DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Poise
By Etlina
About Poise in Dark Souls.
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General Information
Poise is a value that determines a character's resistance to being stunned. All characters, including enemies, have Poise. Being hit will briefly drain the player's poise value, and if drained to 0, the character will become stunned. Having 1 or more poise after taking a hit is required to avoid getting stunned.
Poise Regeneration
Each time a hit is taken, poise will reduce and remain briefly frozen at the latest value (it does not regenerate steadily like stamina). This means that if a player with 53 poise gets hit by an attack that drains 20 poise, the player will then have exactly 33 poise for the next few seconds. A hidden timer is triggered with each hit that is taken, and if it completes before another hit is taken, poise will instantly refill back to 100%.
  • For player characters, the timer takes a little over 3-4 (The amount of time it takes for poise to refill for the player character can vary. Around 3.1 to 4.1 seconds. It appears that your load-out can affect the refill timer, but it was unable to figure out the specifics. seconds to reset)
  • For most enemies, the timer is set to exactly 5 seconds.
Poise Safe Points
At these points, you can poise through a specific attack.

P
Weapon and attack type
81
Great Fireball
76
Ultra Greatswords 2h R1
Greataxes 2h R1
Great Hammers 2h R1
61
Black Flame
Katanas, Straight Swords, Spears 2h x2
Katanas, Straight Swords, Spears 1h x3
Black Knight Greataxe 2h
56
(Curved) Greatswords, Hammers, Axes running 2h R1
53
Curved Greatswords 2h R1
Greatswords 2h R1
Hammers 2h R1
Axes 2h R1
51
Ultra Greatswords 1h R1
Greataxes 1h R1
Great Hammers 1h R1
41
Great Combustion
Katanas, Straight Swords, Spears 1h R2 x2
Dragon Bone Fist R2
Black Knight Greataxe 1h R2
36
Curved Greatswords 1h R1
Greatswords 1h R1
Hammers 1h R1
Axes 1h R1
32
Katana running 2h R1
31
Curved Swords, Straight Swords, Katanas 2h R1
Great Scythe 2h R1/R2s
Whip 2h R1
Spears, Halberd 2h R1
Claw, Caestus, Dragon Bone Fist jumping attack
26
Dark Sword, 1h R2
24
Claw, Caestus R2
Caestus R2 followup
Caestus Left hand attack
23
Claw, Caestus, Dragon Bone Fist Running
Claw, Dragon Bone Fist, Dark Hand Left hand attack
22
Katana running 1h R1
21
Curved Swords, Straight Swords, Katanas 1h R1
Great Scythe 1h R1/R2s
Whips, Spears, Halberds 1h R1
Claw, Caestus, Dragon Bone Fist R1
Dark Hand R2
16
Dragonform Bare Fist Running
Dragonform Bare Fist R2
11
Dragonform Fist roll\jumping attack, breath
8
Thrusting Sword 2h R1
Dagger 2h R1
6
Thrusting Sword 1h R1
Dagger 1h R1
Able to walk in chaos lava
Poise Drain Values
Different weapons drain varying amounts of Poise, and it is completely independent of damage. The following tables show the amount of Poise drained for each weapon and attack type.

Note: When certain columns like "Rolling" or "L1/L2" are omitted below, they are identical to those weapons' R1 attacks. When "Kick" is omitted, it drains 0 poise.
Axes
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Battle Axe
35 / 52.5
42 / 52.5
38.5 / 56
35 / 52.5
35
Butcher Knife
35 / 52.5
35 / 52.5
38.5 / 56
35 / 52.5
35
Crescent Axe
35 / 52.5
42 / 52.5
38.5 / 56
35 / 52.5
35
Gargoyle Tail Axe
35 / 52.5
35 / 52.5
38.5 / 56
35 / 52.5
35
Golem Axe
35 / 52.5
105 / 52.5
38.5 / 56
35 / 52.5
35
Hand Axe
20 / 30
24 / 30
22 / 32
20 / 30
20

Chained Attacks:
The Butcher Knife has a chained two-handed R2 attack, where the second R2 drains 70 poise instead of 52.5.
Curved Greatswords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Gravelord Sword
35 / 52.5
52.5 / 70
38.5 / 56
52.5 / 52.5
Murakumo
35 / 52.5
52.5 / 52.5
38.5 / 56
52.5 / 52.5
Server
35 / 52.5
52.5 / 52.5
38.5 / 56
52.5 / 52.5
Curved Swords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Falchion
20 / 30
10
22 / 32
30 / 30
20
Gold Tracer
20 / 30
10
22 / 32
30 / 30
20
Jagged Ghost Blade
20 / 30
10
22 / 32
30 / 30
20
Painting Guardian Sword
20 / 30
10
22 / 32
30 / 30
20
Quelaag's Fury Sword
20 / 30
20 / 30
22 / 32
30 / 30
20
Scimitar
20 / 30
10
22 / 32
30 / 30
20
Shotel
20 / 30
20 / 30
22 / 32
30 / 30
20

Chained Attacks:
The Falchion and Scimitar have a chained R2 attack where the second R2 does 20 (1-handed) or 30 (2-handed) poise damage.
The Jagged Ghost Blade has a chained R2 attack where the second R2 drains 5 per hit (both 1-handed or 2-handed).
Daggers
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Bandit's Knife
5 / 7.5
6 / 5
5.5 / 8
5 / 7.5
Dagger
5 / 7.5
6 / 7.5
5.5 / 8
5 / 7.5
Dark Silver Tracer
5 / 7.5
10 / 12.5
5.5 / 8
5 / 7.5
Ghost Blade
5 / 7.5
5
5.5 / 8
5 / 7.5
Parrying Dagger
5 / 7.5
6 / 7.5
5.5 / 8
5 / 7.5
Priscilla's Dagger
5 / 7.5
5
5.5 / 8
5 / 7.5
Fist Weapon
Weapon
R1
R2
Backstep
Jumping
L1
Bare Handed
5
6
5.5
7.5
3.5
Dragon Form
10
15
15
10
10
Caestus
20
24
22
30
14
Claw
20
24
22
30
24
Dark Hand
20
20
22
30
-
Dragon Bone Fist
20
40
22
30
14
Greataxes
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
L2
Black Knight Greataxe
40 / 60
60 / 75
55 / 80
75 / 75
50
Demon's Greataxe
50 / 75
60 / 75
55 / 80
75 / 75
50
Dragon King Greataxe
50 / 75
60 / 150
55 / 80
75 / 75
50
Greataxe
50 / 75
60 / 75
55 / 80
75 / 75
50
Stone Greataxe
50 / 75
60 / 75
55 / 80
75 / 75
50

  • The Dragon King Greataxe's two-handed R2 drains 100 poise with its AoE attack, and another 50 if the axe directly hits the enemy, for a combined total of 150 poise damage.
  • The second stage of the Stone Greataxe's two-handed R2 chain attack drains the same amount of poise as the first attack, 75.
Great Hammers
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Demon's Great Hammer
50 / 75
60 / 75
60 / 85
75 / 75
Dragon Tooth
50 / 75
60 / 75
60 / 85
75 / 75
Grant
50 / 75
60 / 100
60 / 85
75 / 75
Great Club
50 / 75
50 / 75
60 / 85
75 / 75
Large Club
50 / 75
50 / 75
60 / 85
75 / 75
Smough's Hammer
50 / 75
75 / 100
60 / 85
75 / 75

Chained Attacks:
The Large Club has a chained 1H R2 attack, where the second R2 drains 75 poise.

Note: The 2-handed rolling attacks actually trigger a guaranteed stun as well as draining Poise.
Greatswords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Abyss Greatsword
35 / 52.5
38.5 / 63
38.5 / 56
35 / 52.5
Bаstard Sword
35 / 52.5
52.5 / 52.5
38.5 / 56
35 / 52.5
Black Knight Sword
35 / 52.5
45.5 / 63
38.5 / 56
35 / 52.5
Claymore
35 / 52.5
42 / 52.5
38.5 / 56
35 / 52.5
Crystal Greatsword
35 / 52.5
52.5 / 52.5
38.5 / 56
35 / 52.5
Flamberge
35 / 52.5
35 / 52.5
38.5 / 56
35 / 52.5
Great Lord Greatsword
35 / 52.5
45.5 / 63
38.5 / 56
35 / 52.5
Greatsword of Artorias
35 / 52.5
45.5 / 63
38.5 / 56
35 / 52.5
Greatsword of Artorias (Cursed)
35 / 52.5
45.5 / 63
38.5 / 56
35 / 52.5
Man Serpent Greatsword
35 / 52.5
52.5 / 52.5
38.5 / 56
35 / 52.5
Moonlight Greatsword
35 / 52.5
35 / 35, 52.5
38.5 / 56
35 / 52.5
Obsidian Greatsword
35 / 52.5
52.5 / 35, 70
38.5 / 56
35 / 52.5
Stone Greatsword
35 / 52.5
70 / -
38.5 / 56
35 / 52.5

  • The Moonlight Greatsword's 1H R2 projectile attack drains 35 poise. The blade itself does not deal any poise damage if it hits the enemy directly.
  • The Moonlight Greatsword's 2H R2 projectile attack drains 52.5 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.
  • The Obsidian Greatsword's 2H R2 AoE attack drains 70 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.
Halberds
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Halberd
30 / 45
45 / 75
33 / 48
30 / 45
Gargoyle's Halberd
20 / 30
20 / 30
22 / 32
20 / 30
Giant's Halberd
20 / 30
30 / 50
22 / 32
20 / 30
Great Scythe
20 / 30
24 / 30
22 / 32
20 / 30
Halberd
20 / 30
20 / 30
22 / 32
20 / 30
Lifehunt Scythe
20 / 30
24 / 30
22 / 32
20 / 30
Lucerne
20 / 30
20 / 30
22 / 32
20 / 30
Scythe
20 / 30
20 / 30
22 / 32
20 / 30
Titanite Catch Pole
20 / 30
30 / 50
22 / 32
20 / 30
Hammers
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Blacksmith Giant Hammer
35 / 52.5
52.5 / 52.5
38.5 / 56
52.5 / 52.5
Blacksmith Hammer
35 / 52.5
42 / 52.5
38.5 / 56
52.5 / 52.5
Club
20 / 30
30 / 30
22 / 32
30 / 30
Hammer of Vamos
35 / 52.5
42 / 52.5
38.5 / 56
52.5 / 52.5
Mace
35 / 52.5
42 / 52.5
38.5 / 56
52.5 / 52.5
Morning Star
35 / 52.5
42 / 52.5
38.5 / 56
52.5 / 52.5
Pickaxe
20 / 30
24 / 30
22 / 32
30 / 30
Reinforced Club
35 / 52.5
52.5 / 52.5
38.5 / 56
52.5 / 52.5
Warpick
20 / 30
24 / 30
22 / 32
30 / 30

Chained Attacks:
  • The Club, Pickaxe, and Warpick have a chained one-handed jumping attack, where the second R2 drains 24 poise instead of 30.
  • The Blacksmith Giant Hammer, Blacksmith Hammer, Hammer of Vamos, Mace, Morning Star, and Reinforced Club have a chained one-handed jumping attack, where the second R2 drains 42 poise instead of 52.5.
Katanas
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Chaos Blade
20 / 30
24 / 40
22 / 32
30 / 30
Iaito
20 / 30
24 / 40
22 / 32
30 / 30
Uchigatana
20 / 30
24 / 40
22 / 32
30 / 30
Washing Pole
20 / 30
24 / 40
22 / 32
30 / 30
Spears
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Channeler's Trident
20 / 30
20+10+10 / -
22 / 32
30 / 30
Demon's Spear
20 / 30
20 / 20
22 / 32
30 / 30
Dragonslayer Spear
20 / 30
20 / 30
22 / 32
30 / 30
Four-Pronged Plow
20 / 30
24 / 30
22 / 32
30 / 30
Moonlight Butterfly Horn
20 / 30
24 / 30
22 / 32
30 / 30
Partizan
20 / 30
20 / 30
22 / 32
30 / 30
Pike
20 / 30
20 / 30
20 / 30
30 / 30
Silver Knight Spear
20 / 30
20 / 30
22 / 32
30 / 30
Spear
20 / 30
24 / 30
22 / 32
30 / 30
Winged Spear
20 / 30
24 / 30
22 / 32
30 / 30

  • The Dragonslayer Spear's 1H R2 projectile attack does not drain poise. The spear must connect to its target to drain 20 poise.
  • The Dragonslayer Spear's 2H R2 has a chained attack, where the second R2 drains 50 poise.
Straight Swords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Astora's Straight Sword
20 / 30
24 / 30
22 / 32
20 / 30
Balder Side Sword
20 / 30
22 / 30
22 / 32
20 / 30
Barbed Straight Sword
20 / 30
20 / 30
22 / 32
20 / 30
Broad Sword
20 / 30
20 / 30
22 / 32
20 / 30
Broken Straight Sword
1 / 1.5
1.2 / 1.5
1.1 / 1.6
1 / 1.5
Crystal Straight Sword
20 / 30
24 / 30
22 / 32
20 / 30
Dark Sword
20 / 30
26 / 36
22 / 32
20 / 30
Drake Sword
20 / 30
20 / 20, 30
22 / 32
20 / 30
Longsword
20 / 30
24 / 30
22 / 32
20 / 30
Shortsword
20 / 30
24 / 30
22 / 32
20 / 30
Silver Knight Straight Sword
20 / 30
26 / 36
22 / 32
20 / 30
Straight Sword Hilt
1 / 1.5
1 / 1.5
1 / 1.6
1 / 1.5
Sunlight Straight Sword
20 / 30
24 / 30
22 / 32
20 / 30

  • The Drake Sword's projectile 2H R2 attack drains 30 poise by itself. The sword impacting the enemy directly drains 20 in addition.
Thrusting Swords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Estoc
5 / 7.5
5 / 7.5
5.5 / 8
7.5 / 7.5
5 / 7.5
Mail Breaker
5 / 7.5
10 / 15
5.5 / 8
7.5 / 7.5
5 / 7.5
Rapier
5 / 7.5
10 / 15
5.5 / 8
7.5 / 7.5
5 / 7.5
Ricard's Rapier
5 / 7.5
2.5 / 5
5.5 / 8
7.5 / 7.5
5 / 7.5
Velka's Rapier
5 / 7.5
2.5 / 5
5.5 / 8
7.5 / 7.5
5 / 7.5

Chained Attacks:
  • Ricard's Rapier has a chained 1H R2 attack, where the second R2 deals 4 attacks that remove 2.5, 2.5, 2.5 and 1.25 poise.
  • Ricard's Rapier has a chained 2H R2 attack, where the second R2 deals 4 attacks that removes 5, 5, 5 and 2.5 poise.
  • Velka's Rapier has a chained 1H R2 attack, where the second R2 deals a single attack that removes 1.25 poise.
  • Velka's Rapier has a chained 2H R2 attack, there the second R2 deals a single attack that removes 2.5 poise.
Ultra Greatswords
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Greatsword
50 / 75
60 / 75
55 + 50 / 80 + 50
75 / 75
Demon Great Machete
50 / 75
60 + 50 / 75 + 50
55 + 50 / 80 + 50
75 / 75
Dragon Greatsword
50 / 75
60 + 50, 75
55 + 50 / 80 + 50
75 / 75
Greatsword
50 / 75
60 / 75
55 + 50 / 80 + 50
75 / 75
Zweihander
50 / 75
60 + 50 / 75 + 50
55 + 50 / 80 + 50
75 / 75

  • The Dragon Greatsword's 2H R2 special attack drains 50 poise if only the projectile blast hits.
  • Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only the first hit to trigger, depending on the spacing or angle of the enemy.
Whips
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Guardian Tail
20 / 30
24 / 30
22 / 32
20 / 30
Notched Whip
20 / 30
24 / 30
22 / 32
20 / 30
Whip
20 / 30
24 / 30
22 / 32
20 / 30
Spells
Note: weapons buffed by spells do not have increased poise damage.

Sorcery
R1
Soul Arrow
20
Great Soul Arrow
20
Heavy Soul Arrow
80
Great Heavy Soul Arrow
80
Homing Soulmass
15-per-orb
(75 max)
Homing Crystal Soulmass
15-per-orb
(75 max)
Soul Spear
80
Crystal Soul Spear
80
White Dragon Breath
40
Dark Orb
80
Dark Bead
15-per-orb
(105 max)
Pursuers
16-per-orb
(80 max)

  • The Soulmass orbs do not drain poise if they "bump" into an enemy instead of firing.

Pyromancy
R1
Fireball
40
Fire Orb
60
Great Fireball
80
Firestorm
90-per-column
Fire Tempest
90-per-column
Fire Whip
20-per-hit
(40 max)
Combustion
40
Great Combustion
40
Great Chaos Fireball
80
Chaos Storm
120-per-column
Chaos Fire Whip
20-per-hit
(40 max + lava)
Residual Chaos Lava
5-per-hit
Black Flame
60

  • Fire Surge does not drain poise.

Miracle
R1
Gravelord Sword Dance
90-per-column
Gravelord Greatsword Dance
120-per-column
Force
20
Wrath of the Gods
20
Emit Force
20
Lightning Spear
30
Great Lightning Spear
60
Sunlight Spear
120
Karmic Justice
100

  • Miracle Resonance buffs do not increase poise damage.
  • The AoE bursts trigger a guaranteed stun if unblocked by an opponent with sufficient poise, and instead trigger a knocking down animation when poise is drained.
  • When the lightning miracles hit water, there are three different tiers of poise damage depending on how close the water effect is to the enemy:
    1) Lightning Spear: 16 / 10 / 0
    2) Great Lightning Spear: 25 / 15 / 5
    3) Sunlight Spear: 35 / 20 / 10
Ammo
Item
R1
All Bolts
20
Most Arrows
20
Dragonslayer Arrow
60
Gough's Great Arrow
100

  • All Bows and Crossbows deal the same amount of poise damage. The poise damage depends on the ammunition being used.
  • The Avelyn deals the full poise damage for each bolt that impacts, for a total of 60 poise damage.
Shields
Weapon
R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Most Small/Normal Shields
20 / 30
24 / 30 + 30
20 + 22 / 20 + 32
30 / 30
Cracked Round Shield
10 / 15
12 / 15 + 15
10 + 11 / 10 + 16
15 / 15
Crystal Ring Shield
20 / 30
20, 60 / 20, 60
20 + 22 / 20 + 32
30 / 30
Pierce Shield
20 / 30
24 / 30
20 + 22 / 20 + 32
30 / 30
Spiked Shield
20 / 30
24 / 30
20 + 22 / 20 + 32
30 / 30
Bonewheel Shield
20 / 30
20 / 20
20 + 22 / 20 + 32
30 / 30
Most Greatshields
20 / 30
24 + 20 / 30 + 20
20 + 22 / 20 + 32
30 / 30
Havel's Greatshield
20 / 30
- / -
20 + 22 / 20 + 32
30 / 30

  • Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only the first hit to trigger, depending on the spacing or angle of the enemy.
  • The Crystal Ring Shield's projectile attack drains 60 poise, plus an additional 20 if the shield impacts the enemy.
  • The Bonewheel Shield R2 attacks deal three possible hits, for a total of 60 poise damage.
Items / Special
Item
Attack
Firebomb
20
Black Firebomb
20
Throwing Knife
20
Poison Throwing Knife
20
Dragon Head Stone
10 per hit
Dragon Torso Stone
80
Egg Head Kick Attack
100
Skull Lantern
5
Most Spell Tools
5
Manus Catalyst
50

  • The Egg Head Kick drains 100 poise in addition to triggering a guaranteed stun regardless.
  • Kicking with the Orange Charred Ring equipped does not drain poise (or affect the kick attacks that do drain poise).
  • The Set of Thorns do not drain poise when equipped and rolling into an enemy, though having any piece equipped will stagger enemies with 0 poise.
Enemy Poise Values
Enemy Poise Values
Regular Enemies
Enemy
Poise
Regen (s)
Black Knight
80
5.0
Butcher
100
5.0
Chained Prisoner
80
5.0
Channeler
45
5.0
Crow Demon
30
5.0
Crystal Golem
120
5.0
Darkwraith
65
5.0
Drake
65
5.0
Giant Stone Knight
200
5.0
Giant Undead Rat
100
5.0
Great Feline
45
5.0
Golden Crystal Golem
130
5.0
Heavy Knight
130
5.0
Infested Barbarian
110
5.0
Lesser Sanctuary Guardian
90
5.0
Mimic
65
5.0
Minor Capra Demon
45
5.0
Minor Taurus Demon
100
5.0
Mushroom Parent
120
5.0
Titanite Demon
200
5.0
Sentinel
80
5.0
Sentinel (Royal)
130
5.0
Silver Knight
45
5.0
Stone Guardian
200
5.0
Bosses
Enemy
Poise
Regen (s)
Asylum Demon
-
Bell Gargoyles
80
5.0
Black Dragon Kalameet
-
Capra Demon
110
5.0
Crossbreed Priscilla
60 / ∞
5.0
Gwyn
100
5.0
Gwyndolin
100
5.0
Iron Golem
-
-
Knight Artorias
130
2.5
Manus
-
Ornstein
90
5.0
Super Ornstein
-
Smough
110
5.0
Super Smough
110
5.0
Sanctuary Guardian
90
5.0
Seath the Scaleless
-
Stray Demon
-
Taurus Demon
120
5.0

  • Priscilla has 60 poise when invisible, breaking her poise is what makes her visible. She has infinite poise (unbreakable) when visible.
  • The Iron Golem has it's own stagger mechanism instead of normal poise.
  • Artorias' Poise is reduced from 130 to 90 during his charge-up animation.
Notes
  • Havel's Set provides the highest Poise of any armor set in the game at 121 Poise, although it weighs 50 units.
  • The Wolf Ring also boosts poise by 40 points, with no added weight.
  • Running attacks drain more poise than normal R1 attacks. For example, you need 56 poise to resist a greatsword running attack as opposed to 53.
  • A phantom hit — an attack that hits you during the invincibility frames from a roll — will still damage your poise.
  • Toggle Escape — if you toggle your left/right hand weapon during a stun animation, you can replace the stun animation with a weapon toggling animation, effectively cancelling your stun. It can be hard to get the timing right, but with this technique, you can have enough frame advantage to get behind your opponent and backstab them.
14 Comments
Etlina  [author] 14 Nov, 2023 @ 9:06am 
yes, that's right
protoka 14 Nov, 2023 @ 4:17am 
So pretty much, don't get hit.
Domis 18 Sep, 2022 @ 1:25pm 
The only souls game with a normal poise system. Stunning guide here. Some very nice info
Etlina  [author] 3 Feb, 2022 @ 2:49am 
I'm from Germany myself:) I'm glad this guide was helpful for you
Lord Escanor 2 Feb, 2022 @ 2:06pm 
Man , thats some really good stuff. All the love from Germany! I will honor your work by considering all this information when i will play this Game again.
Etlina  [author] 30 Jun, 2020 @ 1:46pm 
Not all ppl are so retarded D:
Snake Oil Salesman 30 Jun, 2020 @ 12:02pm 
Tbh I expected this guide to be a "just put on havel´s armor LMAOOOO"
Etlina  [author] 2 Jan, 2020 @ 3:17am 
Hyperarmor frames during AA animation! -> poise WORKS but.. ye. 2 Yhorm's Greatshields meta pls
VERGIL 1 Jan, 2020 @ 9:28pm 
Can u do this for DS3? Oh wait in ds3 there is no such thing lol
Joost 31 Oct, 2019 @ 8:51am 
Excellent data! Very helpful.