RimWorld

RimWorld

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Description
All the mods that I find help make playing Rimworld more tollerable. (No 'new game needed' mods. Some accidental dupes for neutroamine)
Items (61)
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
ModSwitch
Created by DoctorVanGogh
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods. Currently implemented features: Save the current list of active mods Restore a saved list of mods Export/import saved lists of mods Load a ModSet from a sa...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
Easy Speedup
Created by fyarn
Simple-to-activate 4x speed with GUI icon or keyboard key '4'. No dev mode required! Download Github (with Source): https://github.com/fyarn/EasySpeedup Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip Steam: https://gtm.steamproxy.vip/share...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
[OLD B18] Children, school and learning
Created by Dylan
Version 1.7.4 - Rimworld 0.18 B19(0.19.X) Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1440880973 Description: Requires at least HugsLib 4.0.1 Load order // HugsLib // Children, school and learning (just 'Children' ingame) // Birds&Bees ...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
Wildlife Tab [B18]
Created by Stitchless
The functionality of this mod is now in the vanilla game since B19. Please don't ask for updates. Description Adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the ins...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Facial Stuff 1.1
Created by Killface
FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status ...
Glitterworld Medicine + Luciferium + Neutroamine B19
Created by Prolle
B19 version Adds a plant called Neutroaleaf, which can be refined to Neutroamine. And with neutroamine, medicine, devil's Mushroom ( devil's yarn ) and cloth, luciferium can be made. With medicine and Luciferium Glitterworld medicine can be produced. Every...
[A18] Balanced Neutroamine Production
Created by FlawlessDiamond
Despite entirely forgetting how to mod and losing interest in RimWorld, due to the overwhelming amount of requests, I have finally updated the mod to Alpha 18, enjoy! (Special thanks to CIEm for providing basically all of the code for the version change) A...
Miniaturisation
Created by hwfanatic
Enables core game mechanics of miniaturisation for more than just furniture. v1.0.0 update Now with 100% more patching! :) Introduction: I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production ...
W_MiniaturisationExtended_B18
Created by Vince
A single xml files that add the ability to move much more buildings using core game inbuilt patching. If the mod isn't loaded the core vanilla defaults values are applied. what it effectively does: it use the core game inbuild method for patching files, ad...
[KV] RimFridge
Created by KiameV
1.5: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
Craftable Plasteel
Created by Torann
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquirin...
2x2 Hydroponics with Sunlamp
Created by zzz
Require Hydroponics research....
Additional Joy Objects-FINAL VERSION, NO 1.0+-
Created by cuproPanda
This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more! Workshop ID: 1220535012 Items Added: Pile of Books: Crafting ingredient for the Reading Table and Bookcases. Purchased fro...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Ancient_Structures
Created by larSyn
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support! Build structures from ancient times. Ancient Stuctures...
CatsAreCleverToo
Created by Targetdrone
v1.7 CatsAreCleverToo Sets Training Intelligence for Cats, both big and small to advanced.... changelog: v1.0 first version v1.01 thanks to Qwynn for pointing out i only need to add the part of the .def file i change to increase compatibility with other mo...
Chill Out, Prosthophobe
Created by Vakaria
Version B19 Users: Please Subscribe to the New Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1506102172 === Tired of rejecting prosthophobes with otherwise good stats? Sick of someone whining about their bionic eye, because apparently blindes...
[B18] Death Rattle
Created by The Word-Mule
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get ...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
[B18] Expanded Incidents
Created by The Word-Mule
This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on you...
Fast Spreading Grass
Created by kaptain_kavern
Makes grass able to spread seeds quicker. They now can emit seeds after 1 day instead of 3 days normally. In the end, it makes grass regrowing quicker after fires or winter; you know for those time where the whole map seems deprived of any grass ... - Down...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Just Ignore Me Passing
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on wha...
Kinder Colonists [b18]
Created by Profaniac
Now officially updated for B18! Are you tired of your ugly colonists being social outcasts? Or are you tired of your colonists getting facial injures protecting your colony from a raid, and then being treated like a leper? Well, this mod: -Reduces the soci...
[B18] Less Arbitrary Surgery
Created by The Word-Mule
This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways: -If they don't succeed, they get a second chance to succeed with non-lethal injuries. -...
Prosthetic Didgets
Created by actual trash
Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub? Confused on why you have to replace an entire arm just to solve the problem of a missing thumb? Well boy howdy, I have the mod for you! Prosthetic fingers & toes, the solution to ...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
[sd] medicaddons
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "medicaddons" "This is your medical area? It looks a bit ... empty." "Don't worry just lay down and we will start with the operation" ......
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Room Sense
Created by falconne
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay. == Essentially it gives you a faster overview of what the environment inspection tool does. Yo...
[B18] Run and Hide
Created by The Word-Mule
Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns' pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems are solved. Ru...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Various Space Ship Chunk
Created by THAIPRO
It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!! It can be compatible with any mod. Here is detail information : http://totobrothers.blogspot.kr/2017/11/steam-workshop-httpsteamcommunity.html A17 : https://totobroth...
Wandering Caravans [v2.4.2]
Created by general223
Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans. These wandering caravans may have inven...
[T] ExpandedCrops [B19]
Created by Telkir
This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Expands the selection of fruit and vegetables that your colony can grow and gives a few ...
[XND] Manhunter Animals Rebalanced
Created by XeoNovaDan
Direct download from GitHub. Compatibility I haven't patched any animal mods to be rebalanced yet, but they'll still work fine. Dinosauria's animals have already been calculated on the spreadsheet used to calculate the combat power ratings though so expect...
EveryoneCanHaul
Created by Weil
"Sarai, can you please take that Thrumbo corpse that we killed and butcher it" "No problem! It'll be done in no time" "Sarai, can you reorganize this stockpile a bit and move the food to its stockpile?" "No sorry, I cannot haul" My simple mod here makes ha...
[RF] Pawns are Capable! [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539312975 B19 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1513846308 Tired of pawns who refuse to do certain types of work, even when the...
[RF] Basic Bridges [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539309348 B19 VERSION (under the new name "Advanced Bridges") AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1514984984 "Basic Bridges," as the name...
[RF] Basic Bridges - Fishing Add-On [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539311991 B19 VERSION (which no longer requires "Basic Bridges") AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1514707987 This is an "add-on" to my...
[B18] Bulk Stone Cutting Lite [Discontinued]
Adds new bills to the Stonecutter's table which cut 5 or 10 chunks at a time. Research: - No special research just stonecutting Compatibility: - Mods that increase blocks gained from stonecutting may also affect this mod. - Don't use with other bulk stonec...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[FSF] Simply Soil (Legacy Version)
Created by FrozenSnowFox
This version is discontinued please use the new version of Simply Soil available here. I suspect like myself all anyone wants from a soil mod is a way to grow their crops anywhere they choose without absurdly unbalanced fertility rates or textures they mig...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...