Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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A List of Land Units Across All Factions (Crusades Campaign)
By EoNightcore
Literally what the title says.

However, the list will not include units from other Kingdoms Campaigns or the Grand Campaign.
   
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Of Note
FACTIONAL UNIT STAT GUIDES
Crusades Campaign
Factions

Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!


Units will be ordered based upon the following, from most priority to least:
  • Recruitable?
  • Unit Type
    • Light infantry/cavalry
    • Spearmen/medium infantry
    • Missile Cavalry
    • Heavy infantry/cavalry
    • Throwers/javelineers
    • Archers
    • Firearms
    • Elephants/others
  • Recruited where?
    • City
    • Castle
    • Military Order/Guild
  • Tech Level

Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
Any special requirements for recruitment

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory
Unique Generals
Philip King of France
King Francis
 
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit, unique ability: THE FLOWER OF CHIVALRY
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
THE FLOWER OF CHIVALRY: increases army combat power and stamina for the duration of the ability.
NOT AVAILABLE IN CUSTOM

[/tr][/table]
Emperor Manuel
 *
16 heavy cavalry, eastern armoured horse, 2 hitpoints
Lance, attack 11, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, highly trained
Hardy, general unit, special ability: BYZANTINE POLITICS
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
BYZANTINE POLITICS: Paralyzes some enemy units until ability ends or if stunned enemy units are attacked.
Spawn at game start
NOT AVAILABLE IN CUSTOM
Sultan Saladin
 *
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
1060 cost, 0 upkeep
11 morale, disciplined, trained
Very hardy, general unit, special ability: RIGHTEOUSNESS OF FAITH
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
RIGHTEOUSNESS OF FAITH: Inspires non-routing units, raising morale to the max for the duration of the ability.
Spawn at game start
NOT AVAILABLE IN CUSTOM
Richard the Lionheart
King Richard
 
16 heavy cavalry, barded horse, 2 hitpoints
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 0 upkeep
11 morale, normal discipline, trained
Very hardy, general unit, special ability: HEART OF THE LION
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
HEART OF THE LION: Inspires routing units, rallying them back into battle.
NOT AVAILABLE IN CUSTOM
Sultan Nur ad-Din
Nur adDin
 *
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit, special ability: LIGHT OF THE FAITH
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
NOT AVAILABLE IN CUSTOM
LIGHT OF THE FAITH: Improves army combat ability and morale for the duration of the ability.
Spawn at game start
*no unit icon was found, so unit description picture was used instead.
Antioch Cavalry
Mounted Sergeants
 
24 light cavalry, heavy horse
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 3, shield 6; total defense 11
490 cost, 130 upkeep
5 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Turkopoles
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 2, skill 1, shield 5; total defense 8
510 cost, 155 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -1
Forest: -10
Snow: +1
-4 vs elephants, -4 vs camels
Turkopoles are technically a mercenary unit, but are recruitable by Antioch and Jerusalem.
Seljuk Auxiliary
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 6, charge 1
Sword, attack 3, charge 1
Armor 0, skill 1, shield 5; total defense 6
480 cost, 110 upkeep
3, low discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: -1
Forest: -10
Snow: +1
-4 vs elephants, -4 vs camels
Knights of Antioch
 
24 heavy cavalry, barded horse
Lance, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
810 cost, 185 upkeep
9 morale, impetuous, highly trained
Can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Knights of Edessa
 
24 heavy cavalry, alt barded horse
Lance, attack 8, charge 7
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
890 cost, 185 upkeep
9 morale, impetuous, highly trained
Can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Knights Hospitaller
 
24 heavy cavalry, order barded horse
Lance. attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
920 cost, 185 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Marshall of the Hospitallers
 
24 heavy cavalry, order mailed horse, 2 hitpoints
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
1450 cost, 375 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Unique unit - only one copy of this unit is allowed to exist in the campaign
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry, barded horse, 2 hitpoints
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, normal discipline, trained
Hardy, general unit
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Only recruitable via new family members
Antioch Ranged
Sodeer Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Armenians of Celicia
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Axe, attack 5, charge 1, armor-piercing
Armor 3, skill 1, shield 5; total defense 9
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Armenians of Celicia are technically a mercenary unit, but are recruitable by Antioch.
Hospitaller Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 3, charge 3
Armor 3, skill 1, shield 0; total defense 4
380 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Must control Krak de Chevaliers
Hospitaller Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 5, charge 2
Armor 5, skill 2, shield 0; total defense 7
580 cost, 100 upkeep
5 morale, normal discipline, trained
Gunpowder unit, cannot skirmish
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Must control Krak de Chevaliers
Antioch Infantry
Syrian Militia
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 2, skill 1, shield 5; total defense 8
210 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Antioch Militia
 
48 light infantry
Mace, attack 7, charge 3
No secondary
Armor 0, skill 3, shield 5; total defense 8
320 cost, 100 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Frankish Swordsmen
 
48 light infantry
Sword, attack 9, charge 2
No secondary
Armor 5, skill 3, shield 0; total defense 8
370 cost, 125 upkeep
5 morale, normal discipline, trained
Van form phalanx
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Frankish Swordsmen are technically a mercenary unit, but are recruitable by Antioch.
Hospitaller Sergeants
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
510 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Must control Krak de Chavaliers
Edessan Squires
 
48 heavy infantry
Mace, attack 7, charge 3
No secondary
Armor 3, skill 3, shield 8; total defense 14
430 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Dismounted Knights of Antioch
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
610 cost, 125 upkeep
9 morale, impetuous, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Edessan Guard
 
48 heavy infantry
2h Axe, attack 15, charge 9, armor-piercing
No secondary
Armor 5, skill 8, shield 0; total defense 13
560 cost, 150 upkeep
9 morale, disciplined, highly trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Canons of Holy Sepulcher
 
48 heavy infantry
2h Sword, attack 18, charge 9, armor-piercing
No secondary
Armor 5, skill 9, shield 0; total defense 14
810 cost, 225 upkeep
11 morale, impetuous, highly untrained
Very Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Unique unit - only one copy of this unit is allowed to exist in the campaign
Byzantine Cavalry
Skythikon
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
420 cost, 130 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Byzantine Cavlary
 
24 missile cavalry, heavy horse
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 5, charge 1
Armor 2, skill 1, shield 5; total defense 8
560 cost, 130 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
1 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Vardariotai
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 9, charge 3, range 120
Sword, attack 8, charge 3
Armor 3, skill 5, shield 5; total defense 13
970 cost, 185 upkeep
11 morale, disciplined, highly trained
Can form cantabrian circle
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Byzantine Lancers
 
24 heavy cavalry, heavy horse
Lance, attack 6, charge 4
Sword, attack 7, charge 2
Armor 3, skill 3, shield 6; total defense 12
530 cost, 155 upkeep
5 morale, disciplined, highly trained
Can form wedge
2 extra fatigue in heat
Armor +3 via smith lv. 3, 4, and 5
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Latinkon
 
24 heavy cavalry, heavy horse
Lance, attack 8, charge 7
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
760 cost, 185 upkeep
9 morale, impetuous, trained
Can form wedge
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Kataphractoi
 
24 heavy cavalry, eastern armoured horse
Lance, attack 8, charge 5
Mace, attack 9, charge 3, armor-piercing
Armor 6, skill 4, shield 5; total defense 15
820 cost, 185 upkeep
9 morale, disciplined, highly trained
Can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Archontopoulai
 
24 heavy cavalry, eastern armoured horse
Lance, attack 11, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 5; total defense 15
870 cost, 185 upkeep
11 morale, disciplined, highly trained
Hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Must control Constantinople
Militia Cavalry
Greek Militia Cavalry
 
24 light cavalry, heavy horse
Spear, attack 3, charge 3
Sword, attack 5, charge 1
Armor 2, skill 1, shield 5; total defense 8
340 cost, 110 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
General's Bodyguard
Greek Bodyguard
 
16 heavy cavalry, eastern armoured horse, 2 hitpoints
Lance, attack 11, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, highly trained
Hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Only recruitable via new family members
Byzantine Ranged
Archer Militia
S Archer Militia
 
48 fast missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Peasant Archers
S Peasant Archers
 
48 fast missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Trebizond Archers
 
48 fast missile infantry
25 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 5, charge 2
Armor 0, skill 2, shield 5; total defense 7
430 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Byzantine Guard Archers
 
48 regular missile infantry
25 composite arrows, attack 9, charge 3, range 160, fire arrows
Sword, attack 9, charge 3
Armor 3, skill 4, shield 5; total defense 12
650 cost, 175 upkeep
9 morale, normal discipline, highly trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Byzantine Gunners
 
48 regular missile infantry
15 bullets, attack 13, charge 2, range 95
Sword, attack 5, charge 2
Armor 5, skill 3, shield 0; total defense 8
600 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Greek Firethrower
 
16 regular missile infantry
2 greek fire, attack 18, charge 3, range 30
Sword, attack 9, charge 3
Armor 3, skill 4, shield 0; total defense 7
800 cost, 150 upkeep
9 morale, normal discipline, highly trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Must control Constantinople
Greek Firethrowers are technically a mercenary unit, but are recruitable by Byzantium.
Byzantine Infantry
Town Miiltia
SE Town Militia
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
240 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Peasants
Southern Peasants
 
60 light infantry
Pitchfork, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Spear Militia
SE Spear Militia
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
320 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Byzantine Spearmen
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
320 cost, 155 upkeep
3 morale, normal discipline, trained
Can form schiltrom
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Pronoia Infantry
 
48 heavy infantry
Mace, attack 7, charge 3, armor-piercing
No secondary
Armor 3, skill 3, shield 8; total defense 14
430 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Byzantine Infantry
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 3, skill 3, shield 8; total defense 14
400 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Varangian Guard
 
48 heavy infantry
2h axe, attack 19, charge 9, armor-piercing
No secondary
Armor 5, skill 10, shield 0; total defense 15
610 cost, 175 upkeep
11 morale, normal discipline, highly trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Byzantine Lancers
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 3, skill 3, shield 8; total defense 14
400 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +3 via smith lv 3, 4, and 5
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Alamanoi
 
48 regular heavy infantry
Zweihander, attack 15, charge 9
No secondary
Armor 3, skill 8, shield 0; total defense 11
490 cost, 150 upkeep
9 morale, normal discipline, highly trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Alamanoi are technically a mercenary unit, but are recruitable by Byzantium.
Dismounted Latinkon
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Egyptian Cavalry
Arab Cavalry
 
24 light cavalry, heavy horse
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 3, shield 6; total defense 11
490 cost, 130 upkeep
5 morale, normal discipline, trained
Can use wedge
0 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Bedouin Camel Raiders
 
24 missile cavalry, camel
20 cavalry composite arrows, attack 8, charge 2, range 120
Sword, attack 7, charge 2
Armor 0, skill 3, shield 5; total defense 8
640 cost, 225 upkeep
5 morale, low discipline, untrained
Frightens cavalry, hardy
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +2
Forest: -10
Snow: -2
-4 vs elephants, +2 vs horses
Bedouin Camel Riders are technically a mercenary unit, but are recruitable by Egypt.
Desert Cavalry
 
24 missile cavalry, fast pony
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 5, charge 2
Armor 0, skill 3, shield 5; total defense 8
560 cost, 110 upkeep
5 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +2
Forest: -10
Snow: -2
-4 vs elephants, -4 vs camels
Mamluk Archers
 
24 missile cavalry, heavy horse
20 cavalry composite arrows (horse bow), attack 8, charge 3, range 120
Mace (horse mace), attack 7, charge 3, armor-piercing
Armor 3, skill 4, shield 5; total defense 12
930 cost, 155 upkeep
9 morale, normal discipline, highly trained
Can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Ghulams
 
24 heavy cavalry, heavy horse
Spear, attack 5, charge 4
Mace, attack 7, charge 2, armor-piercing
Armor 4, skill 3, shield 5; total defense 12
580 cost, 155 upkeep
5 morale, disciplined, highly trained
Can form wedge
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Ghulams are technically a mercenary unit, but are recruitable by Egypt.
Mamluks
 
24 heavy cavalry, heavy horse
Spear, attack 7, charge 5
Mace, attack 9, charge 3, armor-piercing
Armor 4, skill 4, shield 5; total defense 13
730 cost, 155 upkeep
9 morale, disciplined, highly trained
Hardy, can use wedge
1 extra fatigue in heat
Armor +2 via smith lv. 4, and 5
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Sibyan al-Khass
 
24 heavy cavalry, heavy horse
20 cavalry composite arrows, attack 9, charge 3, range 120
Sword, attack 8, charge 3
Armor 5, skill 5, shield 5; total defense 15
1020 cost, 155 upkeep
11 morale, impetuous, highly trained
Can use wedge
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Must Control Cairo
Royal Mamluks
 
24 heavy cavalry, eastern armored horse
Spear, attack 10, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 4, skill 5, shield 6; total defense 15
930 cost, 185 upkeep
11 morale, disciplined, highly trained
Hardy, can use wedge
1 extra fatigue in heat
Armor +2 via smith lv. 4, and 5
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Khassaki
 
24 heavy cavalry, eastern armored horse
Spear, attack 11, charge 5
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
970 cost, 155 upkeep
11 morale, impetuous, highly trained
Hardy, can use wedge
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Must control Cairo
Bodyguard
ME Bodyguard
 
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, trained
Hardy, general unit
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Only recruitable via new family members
Bodyguard
ME Late Bodyguard
 
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 7, skill 5, shield 6; total defense 18
1130 cost, 250 upkeep
11 morale, disciplined, trained
Hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Egyptian Ranged
Kurdish Javelinmen
 
48 missile infantry
8 javelins, attack 6, charge 1, range 55, armor-piercing
Sword, attack 7, charge 1
Armor 0, skill 1, shield 8; total defense 9
390 cost, 125 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
+6 vs elephants
Naffatun
 
16 missile infantry
5 naphtha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 10, charge 3
Armor 3, skill 5, shield 0; total defense 8
290 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Archer Militia
ME Archer Militia
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Peasant Archers
ME Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Desert Archers
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 3, charge 1
Armor 0, skill 1, shield 5; total defense 6
370 cost, 100 upkeep
3 morale, normal discipline, untrained
Very hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: 0
Snow: -4

Abid al-Shira
Abid Al Shira
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 3, charge 1
Armor 2, skill 2, shield 0; total defense 4
320 cost, 100 upkeep
3 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: 0
Snow: -2
Sudanese Gunners
 
48 missile infantry
15 arquebus bullets, attack 16, charge 3, range 120, armor-piercing
Sword, attack 7, charge 3
Armor 0, skill 4, shield 0; total defense 4
630 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: 0
Snow: -4
Mamluk Handgunners
 
48 missile infantry
15 handgun bullets, attack 13, charge 3, range 95, armor-piercing
Sword, attack 9, charge 3
Armor 3, skill 4, shield 0; total defense 7
700 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Nubian Archers
 
48 missile infantry
25 arrows (fast bow), attack 7, charge 1, range 120, fire arrows
Mace, attack 7, charge 1, armor-piercing
Armor 0, skill 1, shield 3; total defense 4
470 cost, 120 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
NOT RECRUITABLE
Egyptian Infantry
Spear Militia
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
320 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Saracen Militia
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
510 cost, 155 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Dismounted Arab Cavalry
 
48 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 2, skill 5, shield 8; total defense 15
360 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
al'Ashair Infantry
Al Ashair
 
48 light infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 5; total defense 8
200 cost, 125 upkeep
3 morale, low discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Peasants
ME Peasants
 
60 light infantry
Knife, attack 2, charge 0
No secondary
Armor 0, skill 2, shield 0; total defense 2
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Khasseki Infantry
Khasseki
 
48 heavy infantry
Axe, attack 7, charge 2, armor-piercing
No secondary
Armor 2, skill 3, shield 8; total defense 13
400 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Tabardariyya
 
48 heavy infantry
Axe, attack 19, charge 9, armor-piercing
No secondary
Armor 4, skill 10, shield 0; total defense 14
510 cost, 175 upkeep
11 morale, normal discipline, highly trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Ghulams
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 4, skill 3, shield 5; total defense 12
370 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Dismounted Ghulams are technically a mercenary unit, but are recruitable by Egypt.
Al-Haqa Infantry
Al Haqa Infantry
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 3, skill 4, shield 8; total defense 15
540 cost, 125 upkeep
9 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Halberd Militia
ME Halberd Militia
 
48 heavy infantry
Axe, attack 9, charge 4, armor-piercing, +4 vs cavalry
No secondary
Armor 3, skill 5, shield 0; total defense 8
420 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Requires Master Masons' Guild
Hashshashin
Hashishim
 
24 heavy infantry, 2 hitpoints
Sword, attack 14, charge 3
No secondary
Armor 4, skill 5, shield 8; total defense 17
890 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, can hide anywhere
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Requires Hashashins' Guild
Nubian Spearmen
 
60 spear infantry
Spear, attack 8, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
420 cost, 155 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
NOT RECRUITABLE
Jerusalem Cavalry
Mounted Sergeants
 
24 light cavalry, heavy horse
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 3, shield 6; total defense 11
490 cost, 130 upkeep
5 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Turkopoles
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 2, skill 1, shield 5; total defense 8
510 cost, 155 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Turkopoles are technically a mercenary unit, but are recruitable by Antioch and Jerusalem.
Knights of Jerusalem
 
24 heavy cavalry, barded horse
Lance, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
890 cost, 185 upkeep
9 morale, normal discipline, highly trained
Can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Must control Jerusalem
Templar Confrere Knights
 
24 heavy cavalry, order barded horse
Lance, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
860 cost, 185 upkeep
9 morale, impetuous, highly trained
Can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Knights of Tripoli
 
24 heavy cavalry, alt barded horse
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
970 cost, 185 upkeep
11 morale, impetuous, highly trained
Can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Knights Templar
 
24 heavy cavalry, order barded horse
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
920 cost, 185 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Constable of Jerusalem
 
48 heavy cavalry, mailed horse
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
1380 cost, 375 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Unique unit - only one copy of this unit is allowed to exist in the campaign
Marshall of the Templars
 
24 heavy cavalry, order mailed horse, 2 hitpoints
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 6, skill 5, shield 6; total defense 17
1450 cost, 375 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Unique unit - only one copy of this unit is allowed to exist in the campaign
General's Bodyguard
NE Bodyguard
 
16 heavy cavalry, barded horse, 2 hitpoints
Lance, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, normal discipline, trained
Hardy, general unit
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Only recruitable via new family members
Jerusalem Ranged
Sodeer Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Maronites of Lebanon
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 3, charge 1
Armor 2, skill 1, shield 5; total defense 8
400 cost, 100 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Templar Crossbowmen
 
48 missile infantry
25 steel crossbow bolts, attack 15, charge 3, range 160, armor-piercing
Sword, attack 6, charge 3
Armor 3, skill 5, shield 0; total defense 8
590 cost, 125 upkeep
11 morale, disciplined, trained
No special traits
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Templar Gunners
 
48 missile infantry
15 hand gun bullets, attack 14, charge 3, range 95, armor-piercing
Sword, attack 6, charge 3
Armor 3, skill 5, shield 0; total defense 8
700 cost, 125 upkeep
11 morale, disciplined, trained
Gunpowder unit, cannot skirmish
6 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Jerusalem Infantry
Syrian Militia
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 2, skill 1, shield 5; total defense 8
210 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Pisan and Geonese Sailors
Pisan and Geonese sailors
 
60 light infantry
Mace, attack 12, charge 6
No secondary
Armor 0, skill 5, shield 0; total defense 5
300 cost, 125 upkeep
9 morale, impetuous, untrained
Is a peasant
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Pisan and Geonese Sailors are technically a mercenary unit, but are recruitable by Antioch.
Templar Sergeants
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
510 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Frankish Axemen
 
48 heavy infantry
Axe, attack 7, charge 2, armor-piercing
No secondary
Armor 2, skill 3, shield 8; total defense 13
400 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Frankish Axemen are technically a mercenary unit, but are recruitable by Antioch.
Squires of Tripoli
Tripolitan Squires
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 3, skill 3, shield 8; total defense 14
400 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Dismounted Knights of Jerusalem
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
610 cost, 150 upkeep
9 morale, disciplined, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Must control Jerusalem
Mongolian Cavalry
Mongol Light Lancers
 
28 light cavalry, heavy horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 2, skill 4, shield 5; total defense 11
630 cost, 0 upkeep
9 morale, disciplined, trained
Hardy, can form wedge
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Horse Archers
 
28 missile cavalry, fast pony
20 cavalry composite arrows, attack 8, charge 3, range 120
Sword, attack 5, charge 3
Armor 0, skill 4, shield 0; total defense 4
620 cost, 0 upkeep
9 morale, disciplined, trained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Heavy Archers
 
28 missile cavalry, heavy horse
20 cavalry composite arrows, attack 8, charge 3, range 120
Mace, attack 7, charge 3, armor-piercing
Armor 3, skill 4, shield 5; total defense 12
930 cost, 0 upkeep
9 morale, disciplined, highly trained
Hardy, cantabrain circle, armor+1 via smith lv. 3
-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants
2 extra fatigue in heat
Mongol Heavy Lancers
 
28 heavy cavalry, eastern armored horse
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 3, skill 5, shield 5; total defense 15
880 cost, 0 upkeep
11 morale, disciplined, highly trained
Hardy, can form a charge, armor+1 via smith lv.3
-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants
2 extra fatigue in heat
Khan's Guard
 
24 heavy cavalry, eastern armored horse
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 6, skill 5, shield 5; total defense 16
930 cost, 185 upkeep
11 morale, disciplined, highly trained
Hardy
-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants
4 extra fatigue in heat
Bodyguard
Mongol Bodyguard
 
16 heavy cavalry, eastern armored horse
Spear, attack 11, charge 5
Sword, attack 12, charge 4
Armor 6, skill 5, shield 5; total defense 16
1000 cost, 0 upkeep
11 morale, disciplined, highly trained
Hardy, general unit, 2 hitpoints
-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants
4 extra fatigue in heat
Only recruitable via new family members
Mongolian Ranged
Naffatun
 
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 10, charge 3
Armor 3, skill 5, shield 0; total defense 8
290 cost, 50 upkeep
11 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Peasant Archers
ME Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Mongol Foot Archers
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
300 cost, 0 upkeep
3 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: +2
Mongol Infantry
 
48 missile infantry
25 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 9, charge 2
Armor 2, skill 2, shield 8; total defense 12
570 cost, 0 upkeep
5 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: +2
Dismounted Heavy Archers
 
48 missile infantry
25 composite arrows, attack 9, charge 3, range 160, fire arrows
Mace, attack 7, charge 4, armor-piercing
Armor 3, skill 4, shield 5; total defense 12
680 cost, 150 upkeep
9 morale, disciplined, highly trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
Dismounted Archers
 
48 missile infantry
25 composite arrows, attack 9, charge 3, range 160, fire arrows
Sword, attack 5, charge 3
Armor 0, skill 4, shield 0; total defense 4
450 cost, 100 upkeep
9 morale, disciplined, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
NOT RECRUITABLE
Mongolian Infantry
Peasants
ME Peasants
 
60 light infantry
Knife, attack 2, charge 0
No secondary
Armor 0, skill 2, shield 0; total defense 2
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Town Militia
ME Town Militia
 
48 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
240 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Spear Militia
ME Spear Militia
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
320 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Levy Spearmen
ME Levy Spearmen
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
320 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Dismounted Light Lancers
 
48 spear infantry
Spear, attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 2, skill 6, shield 5; total defense 13
420 cost, 100 upkeep
9 morale, disciplined, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
NOT RECRUITABLE
Dismounted Heavy Lancers
 
48 spear infantry
Spear, attack 14, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 7, shield 5; total defense 15
560 cost, 150 upkeep
11 morale, disciplined, highly trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
NOT RECRUITABLE
Turkish Cavalry
Turkomans
 
24 missile cavalry, fast pony
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 5, charge 1
Armor 0, skill 1, shield 5; total defense 6
530 cost, 110 upkeep
3 morale, low discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Turkish Horse Archers
 
28 missile cavalry, fast pony
20 cavalry composite arrows (horse bow), attack 6, charge 1, range 120
Sword (horse no shield), attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
420 cost, 110 upkeep
3 morale, low discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Sipahis
 
24 missile cavalry, heavy horse
20 cavalry composite arrows, attack 8, charge 2, range 120
Sword, attack 7, charge 2
Armor 3, skill 3, shield 5; total defense 11
720 cost, 130 upkeep
5 morale, normal discipline, trained
Can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Hasham
 
24 heavy cavalry, heavy horse
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 4, skill 4, shield 6; total defense 14
760 cost, 155 upkeep
9 morale, disciplined, highly trained
Can form wedge
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Must control Baghdad
iqta'dar
 
24 heavy cavalry, heavy horse
20 cavalry composite arrows, attack 8, charge 3, range 120
Sword, attack 5, charge 3
Armor 4, skill 4, shield 5; total defense 13
850 cost, 155 upkeep
9 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Sipahi Lancers
 
24 heavy cavalry, heavy horse
Spear, attack 7, charge 5
Sword, attack 9, charge 3
Armor 3, skill 4, shield 6; total defense 13
720 cost, 155 upkeep
9 morale, normal discipline, trained
Can form wedge
1 extra fatigue in heat
Armor +2 via smith lv. 3, and 4
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Quapukulu
 
24 heavy cavalry, eastern armored horse
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 6, skill 5, shield 6; total defense 17
1030 cost, 185 upkeep
11 morale, disciplined, highly trained
Hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Bodyguard
ME Bodyguard
 
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, trained
Hardy, general unit
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Only recruitable via new family members
Bodyguard
ME Late Bodyguard
 
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 11, charge 5
Mace, attack 12, charge 3, armor-piercing
Armor 7, skill 5, shield 6; total defense 18
1130 cost, 250 upkeep
11 morale, disciplined, trained
Hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Qilich Arslan
 
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 10, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Turkish Ranged
Turkish Javelinmen
 
48 missile infantry
8 javelins, attack 6, charge 1, range 55, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 5; total defense 6
290 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
+6 vs elephants
Naffatun
 
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 10, charge 3
Armor 3, skill 5, shield 0; total defense 8
290 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Janissary Archers
 
48 missile infantry
25 composite arrows, attack 10, charge 3, range 160
Can form cantabrian circle
Sword, attack 8, charge 3
Armor 3, skill 5, shield 0; total defense 8
680 cost, 175 upkeep
11 morale, disciplined, highly trained
Very hardy, can deploy stakes
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Peasant Archers
ME Peasant Archers
 
48 missile infantry
25 arrows (fast bow), attack 5, charge 1, range 120, fire arrows
Knife (fast knife), attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Turkish Archers
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 3, charge 1
Armor 2, skill 1, shield 5; total defense 8
400 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Ottoman Infantry
 
48 missile infantry
25 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 9, charge 2
Armor 3, skill 2, shield 8; total defense 13
600 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Turkish Crossbowman
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 0; total defense 4
360 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Hand Gunners
ME Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 3, range 95, armor-piercing
Sword, attack 9, charge 3
Armor 3, skill 4, shield 0; total defense 7
700 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Janissary Musketeers
 
48 missile infantry
15 musket bullets (fast musket), attack 17, charge 3, range 180, armor-piercing
Sword (fast no shield), attack 10, charge 3
Armor 3, skill 5, shield 0; total defense 8
750 cost, 175 upkeep
11 morale, disciplined, highly trained
Very hardy, gunpowder unit, fire by rank
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Turkish Infantry
Kurdish Auxiliaries
 
48 light infantry
Axe, attack 7, charge 2, armor-piercing
No secondary
Armor 2, skill 3, shield 5; total defense 10
350 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Peasants
ME Peasants
 
60 light infantry
Knife, attack 2, charge 0
No secondary
Armor 0, skill 2, shield 0; total defense 2
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Town Militia
ME Town Militia
 
48 spear infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
240 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Spear Militia
ME Spear Militia
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 9
320 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Saracen Militia
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
510 cost, 155 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Ahdath
 
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 5; total defense 8
260 cost, 125 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Dismounted Sipahi Lancers
 
48 spear infantry
Spear, attack 11, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 6, shield 8; total defense 17
520 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
Armor +2 via smith lv. 3, and 4
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Janissary Heavy Infantry
Janissary Heavy Inf
 
48 heavy infantry
Axe, attack 14, charge 5, armor-piercing, +4 vs cavalry
No secondary
Armor 3, skill 7, shield 0; total defense 10
680 cost, 175 upkeep
11 morale, disciplined, highly trained
Very hardy
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires City Hall
Dismounted Hasham
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
570 cost, 125 upkeep
9 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Must control Baghdad
Halberd Militia
ME Halberd Militia
 
48 heavy infantry
Axe, attack 9, charge 4, armor-piercing, +4 vs cavalry
No secondary
Armor 3, skill 5, shield 0; total defense 8
420 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
Requires Master Masons' Guild
Hashishim
 
24 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 4, skill 5, shield 8; total defense 17
890 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, can hide anywhere, 2 hitpoints
+1 vs in scrub, +1 vs in sand, -2 vs in snow
1 extra fatigue in heat
Requires Hashashins' Guild
Azabs
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 5; total defense 6
190 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
NOT RECRUITABLE
Venetian Cavalry
Mounted Sergeants
 
24 light cavalry
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 2, skill 3, shield 6; total defense 11
490 cost, 130 upkeep
5 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Stradiots
 
24 light cavalry
Spear, attack 7, charge 5
Mace, attack 9, charge 3, armor-piercing
Armor 2, skill 4, shield 0; total defense 6
590 cost, 155 upkeep
9 morale, normal discipline, trained
No special traits
5 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
 
24 missile cavalry
25 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 5, charge 1
Armor 3, skill 1, shield 0; total defense 4
480 cost, 130 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Cavalry Militia
Italian Cavalry Militia
 
24 heavy cavalry
Spear, attack 6, charge 4
Sword, attack 7, charge 2
Armor 5, skill 3, shield 6; total defense 14
570 cost, 110 upkeep
5 morale, low discipline, trained
Free upkeep unit, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Broken Lances
 
24 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 2
Armor 7, skill 4, shield 0; total defense 11
670 cost, 240 upkeep
9 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Mailed Knights
 
24 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 3, skill 4, shield 6; total defense 13
720 cost, 185 upkeep
9 morale, low discipline, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Feudal Knights
 
24 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
760 cost, 185 upkeep
9 morale, impetuous, trained
Can form wedge, knight
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
Men at Arms
Italian MAA
 
24 heavy cavalry
Spear, attack 6, charge 6
Sword, attack 7, charge 2
Armor 6, skill 3, shield 6; total defense 15
610 cost, 185 upkeep
5 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv 5, and 6
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
General's Bodyguard
SE Bodyguard
 
16 heavy cavalry, 2 hitpoints
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
1010 cost, 250 upkeep
11 morale, normal discipline, trained
Hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
Only recruitable via new family members
General's Bodyguard
SE Late Bodyguard
 
16 heavy cavalry, 2 hitpoints
Spear, attack 11, charge 7
Sword, attack 12, charge 3
Armor 7, skill 5, shield 5; total defense 17
1010 cost, 250 upkeep
11 morale, normal discipline, trained
Hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Venetian Ranged
Pavise Crossbow Militia
 
48 missile infantry
25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 3, charge 1
Armor 3, skill 1, shield 8; total defense 12
480 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
6 extra fatigue in heat
Armor +1 via smith lv. 3
a
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Peasant Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
4 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Peasant Crossbowmen
 
48 missile infantry
25 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
290 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
4 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Venetian Archers
 
48 missile infantry
25 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 7
510 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Hand Gunners
 
48 missile infantry
15 hand gun bullets, attack 13, charge 2, range 95, armor-piercing
Sword, attack 9, charge 2
Armor 5, skill 2, shield 0; total defense 13
630 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Arquebusiers
 
48 missile infantry
15 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
470 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
4 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Musketeers
 
48 missile infantry
15 musket bullets, attack 14, charge 1, range 180, armor-piercing
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
550 cost, 150 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
4 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
Venetian Infantry
Italian Militia
 
60 light infantry
Spear, attack 8, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 8; total defense 11
420 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: 0
Sand: +1
Forest: +2
Snow: -2
Peasants
 
60 light infantry
Spear, attack 3, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
4 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +2
Snow: +4
Italian Spear Militia
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 2, skill 5, shield 8; total defense 15
470 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
1 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Pike Militia
 
60 spear infantry
Spear, attack 6, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
260 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phalanx
4 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +2
Snow: +4
Sergeant Spearmen
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 0, skill 5, shield 8; total defense 13
430 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +2
Snow: +4
Armoured Sergeants
Armored Sergeants
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 14
510 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +2
Snow: +4
Dismounted Feudal Knights
 
48 heavy infantry
Sword, attack 11, charge 3
No secondary
Armor 5, skill 4, shield 8; total defense 17
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +2
Snow: +4
Venetian Heavy Infantry
 
48 heavy infantry
Axe, attack 7, charge 3, armor-piercing
No Secondary
Armor 5, skill 3, shield 8; total defense 16
640 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Dismounted Men at Arms
Dismounted Italian MAA
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 6, skill 3, shield 8; total defense 17
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 5, and 6
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
Dismounted Broken Lances
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 7, skill 3, shield 8; total defense 19
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
NOT RECRUITABLE
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a jerusalem Marshall of the Templars

Please inform me if there are any issues or mistakes you've managed to find within the list.
5 Comments
EoNightcore  [author] 29 Mar @ 4:52pm 
@Xander77 Course I'm completely sure! that I clearly screwed up, figured something would get missed by me.
Xander77 29 Mar @ 1:56pm 
Canons of Holy Sepulcher - attack 4? Are you sure?
sloball 25 Feb, 2024 @ 10:50pm 
Love the list. Lets keep a few of our specialists on this Guys and Gals. I think we need more Cavalry units. Hang on there. Hook me in there. We need the dalmations in the game, ok? Also wondering about The Elephants. I have some, did you guys want me to pack them up? The Maharaja, has many more available for parade.
8-The-General-8 6 Oct, 2023 @ 11:21pm 
Gorgeous list! Thank you!
HerrDave 10 Sep, 2023 @ 4:41pm 
This is incredibly useful, thanks man!