Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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Medieval II Mercenary Guide (Teutonic)
By EoNightcore
Mercenaries of all types and sizes here from the Teutonic campaign.
   
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Of Note
FACTIONAL UNIT STAT GUIDES
MERCENARY UNIT GUIDES

Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!

Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
     
Region of Recruitment and special requirements
- Requires "Mongol Invasion Warning" event

- Requires "Gunpowder Discovered" event

- Catholic factions only

- Orthodox factions only

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory

Other Notes
  • Unlike other campaigns, Teutonic campaign mercenaries are only recruitable from villages. There is code still in the game for the regular Merc pools, but they are marked as text-only in the files.
  • Mercenary Rocket Launchers cannot be recruited due to them requiring the "Mongol Invasion Warning" event; except the Mongols are already on the map.
  • If one wishes to fix these issues, please see the Mercs of Region: MAKE MERCS RECRUITABLE section for more information
Teutonic Regions
Regional maps can be found further below, in the "Mercs of Region: section of the guide.


Map for cross-referencing with below tables.
Light Cavalry
Alan Light Cavlary
 
24 light cavalry
Spear, attack 7, charge 5
Sword, attack 7, charge 3
Armor 2, skill 5, shield 5; total defense 12
540 cost, 185 upkeep
9 morale, normal discipline, untrained
No special traits
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: +1
-4 vs elephants, -4 vs camels
     
Baltic village
Livonia village
Southern Lithuania village
Western Lithuania village
Baltic
Livonia
Southern Lithuania
Western Lithuania
Missile Cavalry
Cuman Horse Archers
 
24 missile cavalry
20 composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
420 cost, 135 upkeep
3 morale, normal discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: +1
     
Baltic village
Livonia village
South Lithuania village
West Lithuania village
Baltic
Livonia
South Lithuania
West Lithuania
Knights
Mercenary Frankish Knights
 
24 heavy cavalry
Lance, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
720 cost, 225 upkeep
9 morale, impetuous, trained
Knight, can form wedge
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: +2
-4 vs elephants, -4 vs camels
     
North Germany village
Poland village
North Germany
Poland
Teutonic
only
Mercenary German Knights
 
24 heavy cavalry
Lance, attack 6, charge 6
Sword, attack 7, charge 2
Armor 7, skill 3, shield 6; total defense 16
620 cost, 225 upkeep
5 morale, normal discipline, trained
Knight, can form wedge
8 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: +2
-4 vs elephants, -4 vs camels
     
North Germany village
Poland village
Russia village
North Germany
Poland
Russia
Teutonic
only
Mercenary Knights
 
24 heavy cavalry
Lance, attack 6, charge 6
Sword, attack 7, charge 2
Armor 6, skill 3, shield 6; total defense 15
570 cost, 225 upkeep
5 morale, impetuous, trained
Knight, can form wedge
8 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: +2
-4 vs elephants, -4 vs camels
     
Scandinavia village
Scandinavia
only
Archers
Baltic Archers
Merc Baltic Archers
 
48 missile infantry
25 arrows, attack 7, charge 1, range 160
Sword, attack 3, charge 1
Armor 0, skill 2, shield 5; total defense 7
320 cost, 150 upkeep
3 morale, normal discipline, untrained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Livonia village
Livonia
Prussian Archers
Merc Prussian Archers
 
48 missile infantry
25 arrows, attack 7, charge 2, range 120
Sword, attack 5, charge 2
Armor 0, skill 2, shield 5; total defense 7
310 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Baltic village
Livonia village
North Germany village
Poland village
Southern Lithuania village
Western Lithuania village
Baltic
Livonia
North Germany
Poland
Southern Lithuania
Teutonic
Western Lithuania
Mercenary Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 2, skill 1, shield 0; total defense 3
360 cost, 180 upkeep
3 morale, normal discipline, trained
No special traits
5 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
Poland village
Russia village
Scandinavia village
North Germany
Poland
Russia
Scandinavia
Teutonic
Mercenary Pavise Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 3, charge 1
Armor 4, skill 1, shield 8; total defense 13
460 cost, 180 upkeep
3 morale, normal discipline, trained
No special traits
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
Poland village
Russia village
North Germany
Poland
Russia
Livonian Auxiliaries
Merc Livonian Auxiliaries
 
48 missile infantry
25 steel crossbow bolts, attack 14, charge 2, range 160, armor-piercing
Sword, attack 5, charge 2
Armor 2, skill 2, shield 8; total defense 12
500 cost, 180 upkeep
5 morale, disciplined, trained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Livonia village
Livonia
Firearm Infantry
Mercenary Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 0; total defense 4
520 cost, 180 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
Poland village
Russia village
Scandinavia village
North Germany
Poland
Russia
Scandinavia
Teutonic
required
Light Infantry
Sudovian Tribesmen
Merc Sudovian Tribesmen
 
60 light infantry
Axe, attack 5, charge 1, armor-piercing
No secondary
Armor 2, skill 1, shield 5; total defense 8
310 cost, 155 upkeep
3 morale, low discipline, untrained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: 0
Forest: +1
Snow: +2
     
Southern Lithuania village
Southern Lithuania
Spear Infantry
Mercenary Spearmen
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
470 cost, 185 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
Poland village
Russia village
Scandinavia village
North Germany
Poland
Russia
Scandinavia
Teutonic
Burgher Pikemen
Merc Burgher Pikemen
 
60 spear infantry
Pike, attack 10, charge 6, spear, long pike, +8 vs cavalry
Sword, attack 7, charge 3
Armor 2, skill 7, shield 0; total defense 9
550 cost, 125 upkeep
9 morale, normal discipline, trained
Free upkeep unit, can form phalanx
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
North Germany
Teutonic
Landsknecht Pikemen
Landschneckt Pikemen
 
60 spear infantry
Pike, attack 10, charge 6, spear, long pike, +8 vs cavalry
Sword, attack 7, charge 3
Armor 0, skill, 7, shield 0; total defense 7
500 cost, 225 upkeep
9 morale, normal discipline, highly trained
Hardy, can form phalanx
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
North Germany village
Poland village
North Germany
Poland
Teutonic
only
Heavy Infantry
Merc Samogitian Axemen
 
48 heavy infantry
2h axe, attack 16, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
440 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Western Lithuania village
Western Lithuania
Engines
Mercenary Ribault
 
16 missile siege, 2 ribault engines
Knife, attack 7, charge 3
108 ribault shots, attack 65, charge 3, range 150, armor-piercing, body-piercing, launching
Armor 2, skill 5, shield 0; total defense 7
400 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Russia village
Scandinavia village
Russia
Scandinavia
required
Mercenary Rocket Launcher
 
16 missile siege, 2 rocket launcher engines
Knife, attack 7, charge 3
108 rockets, attack 65, charge 3, range 250, armor-piercing, launching
Armor 2, skill 5, shield 0; total defense 7
250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
Baltic village
Livonia village
Russia village
Southern Lithuania village
Western Lithuania village
Baltic
Livonia
Russia
Southern Lithuania
Western Lithuania
required
Mercs of Region: SYMBOLS
- RECRUITMENT COST

- MAX MERC COUNT

- INITIAL MERC COUNT AT GAME START

- AMOUNT OF TURNS REQUIRED BEFORE NEXT MERC APPEARS

- TURN THAT UNIT APPEARS

- TURN THAT UNIT DISAPPEARS
Mercs of Region: Baltic village
Prussian Archers
Alan Light Cavalry
Cuman Horse Archers
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
620
2 - 0
~3 - ~12 turns
Mercenary Rocket Launcher
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: Livonia village
Baltic Archers
Prussian Archers
Livonian Auxiliaries
870
4 - 2
2 - ~6 turns
850
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
Alan Light Cavalry
Cuman Horse Archers
Mercenary Rocket Launcher
830
2 - 1
~3 - ~12 turns
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: North Germany village
Mercenary Spearmen
Burgher Pikemen
Landsknecht Pikemen
660
4 - 1
2 - ~6 turns
turn 220
700
2 - 1
~3 - ~12 turns
530
4 - 0
2 - ~6 turns
turn 220
only
Prussian Archers
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
850
2 - 1
~3 - ~12 turns
860
4 - 2
2 - ~6 turns
turn 50
930
4 - 0
2 - ~6 turns
turn 50
turn 150
Mercenary Arquebusiers
Mercenary Frankish Knights
Mercenary German Knights
830
4 - 0
2 - ~6 turns
turn 150
required
1080
1 - 0
~8 - 50 turns
turn 50
only
950
1 - 0
~8 - 50 turns
turn 50
turn 50
only
Mercs of Region: Poland village
Mercenary Spearmen
Landschneckt Pikemen
Prussian Archers
660
4 - 1
2 - ~6 turns
turn 230
530
2 - 0
~3 - ~12 turns
turn 220
850
2 - 1
~3 - ~12 turns
Mercenary Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish Knights
860
2 - 2
~3 - ~12 turns
turn 150
830
2 - 0
~3 - ~12 turns
turn 150
required
1080
2 - 0
~3 - ~12 turns
turn 50
only
Mercenary German Knights
950
1 - 0
~8 - 50 turns
turn 50
turn 250
only
Mercs of Region: Russia village
Mercenary Spearmen
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
660
4 - 2
2 - ~6 turns
turn 230
860
2 - 1
~4 - ~12 turns
turn 50
930
2 - 0
~4 - ~12 turns
turn 50
turn 150
Mercenary Arquebusiers
Mercenary German Knights
Mercenary Ribault
830
2 - 0
~4 - ~12 turns
turn 150
required
950
1 - 0
~8 - 50 turns
turn 50
turn 150
only
600
2 - 0
~6 - ~12 turns
turn 22-32
required
Mercenary Rocket Launcher
1650
2 - 0
~8 - ~16 turns
turn 22-32
required
Mercs of Region: Scandinavia village
Mercenary Spearmen
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
660
4 - 2
2 - ~6 turns
turn 200
860
2 - 1
~3 - ~12 turns
turn 100
930
2 - 0
~3 - ~12 turns
turn 0*
turn 200
Mercenary Arquebusiers
Mercenary Knights
Mercenary Ribault
830
2 - 0
~3 - ~12 turns
turn 150
required
870
1 - 0
~8 - 50 turns
turn 50
turn 250
only
660
4 - 2
2 - ~6 turns
turns 22-32
required
*The Scandinavia Pavise Crossbowmen appear in the year 1250;
the Teutonic Campaign starts in the year 1250.
Mercs of Region: Southern Lithuania village
Sudovian Tribesmen
Prussian Archers
Alan Light Cavalry
400
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
Cuman Horse Archers
Mercenary Rocket Launcher
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: Western Lithuania village
Samogitian Axemen
Prussian Archers
Alan Light Cavalry
650
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
Cuman Horse Archers
Mercenary Rocket Launcher
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: MAKE MERCS RECRUITABLE
REGIONS AND MERCENARIES BELOW THIS ARE STILL CODED IN THE FILES, BUT THEIR CODE HAS BEEN MARKED AS TEXT-ONLY.
If one wishes to access these mercenary pools, follow these steps:

  • 1. Access your medieval 2 game files
  • 2. Open the descr_mercenaries.txt file, located in
    \Medieval II Total War\mods\teutonic\data\world\maps\campaign\imperial_campaign
  • 3. Remove the semi-colon character ( ; ) from mercenary units you wish to recruit in-campaign.

    Code for units should go from this:
         ;     unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.02 - 0.6 max 2 initial 1

    To this:
               unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.02 - 0.6 max 2 initial 1

    A quick way to remove all semi-colons here is to press 'ctrl-h' while having the descr_mercenaries.txt file open; inputting the semi-colon ( ; ) in the 'Find what:' field; and clicking the 'Replace All' button.

    Do be warned, attempting to remove all semi-colons will also remove semi-colons from the starting section, these must be replaced or the game will freak out and crash upon opening the Teutonic campaign. Alternatively, the entire introduction section up to the first pool can be deleted without it severely affecting the game.

    IT IS RECOMMENDED TO CREATE A BACKUP FOR FILES YOU INTEND ON MODIFYING.

    CHANGES TO THE DESCR_MERCENARIES.TXT FILE WILL NOT TAKE EFFECT UNTIL A NEW CAMPAIGN IS STARTED

    If one also wishes to fix the Mercenary Rocket Launchers and make them recruitable in the Teutonic campaign, any code written as:
         { gunpowder_discovered mongols_invasion_warn }

    must instead be changed into:
         { gunpowder_discovered }
Mercs of Region: Baltic
Prussian Archers
Alan Light Cavalry
Cuman Horse Archers
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
620
2 - 0
~3 - ~12 turns
Mercenary Rocket Launcher
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: Livonia
Baltic Archers
Prussian Archers
Livonian Auxiliaries
870
4 - 2
2 - ~6 turns
850
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
Alan Light Cavalry
Cuman Horse Archers
Mercenary Rocket Launcher
830
2 - 1
~3 - ~12 turns
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: North Germany
Mercenary Spearmen
Burgher Pikemen
Landsknecht Pikemen
660
4 - 1
2 - ~6 turns
turn 220
700
2 - 1
~3 - ~12 turns
530
4 - 0
2 - ~6 turns
turn 220
only
Prussian Archers
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
850
2 - 1
~3 - ~12 turns
860
4 - 2
2 - ~6 turns
turn 50
930
4 - 0
2 - ~6 turns
turn 50
turn 150
Mercenary Arquebusiers
Mercenary Frankish Knights
Mercenary German Knights
830
4 - 0
2 - ~6 turns
turn 150
required
1080
1 - 0
~8 - 50 turns
turn 50
only
950
1 - 0
~8 - 50 turns
turn 50
turn 50
only
Mercs of Region: Poland
Mercenary Spearmen
Landschneckt Pikemen
Prussian Archers
660
4 - 1
2 - ~6 turns
turn 230
530
2 - 0
~3 - ~12 turns
turn 220
850
2 - 1
~3 - ~12 turns
Mercenary Crossbowmen
Mercenary Arquebusiers
Mercenary Frankish Knights
860
2 - 2
~3 - ~12 turns
turn 150
830
2 - 0
~3 - ~12 turns
turn 150
required
1080
2 - 0
~3 - ~12 turns
turn 50
only
Mercenary German Knights
950
1 - 0
~8 - 50 turns
turn 50
turn 250
only
Mercs of Region: Russia
Mercenary Spearmen
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
660
4 - 2
2 - ~6 turns
turn 230
860
2 - 1
~4 - ~12 turns
turn 50
930
2 - 0
~4 - ~12 turns
turn 50
turn 150
Mercenary Arquebusiers
Mercenary German Knights
Mercenary Ribault
830
2 - 0
~4 - ~12 turns
turn 150
required
950
1 - 0
~8 - 50 turns
turn 50
turn 150
only
600
2 - 0
~6 - ~12 turns
turn 22-32
required
Mercenary Rocket Launcher
1650
2 - 0
~8 - ~16 turns
turn 22-32
required
Mercs of Region: Scandinavia
Mercenary Spearmen
Mercenary Crossbowmen
Mercenary Pavise Crossbowmen
660
4 - 2
2 - ~6 turns
turn 200
860
2 - 1
~3 - ~12 turns
turn 100
930
2 - 0
~3 - ~12 turns
turn 0*
turn 200
Mercenary Arquebusiers
Mercenary Knights
Mercenary Ribault
830
2 - 0
~3 - ~12 turns
turn 150
required
870
1 - 0
~8 - 50 turns
turn 50
turn 250
only
660
4 - 2
2 - ~6 turns
turns 22-32
required
*The Scandinavia Pavise Crossbowmen appear in the year 1250;
the Teutonic Campaign starts in the year 1250.
Mercs of Region: South Lithuania
Sudovian Tribesmen
Prussian Archers
Alan Light Cavalry
400
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
Cuman Horse Archers
Mercenary Rocket Launcher
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Mercs of Region: Teutonic
Mercenary Spearmen
Burgher Pikemen
Landscneckt Pikemen
660
4 - 1
4 - ~12 turns
turn 230
700
2 - 1
~7 - 25 turns
530
2 - 0
~7 - 25 turns
turn 220
only
Prussian Archers
Mercenary Crossbowmen
Mercenary Arquebusiers
850
2 - 1
~7 - 25 turns
860
2 - 2
~7 - 25 turns
830
1 - 0
~16 - 100 turns
turn 150
required
Mercenary Frankish Knights
Mercenary German Knights
1080
1 - 0
~16 - 100 turns
turn 50
only
950
1 - 0
~16 - 100 turns
turn 50
turn 150
only
Mercs of Region: West Lithuania
Samogitian Axemen
Prussian Archers
Alan Light Cavalry
650
2 - 1
~3 - ~12 turns
850
2 - 1
~3 - ~12 turns
830
2 - 1
~3 - ~12 turns
Cuman Horse Archers
Mercenary Rocket Launcher
620
2 - 1
~3 - ~12 turns
1650
2 - 0
~8 - ~16 turns
turns 22-32
required
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a mercenary Burgher Pikemen.

Please inform me if there are any issues or mistakes you've managed to find within the list.
1 Comments
Xander77 25 Mar @ 4:42pm 
Really appreciate this info. Should have checked it earlier, actually.