse crossbow), attack 5, charge 1, range 120, armor-piercing
Sword (horse non shield), attack 5, charge 1
Armor 3, skill 2, shield 0; total defense 5
480 gold to train, 130 gold upkeep
3 morale, normal discipline, trained
Cantabrian circle, crossbow, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat

Norse War Clerics
Armored Clergy
 
24 heavy cavalry, mailed horse
Mace (horse mace), attack 9, charge 3, armor-piercing
No secondary
Armor 6, skill 5, shield 6; total defense 17
820 gold to train, 185 gold upkeep
9 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Requires Abbey
Huscarls
 
24 heavy cavalry, heavy horse
Axe (horse mace), attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 5, shield 6; total defense 14
750 gold to train, 155 gold upkeep
9 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Feudal Knights
 
24 heavy cavalry, barded horse
Lance (horse lance), attack 8, charge 5
Sword (horse sword), attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
720 gold to train, 185 gold upkeep
9 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Chivalric Knights
 
24 heavy cavalry, barded horse
Lance (horse lance), attack 11, charge 7
Sword (horse sword), attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
920 gold to train, 185 gold upkeep
11 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Merchant Cavalry Militia
 
24 heavy cavalry, heavy horse
Sword (horse sword), attack 3, charge 1
No secondary
Armor 5, skill 2, shield 6; total defense 13
370 gold to train, 155 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Requires Merchants' Guild
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry, barded horse
Lance (horse lance), attack 11, charge 7
Sword (horse sword), attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4, -4 vs elephants, -4 vs camels, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Recruited only via new family members
General's Bodyguard
NE Late Bodyguard
 
16 heavy cavalry, armoured horse
Lance (horse lance), attack 11, charge 7
Sword (horse sword), attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 6, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Danish Ranged
Crossbow Militia
 
48 fast missile infantry
25 crossbow bolts (crossbow), attack 9, charge 1, range 120, armor-piercing
Knife (knifeman), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasant Archers
 
48 fast missile infantry
25 arrows - bow (bowman), attack 5, charge 1, range 120
Knife (knifeman), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Crossbowmen
 
48 fast missile infantry
25 crossbow bolts - crossbow (crossbow), attack 9, charge 1, range 120, armor-piercing
Sword (non shield), attack 3, charge 1
Armor 3, skill 1, shield 0; total defense 4
360 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Crossbow, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Norse Archers
 
48 regular missile infantry
25 arrows - bow (bowman), attack 7, charge 2, range 120
Sword (sword), attack 9, charge 2
Armor 2, skill 2, shield 8; total defense 12
440 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Fire arrows, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Hand Gunners
 
48 regular missile infantry
15 hand gun bullets - hand gun (handgun), attack 13, charge 2, range 95, armor-piercing
Sword (non shield), attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
630 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Arquebusiers
 
48 fast missile infantry
15 arquebus bullets - arquebus (arquebus), attack 14, charge 1, range 120, armor-piercing
Sword (fast sword), attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Danish Infantry
Spear Militia
 
60 regular spear infantry
Long spear (spear), attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
290 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Town Militia
 
60 regular light infantry
Short spear (spear), attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasants
 
60 regular light infantry
Pitchfork (spear), attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, low discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Viking Raiders
 
60 regular light infantry
Axe (mace), attack 7, charge 2, armor-piercing
No secondary
Armor 0, skill 3, shield 8; total defense 11
450 gold to train, 155 gold upkeep
5 morale, normal discipline, untrained
Hardy, frightens infantry, armor+3 via smith lv.1, 2, and 3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Sword Staff Militia
Swordstaff Militia
 
48 regular (primary)/ slow (secondary) heavy infantry
Svaerdstav (halberd primary), attack 8, charge 5, armor-piercing, long pike, +4 vs cavalry
Svaerdstav (halberd secondary), attack 9, charge 4, armor-piercing, +4 vs cavalry
Armor 5, skill 7, shield 0; total defense 12
610 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.4, can form phalanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Dismounted Huscarls
 
48 heavy infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 4, shield 8; total defense 15
540 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, frightens infantry, armor+1 via smith lv. 3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Norse Swordsmen
 
60 regular heavy infantry
Sword (sword), attack 11, charge 3
No secondary
Armor 3, skill 1, shield 8; total defense 12
490 gold to train, 185 gold upkeep
5 morale, normal discipline, trained
Armor+2 via smith lv.3 and 4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Sami Axemen
 
48 heavy infantry
Axe, attack 14, charge 8, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
320 gold to train, 125 gold upkeep
5 morale, low discipline, trained
Very hardy, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Requires Kalmar Union acceptance
Norse Axemen
 
48 regular heavy infantry
Daneaxe (2handed axe), attack 16, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
440 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Dismounted Feudal Knights
 
48 regular heavy infantry
Sword (sword), attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
540 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Obudshaer
 
48 regular (primary)/ slow (secondary) heavy infantry
Halberd (halberd primary), attack 10, charge 6, armor-piercing, long pike, +4 vs cavalry
Halberd (halberd secondary), attack 11, charge 5, armor-piercing, +4 vs cavalry
Armor 6, skill 8, shield 0; total defense 14
830 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5, can form phalanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Gotland Footmen
 
48 heavy infantry
Sword, attack 15, charge 9, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
520 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Requires Kalmar Union acceptance
Requires Swordsmith Guild
Bodyguard
Dismounted NE Bodyguard
 
Sword, attack 14, charge 3
No secondary
Armor 7, skill 5, shield 5; total defense 17
510 gold to train, 55 gold upkeep
11 morale, disciplined, trained
Very hardy, general unit, not available in custom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
NOT RECRUITABLE
Imperial Cavalry
Mounted Sergeants
 
24 light cavalry, heavy horse
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 4, shield 6; total defense 12
460 gold to train, 130 gold upkeep
5 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 2
+2 vs in snow, -4 vs elephants, -4 vs camels
5 extra fatigue in heat
Mounted Crossbowmen
 
24 missile cavalry, fast pony
25 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 5, charge 1
Armor 3, skill 2, shield 0; total defense 5
480 gold to train, 130 gold upkeep
3 morale, normal discipline, trained
Cantabrian circle, crossbow, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Reiters
 
24 missile cavalry, heavy horse
15 pistol bullets, attack 16, charge 3, range 45, armor-piercing
Spear, attack 7, charge 5
Armor 7, skill 6, shield 0; total defense 13
920 gold to train, 250 gold upkeep
9 morale, normal, highly trained
Cantabrian circle, armor+1 via smith lv. 4, gun cavalry, gunpowder unit
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Mailed Knights
 
24 heavy cavalry, heavy horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 3, skill 4, shield 6; total defense 13
670 gold to train, 185 gold upkeep
9 morale, low discipline, trained
Can form a charge, knight, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Feudal Knights
 
24 heavy cavalry, barded horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
720 gold to train, 185 gold upkeep
9 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Imperial Knights
 
24 heavy cavalry, mailed horse
Spear, attack 8, charge 7
Mace, attack 9, charge 3, armor-piercing
Armor 6, skill 4, shield 6; total defense 16
820 gold to train, 185 gold upkeep
9 morale, low discipline, trained
Can form a charge, knight, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Gothic Knights
 
24 heavy cavalry, armored horse
Spear, attack 11, charge 7
Mace, attack 12, charge 3, armor-piercing
Armor 8, skill 5, shield 0; total defense 13
930 gold to train, 240 gold upkeep
11 morale, low discipline, trained
Can form a charge, knight
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Merchant Cavalry Militia
 
24 heavy cavalry, heavy horse
Sword, attack 3, charge 1
No secondary
Armor 5, skill 2, shield 6; total defense 13
370 gold to train, 155 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Requires Merchants' Guild
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry, barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Recruited only via new family members
General's Bodyguard
NE Late Bodyguard
 
16 heavy cavalry, armored horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 6, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Imperial Ranged
Crossbow Militia
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasant Crossbowmen
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Crossbow, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Pavise Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 8; total defense 12
460 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Crossbow, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
650 gold to train 150 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Imperial Infantry
Spear Militia
 
60 spear infantry
Long spear (spear), attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
290 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Pike Militia
 
60 spear infantry
Spear, attack 6, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 3, charge 1
Armor 0, skill 4, shield 0; total defense 4
260 gold to train, 125 gold upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, armor+3 via smith lv.1, 2, and 3, can form phanlanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Sergeant Spearmen
 
60 spear infantry
Long spear (spear), attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 0, skill 5, shield 8; total defense 13
400 gold to train, 155 gold upkeep
5 morale, normal discipline, trained
Armor+2 via smith lv.1 and 2, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Armoured Sergeants
Armored Sergeants
 
60 spear infantry
Long spear (spear), attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 6, shield 8; total defense 17
640 gold to train, 155 gold upkeep
9 morale, normal discipline, trained
Armor+1 via smith lv.3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Town Militia
 
60 light infantry
Short spear (spear), attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasants
 
60 light infantry
Pitchfork (spear), attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, low discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Halberd Militia
 
48 heavy infantry
Axe, attack 6, charge 4, armor-piercing, long pike, +4 vs cavalry
Axe, attack 7, charge 3, armor-piercing, +4 vs cavalry
Armor 0, skill 5, shield 0; total defense 5
420 gold to train, 150 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+3 via smith lv.1, 2, and 3, can form phanlanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Forlorn Hope
 
24 heavy infantry
Two-handed sword, attack 18, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
720 gold to train, 250 gold upkeep
11 morale, low discipline, untrained
Very hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Requires Mayor's Palace
Dismounted Feudal Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
540 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Dismounted Imperial Knights
 
48 heavy infantry
Mace, attack 7, charge 3, armor-piercing
No secondary
Armor 6, skill 3, shield 8; total defense 17
460 gold to train, 225 gold upkeep
5 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Zwei Hander
Zweihander
 
48 heavy infantry
Zweihander sword, attack 15, charge 9, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
520 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Dismounted Gothic Knights
 
48 heavy infantry
Two-handed sword, attack 15, charge 9, armor-piercing
No secondary
Armor 8, skill 8, shield 0; total defense 16
590 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
NOT RECRUITABLE
Bodyguard
Dismounted NE Bodyguard
 
16 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 7, skill 5, shield 5; total defense 17
510 gold to train, 55 gold upkeep
11 morale, disciplined, trained
Very hardy, general's unit, 2 hitpoints, not available in custom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
NOT RECRUITABLE
Lithuanian Cavalry
Cuman Horse Archers
 
24 missile cavalry, fast pony
20 cavalry composite arrows - composite bow, attack 6, charge 1
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
420 gold to train, 135 gold upkeep
3 morale, normal discipline, untrained
Cantabrian Circle
+1 vs in snow, -4 vs elephants, -4 vs camels
0 extra fatigue in heat
Cavalry Militia
EE Cavalry Militia
 
24 heavy cavalry, heavy horse
Spear, attack 3, charge 3
Sword, attack 5, charge 1
Armor 2, skill 2, shield 6; total defense 10
340 gold to train, 110 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+1 via smith lv. 2
+2 vs in snow, -4 vs elephants, -4 vs camels
5 extra fatigue in heat
Tartar Lancers
 
24 heavy cavalry, heavy horse
Spear, attack 6, charge 4
Sword, attack 7, charge 2
Armor 2, skill 3, shield 5; total defense 10
420 gold to train, 130 gold upkeep
5 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 2
+1 vs in snow, -4 vs elephants, -4 vs camels
1 extra fatigue in heat
Dzukijan Horsemen
 
32 heavy cavalry, heavy horse
20 arrows - bow, attack 6, charge 2
Sword, attack 7, charge 2
Armor 0, skill 4, shield 5; total defense
660 gold to train, 175 gold upkeep
5 morale, normal discipline, trained
Catabrian circle, armor+1 via smith lv. 1
+1 vs in snow, -4 vs elephants, -4 vs camels
0 extra fatigue in heat
If Pagan, requires Altas of Dievas
If Catholic, requires Baron's Stables
Bajorija
Szlachta
 
24 heavy cavalry, barded horse
Spear, attack 8, charge 7
Axe, attack 9, charge 3, armor-piercing
Armor 5, skill 4, shield 6; total defense 15
800 gold to train, 185 gold upkeep
9 morale, disciplined, trained
Can form a charge, armor+2 via smith lv. 4 and 5
+1 vs in snow, -4 vs elephants, -4 vs camels
3 extra fatigue in heat
If Pagan, requires Sanctuary of any god
If Catholic, requires Earl's Stables
Dievas Guard
 
24 heavy cavalry, heavy horse
Spear, attack 10, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 4, skill 6, shield 5; total defense 15
830 gold to train, 155 gold upkeep
11 morale, disciplined, highly trained
Can form a charge, armor+1 via smith lv.4, must remain pagan to recruit and own
+1 vs in snow, -4 vs elephants, -4 vs camels
1 extra fatigue in heat
Pagan only, requires Temple of Dievas
Chivalric Knights
L Chivalric Knights
 
24 heavy cavalry, barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 5; total defense 16
870 gold to train, 185 gold upkeep
11 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 5, requires conversion to Catholicism
+1 vs in snow, -4 vs elephants, -4 vs camels
4 extra fatigue in heat
Catholic only
General's Bodyguard
EE Bodyguard
 
16 heavy cavalry
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 6, shield 6; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Recruited only via new family members
General's Bodyguard
EE Late Bodyguard
 
16 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 6; total defense 18
1010 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Lithuanian Ranged
Peasant Archers
EE Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Baltic Archers
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160
Knife, attack 3, charge 1
Armor 0, skill 2, shield 5; total defense 7
320 gold to train, 125 gold upkeep
3 morale, low discipline, untrained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in forest, +2 vs in snow
0 extra fatigue in heat
Latvian Crossbowmen
Lettish Crossbowmen
 
48 missile infantry
25 crossbow bolts, attack 11, charge 3, range 120, armor-piercing
Sword, attack 5, charge 3
Armor 2, skill 4, shield 5; total defense 11
510 gold to train, 125 gold upkeep
9 morale, normal discipline, trained
Hardy, free upkeep unit, crossbow, armor+1 via smith lv.2
+1 vs in scrub, +1 vs in forest, +2 vs in snow
1 extra fatigue in heat
If Pagan, requires Altar of Perkunas
If Catholic, requires Archery Range
Arquebusiers
Lithuanian Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 16, charge 2, range 120, armor-piercing
Sword, attack 5, charge 2
Armor 0, skill 2, shield 0; total defense 2
[
530 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.2, requires conversion to Catholicism
+1 vs in scrub, +1 vs in forest, +2 vs in snow
0 extra fatigue in heat
Catholic only
Lithuanian Infantry
Spear Militia
EE Spear Militia
 
60 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Estonian Rebels
 
48 spear infantry
Spear, attack 8, charge 3, light spear, +4 vs cavalry
No secondary
Armor 3, skill 3, shield 8; total defense 14
350 gold to train, 125 gold upkeep
5 morale, low discipline, untrained
Armor+1 via smith lv.3
+1 vs in scrub, +1 vs in forest, +2 vs in snow
2 extra fatigue in heat
Dismounted Tartar Lancers
 
48 spear infantry
Spear, attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 2, skill 6, shield 5; total defense 13
390 gold to train, 125 gold upkeep
9 morale, normal discipline, trained
Armor+1 via smith lv.2
+1 vs in scrub, +1 vs in forest, +2 vs in snow
1 extra fatigue in heat
Town Militia
EE Town Militia
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 5; total defense 6
160 gold to train, 100 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasants
EE Peasants
 
60 light infantry
Spear, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, normal discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Sudovian Tribesmen
 
60 light infantry
Axe, attack 5, charge 1, armor-piercing
No secondary
Armor 2, skill 1, shield 5; total defense 8
310 gold to train, 125 gold upkeep
3 morale, low discipline, untrained
Armor+1 via smith lv.2
+1 vs in scrub, +1 vs in forest, +2 vs in snow
1 extra fatigue in heat
Followers of Perkunas
 
60 light infantry
Warscythe, attack 13, charge 7, armor-piercing
No secondary
Armor 0, skill 7, shield 0; total defense 7
350 gold to train, 90 gold upkeep
5 morale, normal discipline, untrained
Hardy, free upkeep unit, frightens infantry, must remain Pagan to recruit and own
+1 vs in scrub, +1 vs in forest, +2 vs in snow
0 extra fatigue in heat
Pagan only, requires Temple of Perkunas
Samogitian Axemen
 
48 heavy infantry
Axe, attack 16, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
440 gold to train, 125 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, +1 vs in forest, +2 vs in snow
3 extra fatigue in heat
If Pagan, requires Altar of Giltine
If Catholic, requires Militia Barracks
Giltine's Chosen
Giltines Chosen
 
32 heavy infantry
Polearm (axe), attack 19, charge 7, armor-piercing
No secondary
Armor 6, skill 10, shield 8; total defense 24
620 gold to train, 115 gold upkeep
11 morale, impetuous, highly trained
Hardy, frightens infantry, must remaiin Pagan to recruit and own
+1 vs in scrub, +1 vs in forest, +2 vs in snow
4 extra fatigue in heat
Pagan only, requires Temple of Giltine
Dismounted Bajorija
Dismounted Szlachta
 
48 heavy infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 5, skill 4, shield 8; total defense 17
580 gold to train, 225 gold upkeep
9 morale, disciplined, trained
Armor+2 via smith lv.4 and 5
+1 vs in scrub, +1 vs in forest, +2 vs in snow
3 extra fatigue in heat
Dismounted Chivalric Knights
L Dismounted Chivalric Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 6, skill 4, shield 5; total defense 15
510 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5, requires conversion to Catholicism
+1 vs in scrub, +1 vs in forest, +2 vs in snow
4 extra fatigue in heat
Catholic only
Mongolian Cavalry
Mongol Light Lancers
 
24 light cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 2, skill 4, shield 5; total defense 11
580 gold to train, 110 gold upkeep
9 morale, disciplined, trained
Can form a charge, armor+1 via smith lv.2
+1 vs in snow, -4 vs camels, -4 vs elephants
1 extra fatigue in heat
Mongol Horse Archers
 
24 missile cavalry
20 cavalry composite arrows, attack 8, charge 3, range 120
Sword, attack 5, charge 3
Armor 0, skill 5, shield 0; total defense 5
630 gold to train, 110 gold upkeep
9 morale, disciplined, trained
Cantabrian circle, armor+1 via smith lv. 1
+1 vs in snow, -4 vs camels, -4 vs elephants
0 extra fatigue in heat
Mongol Heavy Archers
 
24 missile cavalry
20 cavalry composite arrows, attack 8, charge 2, range 120
Mace, attack 7, charge 2, armor-piercing
Armor 3, skill 3, shield 5; total defense 11
710 gold to train, 150 gold upkeep
9 morale, disciplined, highly trained
Cantabrain circle, armor+1 via smith lv. 3
+1 vs in snow, -4 vs camels, -4 vs elephants
2 extra fatigue in heat
Mongol Heavy Lancers
 
24 heavy cavalry
Spear, attack 11, charge 5
Mace, attack 13, charge 3, armor-piercing
Armor 3, skill 5, shield 5; total defense 13
830 gold to train, 150 gold upkeep
11 morale, disciplined, highly trained
Can form a charge, armor+1 via smith lv.3
+1 vs in snow, -4 vs camels, -4 vs elephants
2 extra fatigue in heat
Khan's Guard
 
24 heavy cavalry
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 6, skill 5, shield 5; total defense 16
930 gold to train, 185 gold upkeep
11 morale, disciplined, highly trained
No special traits
+1 vs in snow, -4 vs camels, -4 vs elephants
4 extra fatigue in heat
Bodyguard
Mongol Bodyguard
 
16 heavy cavalry
Spear, attack 11, charge 5
Sword, attack 12, charge 4
Armor 6, skill 5, shield 5; total defense 16
950 gold to train, 250 gold upkeep
11 morale, disciplined, highly trained
General unit, 2 hitpoints
-+1 vs in snow, -4 vs camels, -4 vs elephants
4 extra fatigue in heat
Recruited only via new family members
Mongolian Ranged
Naffatun
 
16 missile infantry
5 nahptha bombs (fast javelin), attack 23, charge 3, range 40, armor-piercing
Sword (fast no shield), attack 10, charge 3
Armor 3, skill 5, shield 0; total defense 8
290 gold to train, 50 gold upkeep
11 morale, normal discipline, trained
Incendiary, armor+1 via smith lv.3
+1 vs in scrub, +1 vs in sand, -2 vs in snow
1 extra fatigue in heat
Mongol Infantry
 
48 missile infantry
25 composite arrows (fast bow), attack 9, charge 2, range 160
Sword (fast sword), attack 9, charge 2
Armor 2, skill 2, shield 8; total defense 10
540 gold to train, 100 gold upkeep
5 morale, normal discipline, trained
Fire arrows, hardy, armor+1 via smith lv.2
+1 vs in scrub, +1 vs in sand, +2 vs in snow
1 extra fatigue in heat
Peasant Archers
ME Peasant Archers
 
48 missile infantry
25 arrows (fast bow), attack 5, charge 1, range 120
Knife (fast knife), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, low discipline, untrained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, -2 vs in snow
0 extra fatigue in heat
Mongol Foot Archers
 
48 missile infantry
25 composite arrows (fast bow), attack 7, charge 1, range 160
Knife (fast knife), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
300 gold to train, 100 gold upkeep
3 morale, normal discipline, trained
Fire arrows, hardy, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, +2 vs in snow
0 extra fatigue in heat
Dismounted Heavy Archers
 
48 missile infantry
25 composite arrows (bow), attack 9, charge 3, range 160
Mace (mace), attack 7, charge 4, armor-piercing
Armor 3, skill 4, shield 5; total defense 12
650 gold to train, 150 gold upkeep
9 morale, disciplined, highly trained
Fire arrows, hardy, armor+1 via smith lv.3
+1 vs in snow
2 extra fatigue in heat
Dismounted Archers
 
48 missile infantry
25 composite arrows (fast bow), attack 9, charge 3, range 160
Sword (fast no shield), attack 5, charge 3
Armor 0, skill 4, shield 0; total defense 4
450 gold to train, 100 gold upkeep
9 morale, disciplined, trained
Fire arrows, hardy, armor+1 via smith lv.1
+1 vs in snow
0 extra fatigue in heat
NOT RECRUITABLE
Mongolian Infantry
Town Militia
ME Town Militia
 
48 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
210 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, -2 vs in snow
0 extra fatigue in heat
Spear Militia
ME Spear Militia
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
290 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, -2 vs in snow
0 extra fatigue in heat
Levy Spearmen
ME Levy Spearmen
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
290 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, 2 vs in snow
2 extra fatigue in heat
Peasants
ME Peasants
 
60 light infantry
Knife, attack 2, charge 0
No secondary
Armor 0, skill 2, shield 0; total defense 2
90 gold to train, 90 gold upkeep
1 morale, low discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, +1 vs in sand, -2 vs in snow
0 extra fatigue in heat
Dismounted Light Lancers
 
48 spear infantry
Spear, attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 2, skill 6, shield 9; total defense 17
390 gold to train, 100 gold upkeep
9 morale, disciplined, trained
Armor+1 via smith lv.2
+1 vs in snow
1 extra fatigue in heat
NOT RECRUITABLE
Dismounted Heavy Lancers
 
48 spear infantry
Spear, attack 14, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 7, shield 5; total defense 15
530 gold to train, 150 gold upkeep
11 morale, disciplined, highly trained
Armor+1 via smith lv.3
+1 vs in snow
2 extra fatigue in heat
NOT RECRUITABLE
Norwegian Cavalry
Svenner
 
24 light cavalry
Spear, attack 5, charge 4
Spear, attack 5, charge 4
Armor 2, skill 4, shield 0; total defense 6
350 gold to train, 110 gold upkeep
5 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 2
-2 vs in snow, -4 vs elephants, -4 vs camels
4 extra fatigue in heat
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry, barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4, 2 hitpoints
-2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Only recruitable via new family members
Mounted Crossbowmen
 
24 missile cavalry
20 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 5, charge 1
Armor 3, skill 2, shield 0; total defense 5
480 gold to train, 130 gold upkeep
3 morale, normal discipline, trained
Cantabrian circle, crossbow, armor+1 via smith lv.3
-2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
NOT RECRUITABLE
Norse War Clerics
Armored Clergy
 
24 heavy cavalry
Mace, attack 9, charge 3, armor-piercing
No secondary
Armor 6, skill 5, shield 6; total defense 17
820 gold to train, 185 gold upkeep
9 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv.5
-2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Huscarls
 
24 heavy cavalry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 5, shield 6; total defense 14
750 gold to train, 155 gold upkeep
9 morale, normal discipline, trained
Can form a charge
-2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
NOT RECRUITABLE
Feudal Knights
 
24 heavy cavalry, barded horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
720 gold to train, 185 gold upkeep
9 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 4
-2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
NOT RECRUITABLE
Chivalric Knights
 
Chivalric Knights
24 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
920 gold to train, 185 gold upkeep
11 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 5
-2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Merchant Cavalry Militia
 
24 heavy cavalry, heavy horse
Sword, attack 3, charge 1
No secondary
Armor 5, skill 2, shield 6; total defense 13
370 gold to train, 155 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5
-2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
NOT RECRUITABLE
General's Bodyguard
NE Late Bodyguard
 
16 heavy cavalry, armoured horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 6, -4 vs elephants, -4 vs camels, 2 hitpoints
-2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Norwegian Ranged
Crossbow Militia
 
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Peasant Archers
 
48 missile infantry
25 arrows (fast bowman), attack 5, charge 1, range 120
Knife (fast knifeman), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Crossbowmen
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 0; total defense 4
360 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Crossbow, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
NOT RECRUITABLE
Norse Archers
 
48 missile infantry
25 arrows, attack 7, charge 2, range 120
Sword, attack 9, charge 2
Armor 2, skill 2, shield 8; total defense 12
440 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Fire arrows, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
NOT RECRUITABLE
Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
630 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Norwegian Infantry
Peasants
 
60 light infantry
Spear, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, low discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Viking Raiders
 
60 light infantry
Axe, attack 7, charge 2, armor-piercing
No secondary
Armor 0, skill 3, shield 8; total defense 11
450 gold to train, 155 gold upkeep
5 morale, normal discipline, untrained
Hardy, armor+3 via smith lv.1, 2, and 3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Town Militia
 
60 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Spear Militia
 
Spear Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
290 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+3 via smith lv.1, 2, and 3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
NOT RECRUITABLE
Sword Staff Militia
Swordstaff Militia
 
48 heavy infantry
Axe, attack 8, charge 5, armor-piercing, long pike, +4 vs cavalry
Axe, attack 9, charge 4, armor-piercing, +4 vs cavalry
Armor 5, skill 7, shield 0; total defense 12
610 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.4, can form phalanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Norse Swordsmen
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 3, skill 3, shield 8; total defense 14
370 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Armor+2 via smith lv.3 and 4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
NOT RECRUITABLE
Sami Axemen
 
Sami Axemen
60 heavy infantry
Axe, attack 16, charge 9, armor-piercing
No secondary
Armor 5, skill 6, shield 0; total defense 11
640 gold to train, 150 gold upkeep
11 morale, normal discipline, trained
Very hardy, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Gotland Footmen
 
Gotland Footmen
48 heavy infantry
Sword, attack 18, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
640 gold to train, 150 gold upkeep
11 morale, normal discipline, trained
Frightens infantry, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Dismounted Feudal Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
540 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Dismounted Chivalric Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 6, skill 4, shield 8; total defense 18
570 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
NOT RECRUITABLE
Dismounted Huscarls
 
48 heavy infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 4, shield 8; total defense 14
540 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, frightens infantry, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
NOT RECRUITABLE
Bodyguard
Dismounted NE Bodyguard
 
Bodyguard (Dismounted NE Bodyguard)
16 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 7, skill 5, shield 5; total defense 17
510 gold to train, 55 gold upkeep
11 morale, disciplined, trained
General's unit, 2 hitpoints, not avaliable in custom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
NOT RECRUITABLE
Novgorodian Cavalry
Kazaks
 
24 missile cavalry
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
420 gold to train, 110 gold upkeep
3 morale, normal discipline, untrained
Can form a charge, cantabrian circle, armor+1 via smith lv. 1
+1 vs in snow, -4 vs elephants, -4 vs camels
0 extra fatigue in heat
Boyar Sons
 
24 missile cavalry
8 javelins, attack 9, charge 2, range 55, armor-piercing
Axe, attack 7, charge 2, armor-piercing
Armor 3, skill 3, shield 6; total defense 12
740 gold to train, 155 gold upkeep
5 morale, normal discipline, trained
Cantabrian circle, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Cossack Cavalry
 
24 missile cavalry
20 cavalry composite arrows, attack 8, charge 3, range 120
Sword, attack 7, charge 3
Armor 0, skill 5, shield 5; total defense 10
730 gold to train, 110 gold upkeep
9 morale, low discipline, untrained
Cantabrian circle, armor+1 via smith lv.1, -4 vs elephants, -4 vs camels
+2 vs in snow, -4 vs elephants, -4 vs camels
4 extra fatigue in heat
Dvor Cavalry
 
24 missile cavalry
20 cavalry composite arrows, attack 10, charge 3, range 120
Sword, attack 9, charge 3
Armor 3, skill 5, shield 6; total defense 14
800 gold to train, 250 gold upkeep
9 morale, normal discipline, trained
Can form a charge, cantabrian circle, armor+2 via smith lv. 3 and 4
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Cavalry Militia
EE Cavalry Militia
 
24 heavy cavalry
Spear, attack 3, charge 3
Sword, attack 5, charge 1
Armor 2, skill 2, shield 6; total defense 10
340 gold to train, 110 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+1 via smith lv.2
+2 vs in snow, -4 vs elephants, -4 vs camels
5 extra fatigue in heat
Druzhina
 
24 heavy cavalry
Spear, attack 7, charge 5
Axe, attack 9, charge 3, armor-piercing
Armor 3, skill 5, shield 6; total defense 14
750 gold to train, 155 gold upkeep
9 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Tsars Guard
 
24 heavy cavalry
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 6, skill 6, shield 6; total defense 18
920 gold to train, 240 gold upkeep
11 morale, normal discipline, trained
Very hardy, can form a charge, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
General's Bodyguard
EE Bodyguard
 
16 heavy cavalry
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 6, shield 6; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Only recruited via new family members
General's Bodyguard
EE Late Bodyguard
 
16 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 6; total defense 18
1010 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, -4 vs elephants, -4 vs camels
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Novgorodian Ranged
Archer Militia
EE Archer Militia
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, armor-piercing
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, fire arrows, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Crossbow Militia
EE Crossbow Militia
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 2, skill 1, shield 0; total defense 3
340 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat

Peasant Archers
EE Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Dismounted Dvor
 
48 missile infantry
25 composite arrows, attack 11, charge 3, range 160
Axe, attack 9, charge 3, armor-piercing
Armor 3, skill 4, shield 8; total defense 15
750 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, fire arrows, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Cossack Musketeers
 
48 missile infantry
15 musket bullets, attack 17, charge 3, range 180, armor-piercing
Sword, attack 10, charge 3
Armor 0, skill 5, shield 0; total defense 5
800 gold to train, 150 gold upkeep
11 morale, normal discipline, trained
Very hardy, gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Novgorodian Infantry
Spear Militia
EE Spear Militia
 
60 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Spearmen
EE Spearmen
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 2, skill 5, shield 8; total defense 15
430 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Armor+2 via smith lv.2 and 3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Peasants
EE Peasants
 
60 light infantry
Spear, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, normal discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Woodsmen
 
48 light infantry
Axe, attack 12, charge 7, armor-piercing
No secondary
Armor 0, skill 6, shield 0; total defense 6
210 gold to train, 90 gold upkeep
3 morale, normal discipline, untrained
Hardy, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Berdiche Axemen
 
48 heavy infantry
Axe, attack 16, charge 9, armor-piercing
No secondary
Armor 3, skill 9, shield 0; total defense 12
410 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+2 via smith lv.3 and 4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Dismounted Boyar Sons
 
48 heavy infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 4, shield 8; total defense 15
540 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Dismounted Druzhina
Dismounted Druchima
 
48 heavy infantry
Axe, attack 9, charge 3, armor-piercing
No secondary
Armor 3, skill 4, shield 8; total defense 15
540 gold to train, 150 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Polish Cavalry
Hussars
 
24 light cavalry
Spear, attack 11, charge 5
Sword, attack 12, charge 3
Armor 3, skill 5, shield 6; total defense 14
820 gold to train, 155 gold upkeep
11 morale, normal discipline, trained
Can form a charge, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Strzelcy
Polish Shooters
 
24 missile cavalry
25 crossbow bolts, attack 7, charge 3, range 120
Axe, attack 7, charge 3, armor-piercing
Armor 2, skill 5, shield 6; total defense 13
850 gold to train, 130 gold upkeep
3 morale, normal discipline, trained
Cantabrian circle, crossbow, armor+1 via smith lv. 2 and 3
+2 vs in snow, -4 vs elephants, -4 vs camels
5 extra fatigue in heat
Polish Nobles
 
24 heavy cavalry
8 Javelins, attack 11, charge 3, range 55, armor-piercing
Sword, attack 9, charge 3
Armor 3, skill 5, shield 6; total defense 14
880 gold to train, 155 gold upkeep
9 morale, low discipline, trained
Can form a charge, knight, cantabrian circle, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Polish Retainers
 
24 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 4, skill 5, shield 6; total defense 15
820 gold to train, 130 gold upkeep
9 morale, low discipline, trained
Can form a charge, armor+1 via smith lv.4
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Polish Knights
 
24 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
920 gold to train, 185 gold upkeep
11 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Polish Guard
 
24 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
920 gold to train, 240 gold upkeep
11 morale, low discipline, trained
Can form a charge, armor+1 via smith lv.5, knight
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Merchant Cavalry Militia
 
24 heavy cavalry
Sword, attack 3, charge 1
No secondary
Armor 5, skill 2, shield 6; total defense 13
370 gold to train, 155 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5, requires Merchant's Guild
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 4, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Only recruitable via new family members
General's Bodyguard
NE Late Bodyguard
 
16 heavy cavalry
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, armor+1 via smith lv. 6, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Polish Ranged
Crossbow Militia
EE Crossbow Militia
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 2, skill 1, shield 0; total defense 3
340 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Peasants
EE Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Polish Archers
Lithuanian Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Sword, attack 3, charge 1
Armor 0, skill 1, shield 8; total defense 9
420 gold to train, 125 gold upkeep
3 morale, normal discipline, untrained
Armor+1 via smith lv.1, fire arrows, can place stakes
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
650 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Gunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Polish Infantry
Spear Militia
EE Spear Miliita
 
60 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
280 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Spearmen
EE Spearmen
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 2, skill 5, shield 8; total defense 15
430 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Armor+2 via smith lv.2 and 3, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Town Militia
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 5; total defense 6
160 gold to train, 100 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasants
EE Peasants
 
60 light infantry
Spear, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, normal discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Woodsmen
 
60 light infantry
Axe, attack 12, charge 7, armor-piercing
No secondary
Armor 0, skill 6, shield 0; total defense 6
210 gold to train, 90 gold upkeep
3 morale, normal discipline, untrained
Hardy, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Halberd Militia
 
48 heavy infantry
Axe, attack 6, charge 4, armor-piercing, long pike, +4 vs cavalry
Axe, attack 7, charge 3, +4 vs cavalry
Armor 0, skill 5, shield 0; total defense 5
420 gold to train, 150 gold upkeep
3 morale, normal discipline, trained
Free upkeep unit, armor+3 via smith lv.1,2, and 3, can form phanlanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Dismounted Polish Nobles
 
48 heavy infantry
Spear, attack 10, charge 4, light spear, +4 vs cavalry
No secondary
Armor 3, skill 4, shield 8; total defense 15
480 gold to train, 150 gold upkeep
5 morale, normal discipline, trained
Hardy, armor+1 via smith lv.3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Dismounted Polish Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 6, skill 4, shield 8; total defense 18
700 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Bodyguard
Dismounted NE Bodyguard
 
16 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 7, skill 5, shield 5; total defense 17
510 gold to train, 55 gold upkeep
11 morale, disciplined, trained
Very hardy, general's unit, 2 hitpoints, not avaliable in custom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
NOT RECRUITABLE
Teutonic Cavalry
Knechten
 
24 light cavalry, heavy horse
Spear, attack 7, charge 5
Sword, attack 7, charge 3
Armor 3, skill 5, shield 0; total defense 8
540 gold to train, 155 gold upkeep
9 morale, normal discipline, untrained
Can form a charge, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Mounted Crossbowmen
 
24 missile cavalry, fast pony
25 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 5, charge 1
Armor 3, skill 2, shield 0; total defense 5
480 gold to train, 130 gold upkeep
3 morale, normal discipline, trained
Cantabrian circle, crossbow, armor+1 via smith lv. 3
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat
Chirst Knights
 
24 heavy cavalry, heavy horse
Spear, attack 8, charge 5
Mace, attack 9, charge 3, armor-piercing
Armor 5, skill 4, shield 8; total defense 17
820 gold to train, 185 gold upkeep
9 morale, disciplined, trained
Can form a charge, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Halbbruder
 
24 heavy cavalry, barded horse
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 6, skill 4, shield 8; total defense 18
810 gold to train, 185 gold upkeep
9 morale, disciplined, highly trained
Can form a charge, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Ritterbruder
 
24 heavy cavalry, barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 8; total defense 20
970 gold to train, 240 gold upkeep
11 morale, impetuous, highly trained
Can form a charge, armor+1 via smith lv.6, frightens infantry
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Merchant Cavalry Militia
 
24 heavy cavalry, heavy horse
Sword, attack 3, charge 1
No secondary
Armor 5, skill 2, shield 6; total defense 13
370 gold to train, 155 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form a charge, armor+2 via smith lv. 4 and 5
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Requires Merchants' Guild
General's Bodyguard
TO Bodyguard
 
16 heavy cavalry, barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Recruited automatically over time
General's Bodyguard
TO Late Bodyguard
 
16 heavy cavalry, armored horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
960 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
General unit, 2 hitpoints
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
NOT RECRUITABLE
Teutonic Ranged
Crossbow Militia
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Free upkeep unit, crossbow, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 gold to train, 100 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Prussian Archers
 
48 missile infantry
25 arrows - bow, attack 7, charge 2, range 120
Sword, attack 5, charge 2
Armor 0, skill 2, shield 5; total defense 7
310 gold to train, 125 gold upkeep
5 morale, normal discipline, trained
Fire arrows, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Livonian Auxiliaries
 
48 missile infantry
25 steel crossbow bolts, attack 14, charge 2, range 160, armor-piercing
Sword, attack 5, charge 2
Armor 2, skill 2, shield 8; total defense 12
500 gold to train, 150 gold upkeep
5 morale, disciplined, trained
Crossbow, armor+1 via smith lv.2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
650 gold to train 150 gold upkeep
5 morale, normal discipline, trained
Gunmen, gunpowder unit, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Teutonic Infantry
Burgher Pikemen
 
60 spear infantry
Pike (spear), attack 10, charge 6, spear, long pike, +8 vs cavalry
Sword, attack 7, charge 3
Armor 2, skill 7, shield 0; total defense 9
550 gold to train, 125 gold upkeep
9 morale, normal discipline, trained
Free upkeep unit, armor+1 via smith lv.2, can form phalanx
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
5 extra fatigue in heat
Order Spearmen
 
60 spear infantry
Long spear (spear), attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 6, skill 6, shield 8; total defense 20
730 gold to train, 155 gold upkeep
9 morale, normal discipline, trained
Armor+1 via smith lv.5, can form schiltrom
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Order Militia
 
60 light infantry
Sword, attack 7, charge 2
No secondary
Armor 0, skill 3, shield 5; total defense 8
310 gold to train, 125 gold upkeep
5 morale, normal discipline, untrained
Free upkeep unit, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Clergymen
 
16 light infantry
Staff (mace), attack 12, charge 6
No Secondary
Armor 0, skill 5, shield 0; total defense 5
120 gold to train, 20 gold upkeep
9 morale, impetuous, untrained
Is a peasant, inspires nearby units
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Recruited from Cathedral or Small Chapel
Peasants
 
60 light infantry
Pitchfork (spear), attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 gold to train, 90 gold upkeep
1 morale, low discipline, untrained
Is a peasant, armor+1 via smith lv.1
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Sword Brethren
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 3, skill 4, shield 8; total defense 15
510 gold to train, 125 gold upkeep
9 morale, disciplined, trained
Hardy, armor+2 via smith lv.3 and 4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Dismounted Halbbruder
 
48 heavy infantry
Halberd, attack 11, charge 5, armor-piercing, +4 vs cavalry
No secondary
Armor 6, skill 6, shield 0; total defense 12
630 gold to train, 225 gold upkeep
9 morale, disciplined, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Dismounted Ritterbruder
 
48 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 7, skill 5, shield 8; total defense 20
690 gold to train, 225 gold upkeep
11 morale, impetuous, highly trained
Very hardy, armor+1 via smith lv.6, frightens infantry, frightens cavalry
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Teutonic Crusade Cavalry
English Feudal Knights
Adv Feudal Knights
 
24 heavy cavalry, english barded horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 16
940 gold to train, 185 gold upkeep
9 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Special unit spawned from first crusading army
General's Bodyguard
Adv English Bodyguard
 
16 heavy cavalry, english barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1230 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Event Spawn if Lithuania is Pagan, exists, and not allied to the Order:
Charles
15-20 turns
In fleet near Konigsberg
French Mounted Archers
Adv French Mounted Archers
 
24 missile cavalry, french heavy horse
20 bodkin arrows - longbow, attack 7, charge 3
Sword, attack 7, charge 3
Armor 4, skill 5, shield 0; total defense 9
1180 gold to train, 155 gold upkeep
9 morale, normal discipline, highly trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
6 extra fatigue in heat

Special unit spawned from second crusading army
French Chivalric Knights
Adv Chivalric Knights
 
24 heavy cavalry, french barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 4, shield 6; total defense 17
1160 gold to train, 185 gold upkeep
11 morale, impetuous, trained
Can form a charge, knight, armor+1 via smith lv. 5
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Special unit spawned from second crusading army
General's Bodyguard
Adv French Generals Bodyguard
 
16 heavy cavalry, english barded horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1230 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv. 4
+2 vs in snow, -4 vs elephants, -4 vs camels
7 extra fatigue in heat
Event Spawn if Lithuania is Pagan, exists, and not allied to the Order:
Philipp
46-52 turns
In fleet west of Palanga
English Knights
Adv English Knights
 
24 heavy cavalry, english barded horse
Spear, attack 8, charge 7
Axe, attack 9, charge 3, armor-piercing
Armor 6, skill 4, shield 6; total defense 17
1070 gold to train, 185 gold upkeep
9 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv. 5, not available in custom battles, spawned in third crusade army
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Special unit spawned from third crusading army
General's Bodyguard
Adv English Late Bodyguard
 
16 heavy cavalry, english armoured horse
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
1230 gold to train, 250 gold upkeep
11 morale, normal discipline, trained
Can form a charge, knight, armor+1 via smith lv. 6
+2 vs in snow, -4 vs elephants, -4 vs camels
8 extra fatigue in heat
Event Spawn if Lithuania is Pagan, exists, and not allied to the Order:
Henry
At least 99 turns
In fleet near Danzig
Teutonic Crusade Ranged
Dismounted French Archers
Adv Dismounted French Archers
 
48 missile infantry
25 bodkin arrows - longbow, attack 8, charge 3, range 160, armor-piercing
Sword, attack 9, charge 3
Armor 4, skill 4, shield 0; total defense 8
760 gold to train, 150 gold upkeep
9 morale, normal discipline, untrained
Fire arrows, hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
6 extra fatigue in heat
Special unit spawned in second crusading army
English Longbowmen
Adv Longbowmen
 
48 missile infantry
25 bodkin arrows - longbow, attack 6, charge 1, range 160
Mace, attack 5, charge 2, armor-piercing
Armor 0, skill 1, shield 5; total defense 6
550 gold to train, 150 gold upkeep
3 morale, normal discipline, untrained
Fire arrows, can place stakes, armor+2 via smith lv.1 and 2
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Special unit spawned in third crusading army
Teutonic Crusade Infantry
English Levy Spearmen
Adv Levy Spearmen
 
60 spearmen infantry
Long spear (spear), attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
450 gold to train, 125 gold upkeep
3 morale, normal discipline, trained
Can form schiltrom, armor+3 via smith lv.1, 2, and 3
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Special unit spawned in first crusading army
Dismounted English Feudal Knights
Adv Dismounted Feudal Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 13
710 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.4
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
7 extra fatigue in heat
Special unit spawned in first crusading army
French Religious Fanatics
Adv Religious Fanatics
 
60 light infantry
Club (mace), attack 12, charge 6
No secondary
Armor 0, skill 5, shield 0; total defense 5
520 gold to train, 90 gold upkeep
9 morale, impetuous, untrained
Is a peasant
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
4 extra fatigue in heat
Special unit spawned in second crusading army
Dismounted French Chivalric Knights
Adv Dismounted Chivalric Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 6, skill 4, shield 8; total defense 18
750 gold to train, 225 gold upkeep
9 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Special unit spawned in second crusading army
Dismounted English Knights
Adv Dismounted English Knights
 
48 heavy infantry
Poleaxes, attack 19, charge 7, armor-piercing
No secondary
Armor 6, skill 10, shield 0; total defense 16
590 gold to train, 225 gold upkeep
11 morale, normal discipline, trained
Hardy, armor+1 via smith lv.5
+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow
8 extra fatigue in heat
Special unit spawned in third crusading army
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_teut

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a teutonic Dismounted Halbbruder

Please inform me if there are any issues or mistakes you've managed to find within the list.
3 Comments
8-The-General-8 6 Oct, 2023 @ 11:22pm 
Awesomeness! Thanks!
RacistMoose 21 Nov, 2021 @ 10:04pm 
I fear no man. But that thing,

[Ritterbruder Doomstack]

It scares me
Alsharrah109 8 Jun, 2020 @ 4:54am 
Damn, you must have spent hours on this, This list was quite helpful though, thank you.